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  1. #1
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by Niyuka View Post
    But I am playing healer a LOT, and both me and my guildmates actually DO stand around not doing much but DPSing because there is not much else to do. As soon as you are familiar with any given content, there are no surprises, and thus no need to pre-shield, keep ready for mechanics you dont know about, or do any other kind of support outside AST cards. At that point, especially on my SCH, i would actually not know what to do in order to improve my groups performance. So during the time where nobody is taking any damage, and the Eos/Selene is fine covering it, what do you think we should do instead of DPS that actually contributes?
    Nobody is saying NOT to DPS ever. The problem is that some segment of players believe that a non-DPS'ing healer is somehow lazy, when the only way that can be true is by having the Tank play perfectly, every time.

    I'll repeat several other things I've said that people appear to have glossed over, maybe not in this thread

    1. There is no such thing as a DPS-check or a heal-check. These are established by the minimum ilevel. If you can enter the instance than the instance can be completed in the role assigned at the minimum ilevel. There are points in the game, where you can buy more time if the healer DPS's, but that's about the extent of any benefit to be had by the healer DPS'ing. In all cases, one screw up by the tank or the healer, and it's a wipe if the healer is doing DPS at the expense of healing. It just requires you to not play poorly to get through it at low ilevel's. Once at least one character is over geared (typically the tank) it becomes a faceroll and players who don't want to play properly get carried by those that can. Which inevitably is the Tank or Healer.

    2. No, nobody is saying never DPS, otherwise you don't get through the solo content. The fact is that the solo-content never requires you to heal as a healer, and what little there is under the Conjurer/WHM storyline, suffers from "stupid AI" syndrome. There are FATE's where you can actually use your healing to buy more time by healing things like crates or the NPC's, but since you can't party them, and the NPC's just regenerate in ones that don't fail if the NPC dies, it's faster to just DPS the content. The healer is at a disadvantage in all FATE content because their DPS is weak and slow for the big booms. There's been entire FATE's that 20 DPS players can burn down a boss before you even get to switch into or out of healer, and if you try to DPS as healer, unless you were there first, or there is a collectable solution you're not going to be able to kill things enough to count as a large contributor. That is one of those annoying issues prevalent to using FATE's for doing the Zodiac weapon. When that content is new, the FATE's often dead before you even get a chance to do anything.

    3. Yoshi-P has made his intentions clear with the WHM. We will still have to wait for what this entails for the SCH and AST. When I play WHM, all I'm doing is healing and watching enmity. There is no time to "netflix" or read things on another screen without playing poorly by overhealing. For SCH, the pet is much smarter than "cast regen" and the SCH role is a hybrid DPS/Healer. Hence the DoT's are worth far more, and correctly timing shields for damage migitation is the name of the play style. A lot of this has to do with how fast mana burns down between WHM and SCH. A WHM will exhaust all their mana quickly by playing poorly, or by throwing out DPS that is inconsequential when a party-flattener is coming up.

    Like the strategy on trash is different for the strategy used for single-boss, and different for multi-boss/boss+with+adds as a healer. For a Tank and DPS it isn't. If there is >1 enemy, you should not have time to single-target DPS, at least your tank and one DPS is likely getting their face eaten if you "do nothing", and if you heal before the tank grabs enmity, you become all the adds targets. When there is a single boss, and you've learned it's pattern, it's much easier to get away with DPS on a healer because you know when you're going to have the opening for it.

    That said, clearly the game mechanics thus far do not encourage healing enough, let alone properly. The closer the content gets to face-roll territory, the more you get people demanding tanks and healers to DPS, when maybe they don't want to, or don't have the time/mana for it. Not everyone is going to know the content, and the standard fare from the Duty Finder is that on average half the people don't know the content and the other half don't know they can do X as a Y.

    Things change over time, as I've stated with the "regen" issue. At the beginning of V2.0 tanks would just outright curse you out for using it, so my play style has been to avoid using regen unless the character has a debuff that can't be cleaned by esuna. Otherwise using it before the tank has taken any damage results in all the monsters heading straight for you, and tanks have stated they will "let the healer tank" if they do this. Apparently the "lazy healer" trope is a result of the healer blowing all their HoT's and then doing effectively nothing. Or in otherwords punishing the tank for your bad play style. I'm sure the good tanks recognize bad healers, and good healers recognize bad tanks because their roles when played correctly are easy, and when one or the other are playing poorly, it's twice as much work for the other.

