Quote Originally Posted by MomomiMomi View Post
I'm all for looking for solutions, but you have to realize that any changes have consequences. You have to think of the consequences before implementing something. If I'm being rewarded simply for being in an instance, I no longer have incentive to clear it. I simply have to spend as much time inside of instances as possible. I can do poorly, not care that someone is taking damage, not care someone just died, I don't have to put in DPS to clear it faster. I just have to be there.
You are also to focus on the problem. If you think a little you would find a solution to your problem. Adding a clearing reward multiplicator of x1.1 on the chrono of the quest should be a good fix to that.

If someone really wants to act as an ??????, nothing will stop him.

You are not even reading me. You chrono would be stopped after 30s of inactivity.