CONTENT DICTATES EFFICIENCY OF ALL GAME UTILITIES.............CONTENT DIC- I say this every new thread and ppl go off the handle with their skill comparison in a vacuum........ until we know the type of savage content that will test these utilities we can't be certain of any utility efficiency.
Let's use A1S; before we got sufficient gear upgrade (even when we had top tier ilv gear), you could not regen the prey targets to life; if you didn't cast several cures 1/2 (at progression gear) or one or two big cures at that current max ilv; the missile prey targets would die!!!
PAST SAVAGE CONTENT
How nice would it have been while you spamming cures to counter the incoming rapid missile dmg the prey target was taking; you had a chance to get a confession on the target that would give you the benefit of skipping a healing gcd? And what if you got lucky and got a confession on both prey targets if you're responsible for healing both? You now just skipped two healing gcds. Another A1S example of needing instant heals! The tanks after the adds drop (the party for that matter) had to eat quadruple aoe dmg and frontal cleaves and autos; meanwhile two targets have prey and need dedicated healing like before, then right after you finish healing the two prey targets, you had to make sure the MT/OT (which ever you're responsible for) had sufficient HP/shields for he incoming Tankbuster which hit for 25k unmitigated. So again..... image at progression lvl or even at that current max ilv the EASSSSE it would provide if you got a confession on the tank? or even better your tank and your prey target?? Imagine the having tetragram and assize and holy bension all losing 5 sec of their recast during that sequence simply b/c you had to cure 1/2 spam? Imagine executing 2-3 lilies on one of your CD and having that ability show up ready for the second wave of the same thing? As SCH (ast was borderline shitty at that point), the set of utilities you used the first wave WERE NOTTTT gonna all be ready for the second wave (maybe most of them would be back by the 3rd). These whm abilities are extremely short recast; making them (in theory) more dependable throughout a heavy dmg raid content.
LET CONTENT BE THE JUDGE ...
CONTENT.....CONTENT!!!!!!!! will expose/reveal the efficiency of all the utilities in game.....doing these comparison we do in a vacuum is only so useful; content may render a skill that appears to be SUPERB in a vacuum into being useless; or a skill that looks shitty in a vacuum outshines all the rest in content; or it may also reveal what we mostly fear too-- that a skill that looks shitty in a vacuum is still shitty in the content provided!!
Either way we need content to make a complete assessment. "But I know SE's track record!! And they ...blah blah blah....." Yes I know you prophets know SE in and out, but the rest of us can't see into the future you see so clearly....so the rest of us need content to properly establish utility efficiency.


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