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  1. #41
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EusisLandale View Post
    Are you also taking into consideration the effective MP gained by Darkside not constantly eating away MP when you say current MP gain is as good as it gets?
    You could say we "effectively gain 127 mp" per tick, but we lost the 353 mp from blood price ticks, and it's pretty darn hard to gauge how much MP you can gain by its usage due to varying factors, but the simple matter is we have more things to spend our MP on more frequently, and less tools to address those needs.
    (1)

  2. #42
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    JP tootip does appear to have a 10% buff to damage taken from Soul Survivor unless famitsu accidentally mixed PVP and PVE. That's about a 1% DPS increase for the party, but factoring in the burst phase it's not at all insignificant.

    The text is green, but so is the duration so that's not an indication that it's a PVP effect.
    (0)

  3. #43
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    569
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    You could say we "effectively gain 127 mp" per tick, but we lost the 353 mp from blood price ticks, and it's pretty darn hard to gauge how much MP you can gain by its usage due to varying factors, but the simple matter is we have more things to spend our MP on more frequently, and less tools to address those needs.
    Darkside no longer drains our MP, Blood Weapon has been buffed, Delirium is like an awesome little Ether that also extends said buffed Blood Weapon, Blood Price hasn't gone anywhere for anyone in a position where it would be used they just have to dance a little for it.
    We'll have the tools to manage MP and we really don't actually have that many new things to be spending MP on.
    (1)

  4. #44
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,308
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by EusisLandale View Post
    Darkside no longer drains our MP, Blood Weapon has been buffed, Delirium is like an awesome little Ether that also extends said buffed Blood Weapon, Blood Price hasn't gone anywhere for anyone in a position where it would be used they just have to dance a little for it.
    We'll have the tools to manage MP and we really don't actually have that many new things to be spending MP on.
    From what I can tell, we'll be spamming Dark Arts twice as often. Or at least trying to if our bar isn't empty and we need to go back to Grit now.
    (0)

  5. #45
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,308
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Why does Grit still cost MP with a need to return to Grit to help restore MP faster?

    Lose MP to gain MP, or are we just not stance dancing any longer?
    (1)

  6. #46
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    Why does Grit still cost MP with a need to return to Grit to help restore MP faster?

    Lose MP to gain MP, or are we just not stance dancing any longer?
    With the changes to tanks over all, I would argue they intend to force tanks to stay in tank stance when tanking, and only dropping it for OTing. or at least, try to stick to this more often.
    (since people used tank stance more as a CD, rather than the stance for tanking)
    (1)
    CLAIRE PENDRAGON

  7. #47
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Veritas-Ancora View Post
    Why does Grit still cost MP with a need to return to Grit to help restore MP faster?

    Lose MP to gain MP, or are we just not stance dancing any longer?
    On the contrary, stance dancing for us might be easier than WAR or PLD. From what I've seen and heard, we don't sacrifice our gauge to stance dance. We are still sacrificing mp to use Grit, but I don't think it will be as punishing for our resources as some might think. Really, we'll just have to wait and see how the job flows once SB hits. I'm excited though.
    (1)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  8. #48
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    With the changes to tanks over all, I would argue they intend to force tanks to stay in tank stance when tanking, and only dropping it for OTing. or at least, try to stick to this more often.
    (since people used tank stance more as a CD, rather than the stance for tanking)
    Which is a good thing, in Japan there is no such thing as stance dance....only tanks that play tank....
    (0)

  9. #49
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aqskerorokero View Post
    Which is a good thing, in Japan there is no such thing as stance dance....only tanks that play tank....
    Interesting to hear.

    Ever since I stopped playing with my JP friends from XI, I'm out of the loop on normal JP strategies. (Usually I agree with them, with an occasional disagreement, where I'll find NA player strategies better. Such as the merit PT builds of NA players, and PLDs using cure to heal themselves/build threat in NA PTs in XI.)

    But you could argue the same here, as most tanks dont stance dance.

    So does that mean we believe its best over all?
    (0)
    CLAIRE PENDRAGON

  10. #50
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I'm not certain we're exactly getting a DPS Nerf (between the buffs to Darkside and the new Blood abilities that is going to be hard to calculate), but I am a little disappointed Living Dead and Unleash/Abyssal Drain didn't get looked at. Living Dead is currently a bit too finicky to use in PUG groups, and seemed ripe for some simplification. Unleash and Abyssal Drain serve the same purpose (AOE aggro generators/damage), and could have been adjusted to either give them new utility or simply combine them into one ability, similar to how Stone now "levels up" with traits. Instead, they drastically reduced the potency on Unleash, meaning it will probably just get ignored in favor of Abyssal Drain. Overall, I'm a little underwhelmed by the DRK changes, although the Paladin (and to a lesser extent Warrior) changes look fantastic.
    (1)

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