So I've not seen this one topic on this forum and its a fairly important change that needs to happen for raiding in NA and EU servers.
Raiding in this game relies way to heavily on statics due to how raid loot is given out and just the community itself. As of now when someone clears a raid floor for the week if they join another group and clear that entire group is given a penalty to how many chests drop. which means if you are part of a static you will only run with them at any given time and people that want to clear and need help will actively not seek your help because just because you cleared on Tuesday night an hour before they went in you just by being there hurt their character progression. Which in turn limits the amount of talent to the PUG scene which in turn directly effects clear rates it makes the hardest part of raiding having nothing to do with gameplay or mechanics and more about "can you find 7 other people playing the different roles needed who can meet up with you at the same time each week" which makes it harder for anyone trying to start raiding the first then we even say to those players is find a static which limits the people who are skilled enough to raid but have odd hours so they can't raid.
The fix for this is simple, simply do what they do for weekly 24man raids but with a twist. Make it so if you clear a floor the first time for the week you can't loot on any drops if you go in there a second or a third time but has no effect on the number of chest that drop. this change instantly allows for people with statics to raid at their leisure outside of their main group improving their knowledge of the fight making them better players but also gives life to the pug scene and allows anyone with skill to clear the floors on their own time.
I just hope SE have seen just how foolish their current system is.