    When the shoe is on the other foot, the tank thinks the healer is lazy, so they quit using tank stance, and thus now the healer has to heal more than would otherwise be necessary.

    Like I've said I've been on the forums a long time and the thing that never changes is the insistent that "someone isn't pulling their weight" , some people have families, jobs and other responsibilities that will never allow them the time to play some of the hardest content because this perverted elitist attitude a small but loud section of players have that "someone isn't pulling their weight, so I'm going to make it harder for them". You know instead of maybe being polite.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    The problem is that some segment of players believe that a non-DPS'ing healer is somehow lazy, when the only way that can be true is by having the Tank play perfectly, every time.
    Even if a tank were to turn his back on his enemies, out of tank stance, with no CDs used between every tankbuster, and survive each tankbuster by only the smallest margin when including Stoneskin and Shields, you would still have time to DPS. And yes, if you're not using every GCD on each refresh (apart from when when pre-casting would require a delay of less than a global), just as any other role is expected to, you are playing more lazily than you could be.

    The issue, if any, is mana.

    You're acting like the two are some sort of ultimatum, but as others have said countless times, they are not.
    (The only exception would be if you really could make a finishing blow on an enemy whose death would directly save at least as many people as you'd have to let die to do so. I've experienced this exactly one time, in a T7. It is not a norm.)
    When healing is needed, you heal. When it is not, you DPS.

    Given the option, truly, to do either in a given global, choose the one that's most efficient, be that HoT or DoT. If you're going to need an increased HPS starting in 5 seconds than you could otherwise spam, that is not an option; you use the damn HoT.

    The healing requirements in this game are far too short to remotely suggest that a tank must play perfectly to allow you a free global. That's absurd.
    (10)

  3. #3
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
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    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Nobody is saying NOT to DPS ever. The problem is that some segment of players believe that a non-DPS'ing healer is somehow lazy, when the only way that can be true is by having the Tank play perfectly, every time.
    Is this true though? I'm a tank and I don't need to play perfectly in dungeons in order for the healer to easily DPS. Regen, rouse, aspected benefic are enough to keep me alive even without much mitigation so long as I don't pull too much. I think you need to be very careful with what you think the the pro-dps argument is, and what you think a "non-dps healer" is in our eyes, because you might present yourself as advocating for something that you aren't. A non-dpsing healer IS lazy, we aren't talking about actions so much as we are talking about mentality. They are the people in this thread, and many many other threads who say they won't DPS, no matter what, on principal.

    Let me repeat, we ARE NOT advocating that you should still DPS if the tank is struggling and you need to use every GCD to heal, however that is an exception, and in no way a normal run.

    Quote Originally Posted by KisaiTenshi View Post
    The healer is at a disadvantage in all FATE content because their DPS is weak and slow for the big booms. There's been entire FATE's that 20 DPS players can burn down a boss before you even get to switch into or out of healer, and if you try to DPS as healer, unless you were there first, or there is a collectable solution you're not going to be able to kill things enough to count as a large contributor. That is one of those annoying issues prevalent to using FATE's for doing the Zodiac weapon. When that content is new, the FATE's often dead before you even get a chance to do anything.
    Also not true, if you cast protect, then regen the entire party, the chances of you getting full credit are quite high, tanks on the other hand have to resort to DPS or fighting with the other tanks for high enmity.

    Quote Originally Posted by KisaiTenshi View Post
    Yoshi-P has made his intentions clear with the WHM... ...There is no time to "netflix" or read things on another screen without playing poorly by overhealing. For SCH, the pet is much smarter than "cast regen" and the SCH role is a hybrid DPS/Healer. Hence the DoT's are worth far more, and correctly timing shields for damage migitation is the name of the play style. A lot of this has to do with how fast mana burns down between WHM and SCH. A WHM will exhaust all their mana quickly by playing poorly, or by throwing out DPS that is inconsequential when a party-flattener is coming up.
    WHM has regen, medica II, and powerful heals such as tetra and benediction which serve this purpose.

