It's a horribly designed system, but it won't change as that would reduce the number of maintained subs. Money comes first, Squeenix is a business after all.
It's a horribly designed system, but it won't change as that would reduce the number of maintained subs. Money comes first, Squeenix is a business after all.
From a design standpoint no one cares about world and server first its a moot point. the loot system is in place not to prevent gearing your main class quickly which I've already suggested the solution to that problem. no one needs to worry about the very very very small amount of people who will level alts to get more raid loot that won't help with world first progression anyway as they are alts so its not like you can share the gear across the accountI've responded to a similar topic before, but basically that rule is there to prevent people from gearing alt chars faster than normal. For example if I have a static of 8 people, then we clear 4 floors of the raid on a day, and the next day I bring my alt with my 7 static members and clear the same 4 floors again. If there's no penalty, then I can loot up to 8 gears, 3 upgrade items and one weapon token. Repeat for my 7 static mates' alts (clearing once for each), by the next week our alt
Well I'm not the dev so I won't say I know how much they care about it. It does help in the progression race since usually you race under the name of a static/fc, so your alts would count. Tbh it's a moot point if the raid difficulty is as low as creator savage though, but if the race lasts for 3 weeks of longer it'll be a decent amount of advantage (3 people with upgraded tomestone weapons vs 8 people if they abuse the system like I explained).From a design standpoint no one cares about world and server first its a moot point. the loot system is in place not to prevent gearing your main class quickly which I've already suggested the solution to that problem. no one needs to worry about the very very very small amount of people who will level alts to get more raid loot that won't help with world first progression anyway as they are alts so its not like you can share the gear across the account
then you dont understand the system i suggested. if you clear it once weather you loot or not you are locked from getting anything for the week but the page
Not tying to dig on you, but just because you can't carry when relevant doesn't mean others can't, 9 & 10S were both cleared by full tank parties and no tank parties when relevant and 3 or 4 weeks into the patch 12S was solo healed by an ast, the video was on the forums.Snip......and as far as boss design is in this game its very anti seller because you can only realistically carry a dps class as the other two are vital to many mechanics and require you to be present playing i.e you can't solo heal/solo tank any of the alex floors while they were current and even carrying a dead dps is a stretch for most groups.
Ik the people that do it are on a different level from most but claiming it wouldn't be an issue and blanketing the community couldn't do the carries is just factually incorrect.
Lockout reduces burn out and rmt bought runs that's why it won't be going anywhere.
Which no one cares about you still have to make the massive time investment of having a geared alt to do the content in the first place and all you end up with is an alt that has maybe 1 piece of gear rng dependent so outside of doing the fight more you gain nothing progression wise.
@hiro I'm aware people can do never said it wasn't possible is it common no, and not everyone can do it very few people do those kinds of thing again not in great enough numbers to make run sales skyrocket and besides no one will be doing that for 4.0 for a while we all have to relearn our classes.
Well I'm quite sure the people involved in those server/world first races care. The upgrade items aren't rng, as I've said if the race lasts 3 weeks or longer that means you could have guaranteed 8 upgraded tomestone weapons, compared to 3 at most if you're only gearing one group. It'll make it compulsory for people to have alt groups in order to be competitive for the race.
Again, I'm not assuming I know what the devs think about this, I'm just saying that there's a way to exploit the loot system if those rules aren't there. I don't even know if the case I described was considered by the devs at all.
EDIT: Nope, Haelse's right. This could indeed be abused by use of alts.Your 'fix' would pump WAY too much loot into the community. Raid sales would skyrocket, use of RMT would skyrocket, and any raid static that wanted to be competitive in progression would require you to have 7 alts, and run any given raid 57 times a week as the entire group goes 7 clears +1 new in order to get guaranteed 2 drops for every alt, from every turn, every week, so they could push that final encounter sooner than any other prog static.
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I would personally rather see this approach the opposite extreme. As long as weekly loot is capped per character, the "all in one" aspect of FFXIV actually hurts itself. Any raider would be better off using a separate alt, allowing themselves more weekly loot and currency. I'd rather FFXIV actually made a system that works with their advertised unique "all in one" idea.
Last edited by Shurrikhan; 05-30-2017 at 08:07 AM.
I get your point but if it's anywhere near creator level difficulty we will be seeing carries within a few weeks, especially if there wasn't a loot restriction. I don't do sells but we've carried plenty of friends through just the trade off for them is no loot and only a manifesto.
If you want consistent weekly clears/loot then you have to static regardless of loot restrictions, otherwise run sells will be more prevalent and I don't doubt that pug players will complain the only way they can get thier weekly is by paying.
Like who in thier right mind would pay for a run that's only a manifesto? And what static would willingly give up thier loot during relevant prog time?
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