Quote Originally Posted by Moshimoshikami View Post
Summary of my idea:
Mentors are rewarded each second they spend in a mentor roulette, not when they complete it.
If the quest is over fast, they just have to tag again on roulette and the reward chrono is restarted.

I don't see anything wrong that could come from that.
So I get rewarded for every second I spend in that duty - cool, I can just excuse myself for a few minutes and go make a cup of tea, do the dishes and walk the dog while my reward is ticking up.

Dont get me wrong, I generally consider that a decent idea - because its pretty frustrating to get EX-Primals in mentor-roulette, stick it out for the whole time, even help and mak progress but ultimatly fail and be rewarding with... nothing - even so much of a "nothing" that you often dont even get a "Thank you for your help/sticking around/explaining" (seriously, all those people complaining about mentors have no idea how frustrating it can really be to try and be a good mentor). So I do like the idea of being rewarded for effort rather than sucess (at least have failed duties count towards the achievment - those are most likely the ones you did the most mentoring in...), but your idea is still open for abuse, as I tried to show.

At this I believe we all need to take a step back, take a deep breath, realise its just a game - and stop trying to think about overcompliacted systems that might keep people in duties they dont want to do. I understand that having a person leave is annoying, but that person gets their 30 minute lockout, maybe its time to just leave it at that and accept that sometimes people will just bail - life goes on.