    Quote Originally Posted by KisaiTenshi View Post
    Like the strategy on trash is different for the strategy used for single-boss, and different for multi-boss/boss+with+adds as a healer. For a Tank and DPS it isn't. If there is >1 enemy, you should not have time to single-target DPS, at least your tank and one DPS is likely getting their face eaten if you "do nothing", and if you heal before the tank grabs enmity, you become all the adds targets. When there is a single boss, and you've learned it's pattern, it's much easier to get away with DPS on a healer because you know when you're going to have the opening for it.
    thats why healers have AOE DPS in the form of holy, gravity, and shadowflare/bane. Of course saying "multitarget" is too general to pull any kind of situation from, so it is highly dependant on a case by case basis as to whether DPS is viable.

    Quote Originally Posted by KisaiTenshi View Post
    That said, clearly the game mechanics thus far do not encourage healing enough, let alone properly. The closer the content gets to face-roll territory, the more you get people demanding tanks and healers to DPS, when maybe they don't want to, or don't have the time/mana for it. Not everyone is going to know the content, and the standard fare from the Duty Finder is that on average half the people don't know the content and the other half don't know they can do X as a Y.
    That is the point. If you changed the dialogue to "do pro-dps healers think that this should be the way the game is designed?" you might actually get some thought provoking discussion in your favour, however the discussion we are having is "what is the right way to play healer right now?" and regardless of whether you agree with it or not, not holding the mentality of DPSing during downtime is poor practice as a healer.

    Quote Originally Posted by KisaiTenshi View Post
    Things change over time, as I've stated with the "regen" issue. At the beginning of V2.0 tanks would just outright curse you out for using it, so my play style has been to avoid using regen unless the character has a debuff that can't be cleaned by esuna. Otherwise using it before the tank has taken any damage results in all the monsters heading straight for you, and tanks have stated they will "let the healer tank" if they do this. Apparently the "lazy healer" trope is a result of the healer blowing all their HoT's and then doing effectively nothing. Or in otherwords punishing the tank for your bad play style. I'm sure the good tanks recognize bad healers, and good healers recognize bad tanks because their roles when played correctly are easy, and when one or the other are playing poorly, it's twice as much work for the other.
    I don't know what you are doing wrong but regen is one of your most powerful spells and should be used often.
    (9)
    Last edited by Lambdafish; 05-30-2017 at 04:22 PM.

  4. #4
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by Lambdafish View Post

    That is the point. If you changed the dialogue to "do pro-dps healers think that this should be the way the game is designed?" you might actually get some thought provoking discussion in your favour, however the discussion we are having is "what is the right way to play healer right now?" and regardless of whether you agree with it or not, not holding the mentality of DPSing during downtime is poor practice as a healer.

    I don't know what you are doing wrong but regen is one of your most powerful spells and should be used often.
    "Pro-DPS healer" advocates keep insinuating that those that aren't, are ALL lazy, should be kicked, etc. Hence the argument continues.

    At no point in any pre-50 content have you ever needed to pre-cast regen on everyone instead of cure. All it does is generate enmity at twice the rate that using cure or cure II alone does, thus if if you are using regen on a target not taking damage, you make the tanks job harder. Maybe they don't notice, or maybe most tanks have adapted to bad healer's, who knows.

    From my perspective with the Duty finder, all the regular content, you can not expect a perfect party, ever. If you try to play the hard/extreme/old-raid content, you still get people who insist that you play everything perfectly and the second a mistake is made, abandon instance.

    The duty finder is not designed for healers to mandatory DPS. As much as "pro-dps healer" people want people to believe otherwise even in raids. If content was designed for this, they would make the ilevels different for tanks, healers and DPS. Instead the content assumes you've got the minimum gear required, and thus every player can put out a fixed amount of minimum damage, and the minimum damage put out by the DPS at the lowest ilevel is enough to finish the instance alone. If the game had been designed for more intense healing, they would lower the ilevel required for healers to enter.
    (0)
    Last edited by KisaiTenshi; 05-30-2017 at 05:12 PM.

