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  1. #1
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by alimdia View Post
    I read all the tooltips and came to a completely different conclusion, SMN seems pretty strong for single target now, with just a small nerf to AoE.

    Also SMN interacts better with party buffs than BLM, SB BLM is basically the same thing as HW BLM with a few more F4s.

    ruin 1 and 2 buffed, ruin 3 nerfed, but tri disaster buffs all ruins so the nerf is minimal, and you can proc ruin 4.

    Tri disaster always up for DWT

    Both dots buffed

    AoE party damage buff

    Bahamut-egi with an auto a bit stronger than ruin 3 and a shorter cd enkindle

    Shorter enkindle cd every time you proc ruin 4.

    I really don\\'t see this as a big nerf.
    Ruin 1 is the same potency and Ruin IV is now the damage our Ruin III used to be. Still a nerf.

    2 dots were buffed to 40 potency per or 80 potency per tic. Compare that to our 3 dots doing 110 potency per tic. Still a nerf

    The other points you are right about but not enough to make up for our losses.
    (1)

  2. #2
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KarahaBaruha View Post
    Ruin 1 is the same potency and Ruin IV is now the damage our Ruin III used to be. Still a nerf.

    2 dots were buffed to 40 potency per or 80 potency per tic. Compare that to our 3 dots doing 110 potency per tic. Still a nerf

    The other points you are right about but not enough to make up for our losses.
    3.0 RUINS
    Ruin = 80 potency
    Ruin II = 80 potency
    Ruin III = 200 potency

    4.0 RUINS
    Ruin = 10080 potency
    Ruin II = 100 potency
    Ruin III = 150 potency
    Ruin IV = 200(220) potency

    3.0 DOTS
    Bio II = 350 potency
    Miasma = 300 potency
    Bio = 240 potency
    Total = 890 potency

    4.0 DOTS
    Bio III = 400 potency
    Miasma III = 450 potency
    Total = 850 potency

    But then there's this:

    3.0 TRAITS
    Int +2
    Int +4
    Dmg +10%
    Int +6
    Dmg +30%
    Total Int = 12

    4.0 TRAITS
    Int +8
    Dmg/PetDmg +10%
    Int +16
    Dmg/PetDmg +30%
    Int +24
    Total Int = 48

    20 potency from Ruin III went to Ruin/Ruin II and the remaining 30 potency might have went to the added Int trait. It's probably the same for the DoT potencies. Need someone who is well versed with the stat weights to know if the added Int is enough to compensate for the lower potencies.

    EDIT: Actually never mind the 100 potency Ruin, different sources have different numbers or I might have confused Ruin II's new potency with Ruin's. Also, take note that the 40% pet damage buff of Spur will become permanent through traits.
    (1)
    Last edited by Nerisu; 06-01-2017 at 03:24 PM.

  3. #3
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Did you guys actually read the tooltips on abilities or are you just echoing what others are saying? There where many typos in the SMN abilities until the game is out and we see what the abilities really do you can't say that is is nerfed. Also miasma 2 has always been garbage don't understand why people are trying to claim that its removal is a bad thing.
    (0)

  4. #4
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by spf1200 View Post
    Did you guys actually read the tooltips on abilities or are you just echoing what others are saying? There where many typos in the SMN abilities until the game is out and we see what the abilities really do you can't say that is is nerfed. Also miasma 2 has always been garbage don't understand why people are trying to claim that its removal is a bad thing.
    The only practical use I ever saw for it was for slowing down the blobs in the tornado phase on living liquid. Generally it just seemed like a high mp sink of a spell for very little damage though.
    (0)