Sorry but can you explain Games as a service? This is the first time I've heard about it.While I can't speak for Khaotic, here are what I think two of the big problems with the VII remake:
1. It's been in Development Hell forever, especially with Nomura in charge, who is an uber perfectionist and is also the reason XV came out soooo late, where it was originally suppose to be a PS3/Xbox 360 tie-in title to XIII
2. It's going to be released in Episodes due to SE wanting to follow a "Games-as-a-Service" business model, like Ubisoft and EA.
Also I thought FF7 remake was put off because they never attempted to develop it until it was announced that they would work on it
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
It refers to treating a game like an on-going service and not like a finished product to increase and monetize customers' long-term interest in it.
Things like releasing the game episodically, expanding upon the story via patches or DLC, continuously updating and patching the game, having seasonal passes, and adding new features are examples of treating a game like a service.
How SE handling XV is an example of this: We first got the vanilla game, then they add things like PS4 Pro support, DLC episodes and packs, Multiplayer, character creation and customization, VR support, and various patches.
It's not necessarily a bad thing (and those of us who have played MMOs are use to it) but it means you generally won't get a finished product if you buy the game upon release. A few companies might even withhold features until later so they can get people interested in the game again (and start spending money again) or they might focus more on monetizing their current games instead of making new ones (Ubisoft has already made such a claim).
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