  5. #5
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
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    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    "Pro-DPS healer" advocates keep insinuating that those that don't even try, are ALL lazy, should be kicked, etc. Hence the argument continues.
    fixed it for you

    Quote Originally Posted by KisaiTenshi View Post
    At no point in any pre-50 content have you ever needed to pre-cast regen on everyone instead of cure. All it does is generate enmity at twice the rate that using cure or cure II alone does, thus if if you are using regen on a target not taking damage, you make the tanks job harder. Maybe they don't notice, or maybe most tanks have adapted to bad healer's, who knows.
    I've played both healers and tanks and I have never had an issue with regen so long as you wait for the tank to build a bit of enmity first. I think you are overestimating the enmity issues relating to regen. If you are putting on before the pull then yeah, you will have issues, but if you wait for the tank to do one rotation, then you can regen to your hearts content.

    Quote Originally Posted by KisaiTenshi View Post
    From my perspective with the Duty finder, all the regular content, you can not expect a perfect party, ever. If you try to play the hard/extreme/old-raid content, you still get people who insist that you play everything perfectly and the second a mistake is made, abandon instance.
    As I, and many others have said, you do not need a perfect party to find yourself with large gaps in your healing (so long as you are using regen), not even close.

    Quote Originally Posted by KisaiTenshi View Post
    The duty finder is not designed for healers to mandatory DPS. As much as "pro-dps healer" people want people to believe otherwise even in raids. If content was designed for this, they would make the ilevels different for tanks, healers and DPS. Instead the content assumes you've got the minimum gear required, and thus every player can put out a fixed amount of minimum damage. If the game had been designed for more intense healing, they would lower the ilevel required for healers to enter.
    Mandatory DPS no, but so much downtime that the choice is DPS or idle, I think I know what everyone would like you to do. As I have to repeat for the billionth time, nobody is saying that DPS is the thing that is important, NOT IDLING AND ALWAYS MAKING SURE YOU ARE CASTING IS WHAT WE WANT FROM YOU, WHICH MEANS DPSING WHEN YOU HAVE NOTHING ELSE TO DO (said in all caps/bolded/underlined so you can't possibly miss it).

    Learn to regen and you might start to see what we are talking about.
    (4)
    Last edited by Lambdafish; 05-30-2017 at 05:21 PM.

  6. #6
    Player
    Taika's Avatar
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    Purple Rain
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    Sophia
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    Arcanist Lv 32
    Quote Originally Posted by KisaiTenshi View Post
    Things change over time, as I've stated with the "regen" issue. At the beginning of V2.0 tanks would just outright curse you out for using it, so my play style has been to avoid using regen unless the character has a debuff that can't be cleaned by esuna. Otherwise using it before the tank has taken any damage results in all the monsters heading straight for you, and tanks have stated they will "let the healer tank" if they do this. Apparently the "lazy healer" trope is a result of the healer blowing all their HoT's and then doing effectively nothing. Or in otherwords punishing the tank for your bad play style. I'm sure the good tanks recognize bad healers, and good healers recognize bad tanks because their roles when played correctly are easy, and when one or the other are playing poorly, it's twice as much work for the other.
    You have been told a billion times in this thread and probably others that using Regen is not an issue whatsoever for any tank and does not cause them to "work harder" in any way. You have been told this by experienced tank players while you yourself don't even have a tank leveled. Why don't you believe the players who actually know these things from personal experience which you're lacking? Once again: HoTs are your most effective heals and you should use them as much as possible. They're only issue if you pre-cast them before tank has finished a pull. Maybe you have misunderstood that?
    (11)

  7. #7
    Player
    Miste's Avatar
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    Miste Vaer
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    Excalibur
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    Dancer Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Nobody is saying NOT to DPS ever. The problem is that some segment of players believe that a non-DPS'ing healer is somehow lazy, when the only way that can be true is by having the Tank play perfectly, every time.
    There are some healers who don't DPS who are being lazy though. Does that mean all healers? No, but sometimes it is very obvious....

