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  1. #1
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mimilu View Post
    While I can't speak for Khaotic, here are what I think two of the big problems with the VII remake:
    1. It's been in Development Hell forever, especially with Nomura in charge, who is an uber perfectionist and is also the reason XV came out soooo late, where it was originally suppose to be a PS3/Xbox 360 tie-in title to XIII
    2. It's going to be released in Episodes due to SE wanting to follow a "Games-as-a-Service" business model, like Ubisoft and EA.
    Sorry but can you explain Games as a service? This is the first time I've heard about it.

    Also I thought FF7 remake was put off because they never attempted to develop it until it was announced that they would work on it
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    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SenorPatty View Post
    Sorry but can you explain Games as a service? This is the first time I've heard about it.
    It refers to treating a game like an on-going service and not like a finished product to increase and monetize customers' long-term interest in it.
    Things like releasing the game episodically, expanding upon the story via patches or DLC, continuously updating and patching the game, having seasonal passes, and adding new features are examples of treating a game like a service.

    How SE handling XV is an example of this: We first got the vanilla game, then they add things like PS4 Pro support, DLC episodes and packs, Multiplayer, character creation and customization, VR support, and various patches.

    It's not necessarily a bad thing (and those of us who have played MMOs are use to it) but it means you generally won't get a finished product if you buy the game upon release. A few companies might even withhold features until later so they can get people interested in the game again (and start spending money again) or they might focus more on monetizing their current games instead of making new ones (Ubisoft has already made such a claim).
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