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Thread: SMN changes

  1. #1
    Player
    Alisi's Avatar
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    Apr 2015
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    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80

    SMN changes

    So, ah, fellow Summoners... How do you feel about the changes to our class? We get Bahamut and that's great. Tell me how you feel about the rest.

    Personally, I'm not sure how I feel about the removal of sustain, virus, and EoaE (for solo purposes -- how are we going to keep Squishy McSquishums the Chicken Nugget alive without sustain? Sure, it didn't do a good job but it was better than nothing.)
    (3)

  2. #2
    Player
    Nerisu's Avatar
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    May 2015
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    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Not a fan of how Ruin IV is going to be a proc spell but at least it will automatically replace the weaker Ruins so that's one less RNG button to keep track of.
    (1)

  3. #3
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Alisi View Post
    Personally, I'm not sure how I feel about the removal of sustain, virus, and EoaE (for solo purposes -- how are we going to keep Squishy McSquishums the Chicken Nugget alive without sustain? Sure, it didn't do a good job but it was better than nothing.)
    If this is true, then I dislike. I was pro-egi, but if they're even doing away with sustain, the f' it, may as well remove egis completely.
    I can already see the "healer didn't keep mah egi alive" threads. The alternative is to make egis nigh unkillable, which I do not see happening.

    Still, I guess we still have our chocobo for overworld stuff. Best level it up for its healer skills (if you haven't already).

    Edit: For clarification, I knew about E4E & Virus, just not Sustain.
    (0)
    Last edited by Natsuno; 06-01-2017 at 12:20 AM.

  4. #4
    Player
    Len's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Potency nerfs, removal of contagion, early bane damage falloff, even our goddamn Bahamut egi's Ahk Morn has damage falloff.

    Does Tri-Disaster adjust and afflict the target with Miasma III and Bio III? The tooltip as of the media tour states Bio II & Miasma.

    And I'm unimpressed with Ruin IV's potency, especially considering that they nerfed the potency of Ruin III to compensate.
    (1)

  5. #5
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Natsuno View Post
    If this is true, then I dislike. I was pro-egi, but if they're even doing away with sustain, the f' it, may as well remove egis completely.
    I can already see the "healer didn't keep mah egi alive" threads. The alternative is to make egis nigh unkillable, which I do not see happening.
    Well, according to this, it's being removed.
    SMN battle changes

    Specifically (if you don't want to read the others), it's at 54 seconds.
    (1)
    Last edited by Alisi; 06-01-2017 at 12:05 AM.

  6. #6
    Player
    Silverquick's Avatar
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    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alisi View Post
    So, ah, fellow Summoners... How do you feel about the changes to our class? We get Bahamut and that's great. Tell me how you feel about the rest.

    Personally, I'm not sure how I feel about the removal of sustain, virus, and EoaE (for solo purposes -- how are we going to keep Squishy McSquishums the Chicken Nugget alive without sustain? Sure, it didn't do a good job but it was better than nothing.)
    Well honestly that's not much of a concern as a SMN, its more a concern on the SCH side of the ball as they do more of the support type things... so I think that's more of a concern on the Healer forums where they do more damage mitigation.

    Ours is mostly all DPS, though I admit Eye can be used on Titan when soloing boss mobs in FATEs.

    I'm still looking over the changes so will come back on it.
    (0)

  7. #7
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Len View Post
    Does Tri-Disaster adjust and afflict the target with Miasma III and Bio III? The tooltip as of the media tour states Bio II & Miasma.
    https://www.youtube.com/watch?v=p39wHhRdWpY

    Looks like it does.
    (0)

  8. #8
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Alisi View Post
    Well, according to this, it's being removed.
    SMN battle changes

    Specifically (if you don't want to read the others), it's at 54 seconds.
    Thanks. Stuck at work for the next couple of hours (can't really youtube), so it is appreciated.

    Well, that sucks.
    (0)
    Last edited by Natsuno; 06-01-2017 at 12:26 AM.

  9. #9
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    For the utilities it's kinda sad... sv, eye and raise are currently welcome in endgame, got the feeling that we ll be shifted to a more aggressiv, less supportive spot -> opening the utility role for RDM.

    dmg-rota wise it seems that they shifted the focus from dots to a ruin-rota with an extrem dps increase via procs... although they nerfed ruin lll base pot, MaM gives 30% dmg, tri-disaster now boost ruin dmg (unknown in %), DWT will reset tris-cd so we might get those "ruin bonus" more often, with ruin mastery also your pet can proc a ruin buff which not only increase ruin-lvl procs but also reduce enkindle cd bei 10s (sad that the base cd is still 3 mins .___.)

    one thing im really sad about is... that Deathflare AND Akh Morn BOTH now reduce/split dmg if hit multiply targets... that really, really sucks... aoe-king was kind of our identity ... so I wonder why Bahamut himself has to split his power on multiply targets... this will be the biggest change for me in the whole toolkit/skill core. 2nd thing i still miss are new Egi skills... but if they remove our personal utilities its most unlikely that our egis will get utility skills in the near future : /
    (6)
    Last edited by Neela; 06-01-2017 at 12:44 AM.

  10. #10
    Player
    Silverquick's Avatar
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    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Ok first impression?

    Its a mega nerf...

    ....not even by a small amount either... starting with DoTs... you wont' be able to stack Bio and Bio2 because they upgrade into one another if I read that right... so you'll only get one or the other... So only one Bio and one Miasma will stack. IF I read that right... and yes, that's a mega nerf.

    No Miasma II... so no 5th stacked DoT...


    BANE: On top of... what I read as no more Stacked Bio and Bio II... BANE also got a mega nerf... -20% potency per target... so it may be questionable as to whether you even use BANE anymore at this point its that weak. Its bad, if it actually reads the way I think.

    Fester: (Formerly 100 potency per DoT stacked on it)... now 150 potency for one effect, 200 for both... if I read that right it means... a total nerf from 300 potency to 200 potency... outchie

    Ruin 3: (Formerly 200 potency) now down to 150 potency... another mega nerf.

    All I can say at this point is... whatever they gave us from level 60-70 better be really F'n good... or this class will likely no longer be competitive at all with the others... unless they all got mega nerfed like this...

    But so far... yeah this job won't even be remotely competitive anymore...

    That's some serious nerfing... At this point, barring some seriously powerful stuff at 60th-70th... this class will likely not be worth it to play anymore.
    (6)

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