    I've seen healers who jump around for up to a minute with no healing needed...yet they don't throw any DPS at all. If they have time to hit the spacebar (Or Triangle on controller) 20+ times I am sure they could have thrown in a few DoT spells or an attack spell or two. Like any reason not to use that jumping time into something that helps your party out?? I can't think of any plausible excuse for this. Those are the healers who people are calling lazy.

    I know some healers lack skill and/or confidence, but even the lower skilled healers should have time to toss out a few damage spells here and there and if you are putting effort in no one cares how much damage you do since at least you are trying. Put 3 DoTs on something then when back to healing because you are a little worried about someone dying? No problem! At least you are trying to help.

    Honestly unless your character is an alt....being only i180 WHM means you just don't have the experience to fully understand what these other players are talking about since mostly people are talking about decently geared healers in non-sync content who have plenty of opportunity to DPS and just don't do it and jump around or stand doing nothing for very long periods of time or healers who spam Cure I/II on the tank over and over with massive over healing for no reason when they could have just used a few DPS spells instead. So you are basically claiming downtime doesn't exist but you are in fact ignorant of its existence due to lack of experience.

    I would suggest actually gearing up farther and playing WHM more to get a better grasp on things because the tank definitely does not have to play perfectly in order for a healer to DPS. I am telling you this as a healer who has been playing since 1.0 and been subbed for all of the 3 years and 9 months or so that the re-launched game has existed. I'm quite knowledgeable since I've been playing so long and being main healer this whole time. Some low level dungeons sync'd can be kinda hard to do healer DPS depending on the tank this is true, but most people aren't talking about lack of healer DPS in low level content.

    Also coming from an experienced healer....not using Regen is not good. Yes, you shouldn't use it on a tank before they pull, but it should be the first or second spell you use on the tank once they obtain hate on all the mobs. If you are having trouble healing, which might be due to your gear level, then not using Regen is just making your job harder than it needs to be. So just some helpful advice from a veteran to hopefully make your healing life easier in the future.
    (8)

  8. #8
    Player
    Beatrice's Avatar
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    Sans Ocha
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    Hyperion
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    White Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Things change over time, as I've stated with the "regen" issue. At the beginning of V2.0 tanks would just outright curse you out for using it, so my play style has been to avoid using regen unless the character has a debuff that can't be cleaned by esuna. Otherwise using it before the tank has taken any damage results in all the monsters heading straight for you, and tanks have stated they will "let the healer tank" if they do this.
    Whaaa? I played WHM in 1.0 and 2.0 before SCH came out and the only time tanks would be pissed if I used Regen would be when I'd stupidly cast the spell before they pulled the mobs. I learned very quickly to let the tank gather up the mobs first, establish hate, and then I can cast Regen as much as my little heart wants/needs to. That's just common healing sense! And if by some chance you do accidentally put a Regen on the tank and grab hate, you bring the mobs you pulled back to the tank, and pop Shroud of Saints.

    Quote Originally Posted by KisaiTenshi View Post
    The healer is at a disadvantage in all FATE content because their DPS is weak and slow for the big booms. There's been entire FATE's that 20 DPS players can burn down a boss before you even get to switch into or out of healer, and if you try to DPS as healer, unless you were there first, or there is a collectable solution you're not going to be able to kill things enough to count as a large contributor.
    I never had this problem in FATES but, to be fair, I would always take my ChocoBro with me. But I have him out no matter what job I'm doing my FATES on.

    Quote Originally Posted by KisaiTenshi View Post
    If there is >1 enemy, you should not have time to single-target DPS, at least your tank and one DPS is likely getting their face eaten if you "do nothing", and if you heal before the tank grabs enmity, you become all the adds targets.
    I always try to Stoneskin/Aldo the tank before trash pulls so I can have some extra time to start throwing out whatever DPS I can. If the tank is good, I can get in all my dots, bane, and throw down my Shadowflare before I have to start healing. If the tank is REALLY good, I can even get in two-three Broils, throw them an Adlo, then I can get right back to doing DPS/refreshing my dots.

