Well, except for the fact not a single person has said, or implied, that they expect maximum standards from healers.
It isn't. The Tales of Duty Finder thread is filled with people complaining about tanks not using CDs and DPS not knowing how to aoe properly. If the tank pulls huge and DPS single target, they are far more likely to be yelled about. In fact, I had a leveling just this morning where the BLM had been kicked previously for not aoeing. The whole crux of this argument is when tanks or DPS don't use their fully toolkit and properly aoe, they get called out but for some reason healers don't. Healer DPS couldn't have been made any easier and yet we have a thread where people have stubbornly refused to DPS because they don't want to. They are essentially telling any other player who they're paired with, "I'm going to play my way and you're going to like it."This argument only works if the other players are pulling massive numbers. DDs can take it easy just as much as healers can by adopting a much less rigorous and strict rotation or skipping use of oGCDs, and tanks are equally liable of taking it easy by just sitting in tank stance and spamming aggro combo. Why is it OK for these guys to take it easy and not push themselves to the edge, but it's a crime for healers to not continually be pushing out massive dps while babysitting their team? It's a weird double standard in this game that it's OK for dps to be pushing out 30-40% of their Max, but healers are expected to deal out 100-125% of what their capable of at all times.
To summarize:
Tanks who do not use their cooldowns properly are bad tanks
DPS who refuse to aoe large pulls are bad DPS
Support DPS who refuse to use said support abilities because they couldn't be bothered are bad DPS
We all agree, yes? Why is one role omitted from that standard? No one is asking for 1,000+ healer DPS. They're asking you use all your abilities relatively to the situation. If the tank isn't taking enough damage to warrant healing, why are you standing their staring into space when you could help the group kill things?
One role isn't. It looks like you main MCH so I expect you to use wildfire, heal TP/MP as required, use the right turret on the right time, and debuff physical/magical resistance based on party makeup. I expect you to use hot shot and lead as well as raging strikes, hawks eye and blood for blood. In short I expect the same amount of effort as I would any role.
Not using an offense spell simply because you don't feel like it? You tell me.If we remove the offensive spells for a healer, how are they going to progress through their story? Also why should people resort to childish behavior that would result in the party wiping over a healer not wanting to dps? Do people on this forum really have such illogical and childish thoughts?
Last edited by Dyvid; 05-30-2017 at 05:27 AM.
Why do I have to tell you in every one of these threads that nobody is expecting immense numbers from healers? People want the effort, even if that just means a few Aero's. You insist on fighting an argument that nobody's made and I generally find it confusing why you're trying to stir that pot when there are so many different facets to the argument for you to choose from.
Oh trust me, there are people. I've seen quite a few in different threads relating to the topic. It's either 100% or be called lazy and some reason "Bringing down the community".
Player
At least for me, I'm voicing my disinterest and displeasure in the healer design of this game precisely because I spend the majority of my time browsing the forums on mobile while spamming damage spells as a healer, rather than actually paying attention to anything going on in game. Healer dps in this game is incredibly boring and lackluster as I stated before, with no mechanics integrated into it to make it flow more smoothly and naturally. I've had more times falling asleep at the wheel while dpsing as a healer that I've ever had when I had to actually focus on my core role of healing. So, yes, I'm going to voice how much I abhor the design because there are Indy games way better designed than the healing gameplay in this game could ever hope to be, at least IMHO. So, I'll happily voice all my hatred for the design when it's pertinent. :3
Sorry! I need hyper charge to get the most out of my wildfire burst. But I'll debuff magic if there's more casters when a burst window isn't coming up.
Last edited by Thunda_Cat_SMASH; 05-30-2017 at 05:33 AM.
Well, if you happen to remember any of those threads, feel free to link them to me. But from all that I recall, it has never been about healers maximizing dps, but rather attempting to be active 100% of the fight in the same way tanks and DPS are expected to. Unless of course we consider just being active an amazing feat, and if so.... that is pretty sad.
I've personally read 100's of the Healer DPS threads pages, and not one example of a sheer "do or die" comes to mind. Unless you're referring to people who say "Healers who don't DPS are lazy", which case that's not an expectation of maximum DPS from a healer, that's a few Aero's or Gravity's.
Having said that, if even what you say is true and there are people roaming these threads saying Healers who aren't putting out 1500+ DPS all the time are lazy, they are far and few enough between that they'd be no different from your average forum troll and should pay them no mind. That's assuming these posts were ever made, mind you.
There are reasons. The most common i've seen is just not being comfortable. At least that is how I was before I started dpsing as a healer. But I see you're already generalizing. \
As to the other person, I've read plenty since the start of this whole pointless debate and as I've stated, I've seen quite a few with such thoughts lol
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