Page 6 of 19 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 183
  1. #51
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Moonlite View Post
    You have to understand about some stuff. Which was questioned during HW's. They do not want you pulling more then 3 mobs and aoeing them down. They don't come out and say it. But they keep nerfing any aoe damage and putting gates up. If people wouldn't feel the need for speed. BLM and WHM wouldn't have been nerfed at the end of 2.0.
    The issue becomes if dungeons remain faceroll but we simply take forever and a day to kill things. People will just stop doing them entirely. The tail end of Heavensward saw multiple ways to cap Scripture. And let's be honest, 450 a week is incredibly easy even if you barely run Roulettes. Hopefully, dungeons will actually pose a challenge, and that is the reason we pull less.
    (3)

  2. #52
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    First thing I'm doing is taking fester off my bar. Painflare does the same damage with both dots up in an aoe without fall off. SO there goes bane to. Just gonna hardcast.
    (1)

  3. #53
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I read all the tooltips and came to a completely different conclusion, SMN seems pretty strong for single target now, with just a small nerf to AoE.

    Also SMN interacts better with party buffs than BLM, SB BLM is basically the same thing as HW BLM with a few more F4s.

    ruin 1 and 2 buffed, ruin 3 nerfed, but tri disaster buffs all ruins so the nerf is minimal, and you can proc ruin 4.

    Tri disaster always up for DWT

    Both dots buffed

    AoE party damage buff

    Bahamut-egi with an auto a bit stronger than ruin 3 and a shorter cd enkindle

    Shorter enkindle cd every time you proc ruin 4.

    I really don't see this as a big nerf.
    (6)

  4. #54
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by alimdia View Post
    I read all the tooltips and came to a completely different conclusion, SMN seems pretty strong for single target now, with just a small nerf to AoE.

    Also SMN interacts better with party buffs than BLM, SB BLM is basically the same thing as HW BLM with a few more F4s.

    ruin 1 and 2 buffed, ruin 3 nerfed, but tri disaster buffs all ruins so the nerf is minimal, and you can proc ruin 4.

    Tri disaster always up for DWT

    Both dots buffed

    AoE party damage buff

    Bahamut-egi with an auto a bit stronger than ruin 3 and a shorter cd enkindle

    Shorter enkindle cd every time you proc ruin 4.

    I really don't see this as a big nerf.
    If we wanted a single target caster we'd just go play black mage. Summoner was more of an aoe job(especially in HW since they buffed bane). I thought they were just going to declutter jobs, not try to homogenize them all into the same thing.
    (6)

  5. #55
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    So first a clarification on one of the changes;

    - Spur is being removed, BUT the same pet damage increase of up to 40% is now being applied to the trait Maim and Mend. In other words it becomes a permanent buff to pets. I think every single person overlooked it in their panicking.

    My 2nd point and the only thing I'm bothered about, why keep calling it tri-disaster if it only applies 2 dots =.= They could have given us a completely new dot at least...
    (2)

  6. #56
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    First thing I'm doing is taking fester off my bar. Painflare does the same damage with both dots up in an aoe without fall off. SO there goes bane to. Just gonna hardcast.
    The potency on Fester's tooltip is most likely just a typo because on the videos posted it's doing significantly more damage than Painflare. Unless they change the actual damage to reflect what is on the tooltip (hopefully not). If that happens then I will gladly do the same.

    Quote Originally Posted by Ash_ View Post
    My 2nd point and the only thing I'm bothered about, why keep calling it tri-disaster if it only applies 2 dots =.= They could have given us a completely new dot at least...
    Tri-disaster applies a third 15s debuff called Ruination.
    (3)
    Last edited by Nerisu; 06-01-2017 at 12:18 PM.

  7. #57
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ash_ View Post
    So first a clarification on one of the changes;

    - Spur is being removed, BUT the same pet damage increase of up to 40% is now being applied to the trait Maim and Mend. In other words it becomes a permanent buff to pets. I think every single person overlooked it in their panicking.

    My 2nd point and the only thing I'm bothered about, why keep calling it tri-disaster if it only applies 2 dots =.= They could have given us a completely new dot at least...
    Maim and mend 2 already applies to pets
    (3)

  8. #58
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Also, I forgot to add something. As per videos and Japanese translation.....Aetherflow now only gives us 10% mp and not 20% like it used to.
    (2)

  9. #59
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KarahaBaruha View Post
    I would agree if Smn were a top dps job to begin with in the first place. As it is now, we aren't even considered as a viable option for the raid meta outside of 1-2 fights max
    That is if you play with bad players. I have cleared every Alexander raid easily on my summoner, and was usually top DPS in all the fights.

    That "meta" stuff is a joke, tbh. Find better people to play with :x
    (5)

  10. #60
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by alimdia View Post
    I read all the tooltips and came to a completely different conclusion, SMN seems pretty strong for single target now, with just a small nerf to AoE.

    Also SMN interacts better with party buffs than BLM, SB BLM is basically the same thing as HW BLM with a few more F4s.

    ruin 1 and 2 buffed, ruin 3 nerfed, but tri disaster buffs all ruins so the nerf is minimal, and you can proc ruin 4.

    Tri disaster always up for DWT

    Both dots buffed

    AoE party damage buff

    Bahamut-egi with an auto a bit stronger than ruin 3 and a shorter cd enkindle

    Shorter enkindle cd every time you proc ruin 4.

    I really don\\'t see this as a big nerf.
    Ruin 1 is the same potency and Ruin IV is now the damage our Ruin III used to be. Still a nerf.

    2 dots were buffed to 40 potency per or 80 potency per tic. Compare that to our 3 dots doing 110 potency per tic. Still a nerf

    The other points you are right about but not enough to make up for our losses.
    (1)

Page 6 of 19 FirstFirst ... 4 5 6 7 8 16 ... LastLast