    Now if the tank is just sort of average, I do have a harder time getting out all of my dots+bane. Usually I can get down a Swiftcasted Shadow Flare and that might be that for most of the fight until there's only 2-3 mobs standing. This is the type of tank I run into for a large portion of my duty roulettes, unfortunately.

    And just in the past couple of duty roulettes I did, the tank ran into mobs as I was in the middle of casting Stoneskin. All I had to do was bring the mob or two that came after me over to the tank, and everything was absolutely fine. I got two commendations at the end of that roulette in fact.

    You might write me off as, "BUT YOU'RE TALKING ABOUT SCHOOOOOLAR" but I've seen crazy freaking White Mages who Stoneskin the tank, wait for him to gather up the mobs, and Swiftcast+Holy and maybe another couple of casts of Holy before they start throwing out heals. I've seen some White Mages have CRAZY DPS that way and they manage their MP via cooldowns like Shroud of Saints. I haven't leveled my WHM past 50 since I picked up SCH but this is what I've personally seen. And actually that is also what I used to do when I was level 50 in 2.0 as well. I also carry around a stack of Hi-Elixirs that no, I didn't craft myself. Actually, I don't even know where they came from and I have like 60-70 more on one of my retainers! I'm assuming I must have accumulated them just from playing the game. I pop them when I get in sticky situations. I can't be the only one with such a huge stash of these from just playing the game.

    Quote Originally Posted by KisaiTenshi View Post
    For SCH, the pet is much smarter than "cast regen" and the SCH role is a hybrid DPS/Healer.
    HAHAHA! No, the Fairy is freaking dumb and I micromanage her. I place her in optimal positions on the battle field and put out her buffs, in particular Eos' Regen buff, to make sure I can hit everyone or more importantly make sure the tank gets that Regen if no one else. Even with micromanaging the dumb Fairy, I still make sure I can throw out some sort of DPS spells.
    (7)

  9. #9
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    Quote Originally Posted by Beatrice View Post
    Whaaa? I played WHM in 1.0 and 2.0 before SCH came out and the only time tanks would be pissed if I used Regen would be when I'd stupidly cast the spell before they pulled the mobs. I learned very quickly to let the tank gather up the mobs first, establish hate, and then I can cast Regen as much as my little heart wants/needs to. That's just common healing sense! And if by some chance you do accidentally put a Regen on the tank and grab hate, you bring the mobs you pulled back to the tank, and pop Shroud of Saints.
    And yet, look at what thread we're in. Bad advice stays bad advice and isn't stricken from experience once something changes. My experience has been don't cast regen unless the tank asks for it or the debuffs are stacking and can't be Esuna'd away. I've neither hand complaints or suggestions about regen use except for the occasional tank that has mistaken me for a newbie. But as I said, experience shows what Regen is for. It's not something you must cast constantly like some would have you believe. There is a reason that Cure -> Cure II -> Cure III combo exists, and people don't use it. I rarely find opportunity to use Cure III in 4-man content because it requires the DPS and tank to stand in the same spot. With level 52+ content, Asylum acts as a way to both have a "regen" effect on party members and gets the party closer together so that Medica/Medica II/Cure III can be used. I've yet to see someone complain about Asylum, so Asylum is the first thing casted after stoneskin drops as long as the tank keeps the boss mob in one place.


    Quote Originally Posted by Beatrice View Post
    You might write me off as, "BUT YOU'RE TALKING ABOUT SCHOOOOOLAR" but I've seen crazy freaking White Mages who Stoneskin the tank, wait for him to gather up the mobs, and Swiftcast+Holy and maybe another couple of casts of Holy before they start throwing out heals. I've seen some White Mages have CRAZY DPS that way and they manage their MP via cooldowns like Shroud of Saints. I haven't leveled my WHM past 50 since I picked up SCH but this is what I've personally seen. And actually that is also what I used to do when I was level 50 in 2.0 as well. I also carry around a stack of Hi-Elixirs that no, I didn't craft myself. Actually, I don't even know where they came from and I have like 60-70 more on one of my retainers! I'm assuming I must have accumulated them just from playing the game. I pop them when I get in sticky situations. I can't be the only one with such a huge stash of these from just playing the game.
    Nah, I appreciate Scholar and wish that more people would would realize that DPS on WHM and DPS on Scholar are completely different. A WHM "always be casting" will be Cure-Cure II- Cure III, and no opportunity to waste 5 seconds switching in and out of CS. DPS on Scholar, the fairy is not affected by Cleric Stance. So the Scholar always has this 75%-as-capable-as-the-player healer companion that allows them to spend more time in Cleric Stance and things like Lustrate ignore Cleric Stance. The Fairy casting Whispering Dawn is a weaker version of casting regen on everyone, but the regen effect is twice that of Medica II.

