they're mentors. they should be held to a higher standard than other players. Ergo mentor roulette leaves should result in a harsher penalty. This is why people hate mentors. They get their special crown but act with less responsibility than your average player.
i think you are overreacting a little. (almost seen biased simply because "they got their special crown" but you didn't)they're mentors. they should be held to a higher standard than other players. Ergo mentor roulette leaves should result in a harsher penalty. This is why people hate mentors. They get their special crown but act with less responsibility than your average player.
but non the less.. there are always good apple and bad apple. some people encounter bad ones more often and some less.
just relax a little after your anger and life goes on.
i joined a PF to help new player when no one else was joining only to see the PF disband and shows up again with "JPonly" *shrugs* i was a little pissed but you know.. life goes on.
You have to gain a better reward in the system your described. The whole issue here was because some people (and I want to make it clear that they're people, not mentors - you might aswell find a mentor in a dungeon that they havent entered by using their mentor roulette!) dont care that they hurt people by leaving duties they dont like. So your idea is to give them a new way of hurting people and benefitting from that?
If the bonus for clearing is left, that's an interesting idea. Otherwise people are likelier to dodge hests, or let the roulette drag on. That would hurt more people vs. someone who left. The worst case scenario would be people faking AFK, making excuses every couple of minutes - dancing on the edge of being kicked but not quite there. If it's the tank or healer, that'd be disastrous.
The ultimate award should still be for the clearing of the content.
What's the partial award? The only motivation to running those roulettes is a mount locked behind an achievement. Do we get half a count if the duty was abandoned? What if we abandoned after 15 min vs. 45? Then we get the issue that people will burn time reaching those 45 min just for the bonus despite the party clearly not being one to clear the content.
Last edited by BillyKaplan; 05-30-2017 at 03:00 AM.
I would just like to clarify something, if a mentor joins into a normal duty roulette (Expert, 60, Trial and such) I don't care, if they leave it should be the same penalty as all others. After all I can understand not wanting to run the same thing every day or doing the most annoying one each time, I get that. I have those days too. Yet when you make a conscious decision to select mentor roulette, I feel you should be held to a higher standard and a harsher penalty. After all your main goal is that giant mount, if that is not your goal, more than likely you are not the one dropping out of every mentor roulette cus its an unsync'd primal or a long dungeon cus you are there to actually mentor and help out if they need.
Summary of my idea:
Mentors are rewarded each second they spend in a mentor roulette, not when they complete it.
If the quest is over fast, they just have to tag again on roulette and the reward chrono is restarted.
I don't see anything wrong that could come from that.
they're mentors. they should be held to a higher standard than other players. Ergo mentor roulette leaves should result in a harsher penalty. This is why people hate mentors. They get their special crown but act with less responsibility than your average player.The bolded part is the biggest problem with the current incarnation of the mentor system when dealing with threads like this.That higher standard is defined by SE, not players, and staying in duties is not included there. You guys keep trying to turn the mentor system into something it's not, mentors are no more than regular players like you but with an extra chat channel to help people.
As long as this remains a game and mentors aren't being paid real money this remains a volunteer job that anyone can drop at any moment. You're free to sign up to the mentor system and help outnumber those "bad mentors", but you can't force them to play the way you want them to.
So I get rewarded for every second I spend in that duty - cool, I can just excuse myself for a few minutes and go make a cup of tea, do the dishes and walk the dog while my reward is ticking up.Summary of my idea:
Mentors are rewarded each second they spend in a mentor roulette, not when they complete it.
If the quest is over fast, they just have to tag again on roulette and the reward chrono is restarted.
I don't see anything wrong that could come from that.
Dont get me wrong, I generally consider that a decent idea - because its pretty frustrating to get EX-Primals in mentor-roulette, stick it out for the whole time, even help and mak progress but ultimatly fail and be rewarding with... nothing - even so much of a "nothing" that you often dont even get a "Thank you for your help/sticking around/explaining" (seriously, all those people complaining about mentors have no idea how frustrating it can really be to try and be a good mentor). So I do like the idea of being rewarded for effort rather than sucess (at least have failed duties count towards the achievment - those are most likely the ones you did the most mentoring in...), but your idea is still open for abuse, as I tried to show.
At this I believe we all need to take a step back, take a deep breath, realise its just a game - and stop trying to think about overcompliacted systems that might keep people in duties they dont want to do. I understand that having a person leave is annoying, but that person gets their 30 minute lockout, maybe its time to just leave it at that and accept that sometimes people will just bail - life goes on.
Then you will get reported to SE. This is obvious illegal behaviour. Which is not the case of dodging. Furthermore you will probably be kicked too.
Is the method really complicated?
It's a game but if we can make it a better place, I won't say no :-)
Last edited by Moshimoshikami; 05-30-2017 at 03:25 AM.
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