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  1. #241
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    I don't get why people latch onto the daily bonus for this. We need 2000 of the suckers - no one is farming the mentor roulette just the one time a day. The bonus is irrelevant when dealing with this particular roulette.
    You're not wrong as things stand currently. But if something new was added to the daily bonus (something not attainable in any other way), that would mean there'd be a reason other than the astrope mount to run the mentor roulette, and if that daily bonus were lost by bailing from a mentor roulette instance, it would provide at least some incentive not to bail. But yea as it stands right now the daily bonus is a joke.
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  2. #242
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Nicodemus_Mercy View Post
    it would provide at least some incentive not to bail.
    "Some" being the operative word here. Like I said, no one runs the thing just the one time daily. So they'll go through Aurum Vale once, and then continue ditching for the rest of their daily farming of that roulette. SE would never implement a system that would take your bonus away from you once it gave it to you, so it still won't help that much, imo.
    Or maybe I'm underestimating how many people do run that thing daily, or how many Mentors we have that even that one loyal run would change things, I don't know
    (0)

  3. #243
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Mavrias View Post
    Actually explaining dungeons and mechanics has nothing to do with improving player skill. Rotations, class roles, situational awareness, cooldown usage, and the like are player skill. Telling people to eat fruit at X stacks in Aurum Vale doesn't make me a mentor.

    Also I can't think of many dungeons that actually need an explanation of mechanics and if you queue up for an EX Primal you should probably read at least a text guide/ a summary of the boss's abilities.
    So player has no clue on mechanical aspects of a boss, and you refuse to relay that information, thus making the party wipe. The new players is at fault, and you the mentor, should only ever explain why they need to hit 1-2-3?

    Ah I see, you rather other people provide tips and advice in your place, because at the end of the day, you're a lazy mentor?

    So it's ok just to explain skills, but screw explaining mechanics? And yet the number of posts crying about bad player skill, lack of mechanical knowledge, and awful mentors continue to pop up.
    (0)

  4. #244
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Ah I see, you rather other people provide tips and advice in your place, because at the end of the day, you're a bad mentor?.
    I don't think you're understanding what I'm saying. I explain mechanics if they are requested. If they're not requested and we wipe then I will explain after the first wipe. On content first day of patch/ expansion, no one gets shit explained to them. It's fine. That's how we learn dungeons; by doing them. I don't refuse anything unless someone is being a jackass about it. Stop making assumptions.

    My point was that explaining mechanics does not mean you are mentoring. But my job as a mentor is primarily to provide help when requested. Not spew a bunch of unnecessary, unrequested shit at some poor green leaf. And what makes you think I've ever blamed a new player for not immediately knowing what to do? You can't call me a bad anything because you've never even met me before.
    (1)

  5. #245
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Mavrias View Post
    I don't think you're understanding what I'm saying. I explain mechanics if they are requested. If they're not requested and we wipe then I will explain after the first wipe. On content first day of patch/ expansion, no one gets shit explained to them. It's fine. That's how we learn dungeons; by doing them. I don't refuse anything unless someone is being a jackass about it. Stop making assumptions.

    My point was that explaining mechanics does not mean you are mentoring. But my job as a mentor is primarily to provide help when requested. Not spew a bunch of unnecessary, unrequested shit at some poor green leaf. And what makes you think I've ever blamed a new player for not immediately knowing what to do? You can't call me a bad anything because you've never even met me before.
    Someone sounds triggered.

    Your exact words state you won't do it unless everyone wiped, or you're asked to do it. You're a lazy mentor. And really using a day one patch to try to bolster your defence is laughable, and you proved yourself wrong in that statement. When Zurvan came out people trying to clear it had to communicate and explain every little detail to one another in order to get the clear. We didn't sit around and not say anything and we certainly didn't wait until someone requested an explanation on a mechanic.

    Your whole statement is stating you don't do things unless you're requested by new players.
    (0)
    Last edited by Jetstream_Fox; 05-31-2017 at 09:32 AM.

  6. #246
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Someone sounds triggered.
    Yeah, man. Definitely.
    (1)

  7. #247
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Someone sounds triggered.

    Your exact words state you won't do it unless everyone wiped, or you're asked to do it. You're a lazy mentor. And really using a day one patch to try to bolster your defence is laughable, and you proved yourself wrong in that statement. When Zurvan came out people trying to clear it had to communicate and explain every little detail to one another in order to get the clear. We didn't sit around and not say anything and we certainly didn't wait until someone requested an explanation on a mechanic.