    So presumably the Fairy doesn't generate enmity fast enough to become a meal for the mob if the tank is already doing their job, and DoT's don't generate damage fast enough to create enmity for the Scholar so they have far more opportunity to focus on healing or damage.

    Quote Originally Posted by Beatrice View Post
    HAHAHA! No, the Fairy is freaking dumb and I micromanage her. I place her in optimal positions on the battle field and put out her buffs, in particular Eos' Regen buff, to make sure I can hit everyone or more importantly make sure the tank gets that Regen if no one else. Even with micromanaging the dumb Fairy, I still make sure I can throw out some sort of DPS spells.
    All NPC AI in the game is dumb, but the Fairy at least isn't so dumb to cast heals on fully healed characters. It plays by the same enmity rules as a WHM does, which means that if it's casting regen before anyone takes damage, it's going to get it's face eaten. In lower level content you see this because EOS can, and sometimes does spam whispering dawn, and because the content is so low level, the tank will have a hard time keeping enmity if they're not over-geared.

    Quote Originally Posted by Miste View Post
    I know some healers lack skill and/or confidence, but even the lower skilled healers should have time to toss out a few damage spells here and there and if you are putting effort in no one cares how much damage you do since at least you are trying. Put 3 DoTs on something then when back to healing because you are a little worried about someone dying? No problem! At least you are trying to help.

    Honestly unless your character is an alt....being only i180 WHM means you just don't have the experience to fully understand ...
    Stop right there. You're assuming that I'm somehow new to the game when I've stated several times I've played the game since V1.0 beta. You can look at the very first thing in the 6th Astral era log to verify that, and the beginning of the Achievement log for V2.0. The equipped gear doesn't tell you anything about how long, or how much a player has played the game. The only thing that tells you how experienced a player is by playing with them. People can be carried to hit hard achievement log items too, and someone who has played everything at least once has about 16 pages of achievements. That tells you nothing of how they got them.

    I don't care how much time people have sunk into the game, not one bit. That is not an appeal to experience, that is an appeal to narcissism ("wow I have x ilevel gear that I spent months grinding for".) Experience actually means metaphorically "I have learned X on my own, and can do it blindfolded, hands tied behind my back", that has nothing to do with gear.
    (1)
    Last edited by KisaiTenshi; 05-30-2017 at 07:19 PM.

  10. #10
    Player
    Paladinleeds's Avatar
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    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    So the Scholar always has this 75%-as-capable-as-the-player healer companion that allows them to spend more time in Cleric Stance and things like Lustrate ignore Cleric Stance.
    This I would like to offer some clarification on how Lustrate works. While Lustrate did used to heal a fixed percentage of health (like WHM's Benediction, allowing it to not be affected by Cleric Stance), the spell has now changed to fixed potency (650 if I'm not mistaken). As a result, it is now affected by your Mind stat and thus is affected by Cleric Stance. I'm almost certain in my experiences of accidentally Lustrating someone in Cleric Stance (which can I add is extremely infuriating for me when I do it), that it is affected by said stance (as pointed out by someone else, my hunch was correct). Now that is not to downplay your point about the fairy (which as I said, at least during the time when Xelphatol/Gubal HM was the Expert, I spent the entire boss fights in Cleric Stance, the fairy could do all the healing, even with tanks swapping into DPS stance), just a correction here to make sure you have the full spectrum of information.
    (2)
    Last edited by Paladinleeds; 05-30-2017 at 08:43 PM. Reason: Asserting info after getting confirmation from other people

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