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  1. #1
    Player
    thegreatonemal's Avatar
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    Jun 2015
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    Gridinia
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    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100

    Hope raid loot rules are changed for 4.0

    So I've not seen this one topic on this forum and its a fairly important change that needs to happen for raiding in NA and EU servers.

    Raiding in this game relies way to heavily on statics due to how raid loot is given out and just the community itself. As of now when someone clears a raid floor for the week if they join another group and clear that entire group is given a penalty to how many chests drop. which means if you are part of a static you will only run with them at any given time and people that want to clear and need help will actively not seek your help because just because you cleared on Tuesday night an hour before they went in you just by being there hurt their character progression. Which in turn limits the amount of talent to the PUG scene which in turn directly effects clear rates it makes the hardest part of raiding having nothing to do with gameplay or mechanics and more about "can you find 7 other people playing the different roles needed who can meet up with you at the same time each week" which makes it harder for anyone trying to start raiding the first then we even say to those players is find a static which limits the people who are skilled enough to raid but have odd hours so they can't raid.

    The fix for this is simple, simply do what they do for weekly 24man raids but with a twist. Make it so if you clear a floor the first time for the week you can't loot on any drops if you go in there a second or a third time but has no effect on the number of chest that drop. this change instantly allows for people with statics to raid at their leisure outside of their main group improving their knowledge of the fight making them better players but also gives life to the pug scene and allows anyone with skill to clear the floors on their own time.

    I just hope SE have seen just how foolish their current system is.
    (13)
    Last edited by thegreatonemal; 05-30-2017 at 04:00 AM.

  2. #2
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I find this system also hurts subs. I've had it happen a lot where 1 person can't attend due to whatever reason. When getting a sub we've run into issues where 1. they've cleared, and we sacrifice a chest for it, or 2. they haven't cleared yet and refuse to come, so they don't handicap their group.
    (7)

  3. #3
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    At least under the current system, 7 characters can only do that once. And they probably have to log into your account to do it too (technically not a carry but w/e).

    Edit: Also, at least SE gave us the ability to help other groups after we cleared. Once upon a time that wasn't even a thing. And the sacrifice of 1 piece of loot for up to 4 people joining you with the encounter seems a fair trade off. The design drop rate was 2 pieces of loot for 8 people on a clear. If SE could give you 1.75 pieces of loot for bringing 1 ringer, I'm sure they would. (actually they can in the long run, but that would be giving the second coffer a 25% chance to just not spawn per cleared person)

    Quote Originally Posted by thegreatonemal View Post
    The fix for this is simple, simply do what they do for weekly 24man raids but with a twist. Make it so if you clear a floor the first time for the week you can't loot on any drops if you go in there a second or a third time but has no effect on the number of chest that drop. this change instantly allows for people with statics to raid at their leisure outside of their main group improving their knowledge of the fight making them better players but also gives life to the pug scene and allows anyone with skill to clear the floors on their own time.
    Your 'fix' would pump WAY too much loot into the community. Raid sales would skyrocket, use of RMT would skyrocket, and any raid static that wanted to be competitive in progression would require you to have 7 alts, and run any given raid 57 times a week as the entire group goes 7 clears +1 new in order to get guaranteed 2 drops for every alt, from every turn, every week, so they could push that final encounter sooner than any other prog static.
    (1)
    Last edited by HaelseMikiro; 05-30-2017 at 04:19 AM.

  4. #4
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    What is wrong with this? I've seen similar things in other games (i.e. selling Mythic+ carries in WoW, or selling runs in GW1), and it's always been great for the game, both economically and socially. It's a great way for people who don't craft to obtain gil, while also providing community interaction.
    (6)
    Last edited by Kaurie; 05-30-2017 at 04:48 AM.

  5. #5
    Player
    thegreatonemal's Avatar
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    Jun 2015
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    Gridinia
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    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.

    It really did not at all cross PF did is increase the number of already small raiders people still had trouble find subs because again the hardest thing about raiding is NA and EU is not playing the game its hoping your schedules match up. They could do what i just suggested and everyone wins the gear lockout is still in effect so statics can't grind a floor until everyone has Bis from that floor and never touches it again and this allows anyone that wants to raid to raid which will increase the amount of raiders and clear rates.

    and as far as boss design is in this game its very anti seller because you can only realistically carry a dps class as the other two are vital to many mechanics and require you to be present playing i.e you can't solo heal/solo tank any of the alex floors while they were current and even carrying a dead dps is a stretch for most groups.
    (1)
    Last edited by thegreatonemal; 05-30-2017 at 04:25 AM.

  6. #6
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
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    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by thegreatonemal View Post
    and as far as boss design is in this game its very anti seller because you can only realistically carry a dps class as the other two are vital to many mechanics and require you to be present playing i.e you can't solo heal/solo tank any of the alex floors while they were current and even carrying a dead dps is a stretch for most groups.
    If only you had quoted me 1 more line
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    At least under the current system, 7 characters can only do that once. And they probably have to log into your account to do it too (technically not a carry but w/e).
    You can sell a run of any content, to any job. Where there's a gil, there's a way
    (0)

  7. #7
    Player
    Taika's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    On Chaos, there are "2 chests" party finders up all the time and that's how I've sometimes gotten my weekly clears when I haven't been able to attend our static's events. From my experience the current system works really well, and your suggestion might lead to more content sales, which wouldn't improve the raiding community in any way.

    Edit: And don't forget tokens. Even if you would run 0 chests every week, you'd still be able to get loot.
    (0)
    Last edited by Taika; 05-30-2017 at 04:39 AM.

  8. #8
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
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    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Taika View Post
    Edit: And don't forget tokens. Even if you would run 0 chests every week, you'd still be able to get loot.
    Amen to that. You'd get 5 pieces of loot every 8 weeks running purely zero chests. Pretty darn generous of SE to do that.
    I'm not saying the current system can't be improved upon, but I don't think the suggestions in this thread would be a step in the right direction.
    (0)

  9. #9
    Player
    thegreatonemal's Avatar
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    Gridinia
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    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    If only you had quoted me 1 more line


    You can sell a run of any content, to any job. Where there's a gil, there's a way
    that's irrelevant and very few people do that regardless again only top tiers groups are capable of it given how the fights are designed.

    @Taika yea two chest groups are up on Tuesday/Wednesday and the number just gets smaller as the days go on
    (0)

  10. #10
    Player
    aleph_null's Avatar
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    Mar 2016
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    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I've responded to a similar topic before, but basically that rule is there to prevent people from gearing alt chars faster than normal. For example if I have a static of 8 people, then we clear 4 floors of the raid on a day, and the next day I bring my alt with my 7 static members and clear the same 4 floors again. If there's no penalty, then I can loot up to 8 gears, 3 upgrade items and one weapon token. Repeat for my 7 static mates' alts (clearing once for each), by the next week our alt group is 8 times as geared as our main group. This would have a very big impact on the early clear race (world first and server first).

    Personally I'm not a fan of the loot rules either, but there is a good reason why they're there.
    (2)

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