    Your whole statement is stating you don't do things unless you're requested by new players.
    The discussion between the two of you shows one fundamental problem - and I'll go a bit offtopic here, but I hope this isnt straying to far:

    Something has become painfully clear during this thread: Everyone has a different concept of what a mentor should do or should be. The general guidelines by SE are rarely the basis to judge mentors - according to those mentors need to do nothing more than set an example on behavior, answer questions (highlighted because "answer questions" and "give advice" are two different things, I'll get back to that) and invite people to the NN.
    But instead of judging mentors by this standards, various people have various ideas of what a mentor should do - Jetstream and Mavrias are sort of presenting two ideas here: One is explaning mechanics; the other one is more focussed on teaching people how to play their class. Whats the more valid job of a mentor? Which way is the better one, the more "right" one? Am I supposed to give it advice when I see someone making mistakes - or am I only to answer questions directed at me? Is it okay for me to leave a group that clearly doesnt want to be "mentored" in any way or do I have to stick it out with them, watch them repeating the same mistakes again and again, causing more and more wipes? Am I there to advise, to just play my part or to carry the group in the end?

    Being a mentor can actually be pretty frustrating - not only because new players dont always listen and even old players are not able to take advice, but also because everyone seems to have their idea of what a "good mentor" should do. You're constantly pushed from one corner to another one - saying nothing, explain everything, explain when asked, get ignored, get told "Dont tell me what to do, I play how I want!"
    We dont have any real guidelines on how to mentor, everyone has to make that choice for themself - so both of your positions are valid, there is no point fighting over that. I can totally understand Mavrias frustration when hes told "you're doing it wrong!" - no, hes not. He just interpreted the very open title of "mentor" differently - and since we're missing actual guidelines thats perfectly fine.
    I dont want to propose a solution for this, because I dont believe it needs one, at least not one thats set into stone (...some guidelines actually might help, but only as long as the newbies want to be mentored after all...)

    Back on topic: Droping out of a dungeon instantly is for sure not the behavior a mentor should show though (unless we want to say "Hey, they're setting an example on how people are handeling dungeons they dont like!" - please notice the joke here) - but arguing what a mentor should do in the end by telling someone "No, you're doing it wrong!" wont accomplish much, I believe.

    Edit regarding the Edit made by Jetstream:
    Only explaining something when requested is perfectly acceptable - seriously why do we have to enforce mentoring on new people? Instead the game should encourage them to ask. Some might very well enjoy a blind run or dont have any need for explantions, so why should I bother with giving them something they have no intrest in? Personally I dont view myself as some sort of babysitter but as someone who is able to explain 90% of the game when asked about it. And I also dont view a new player as a baby who needs to be pampered and kept from any hardship that may befall them - instead I'll most likely assume they're a more or less capable adult aswell and will ask for advice if they need it. I'm not a mindreader, I dont know if they want or need advice (personally I normally open with something like "If you have any questions or want explantions, you can ask me" but if they dont do that... I'll remain silent. If they dont take advantge of my offer or presence thats not on me and its not me being lazy - its me saving everyones time by not typing words that will fall on deaf ears anyways.
    (5)
    Last edited by Vidu; 05-31-2017 at 09:59 AM.

  8. #248
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Your whole statement is stating you don't do things unless you're requested by new players.
    So you know new players aren't stupid, right? If I see a bonus in a dungeon, I'm not gonna sit there and think, "which one of these guys is a degenerate who needs their hand held?" I'm just gonna plod along, linger a bit longer than normal outside the boss fight to see if anyone speaks, explain if they request it, start the fight if they don't. If they're noticeably struggling then they get a suggestion or two.

    Obviously, if I pull an ex primal from the roulette, then I ask, "y'all know the strat?" If everyone says yes, then we pull and see how it goes. But obviously that's different than a dungeon.

    Idk how you did Zurvan but my FC went in, pulled the boss, discussed our thoughts after the wipe, and repeated until we cleared. Then we farmed.

    You want something? Ask for it. I've yet to read anyone's mind, and I doubt I'll pick up telepathy any time soon.
    (3)
    Last edited by Mavrias; 05-31-2017 at 10:03 AM. Reason: Grammar

  9. #249
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Maddonious View Post
    You do know people just don't give out comms, even if we mentors give them help/advice. That would be insane.
    Maybe 2,000 is insane, yep, let it be a reasonable number, taking account some people doesn't give them out even if deserved.

    1 or 500 or 1,000, it needs have some stats to set it appropriately. The main goal is who leaves the duty mid-way will not get them.
    (0)

  10. #250
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by LalaRu View Post
    The main goal is who leaves the duty mid-way will not get them.
    But that's true for the current system as well. However, what the current system has going for it is objectivity - you either cleared the roulette or you haven't. It's black and white. Comms aren't by virtue of being dependent on not just humans, but other players (I'd expect more objectivity from the GMs or what not, for instance, but even that's tricky). I could carry an entire party through Shiva Ex, explain everything, even tank us to victory, but the guy who cracked a joke would get the comms because that's how people are sometimes. Basically the one thing the current system has going for it currently is that if I do run the instance I got, I get the credit, it's that simple. Your system doesn't have that so even 50 could take forever, especially if you're running a dps who are by far less likely to get comms by definition.
    (1)

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