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  1. #111
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MirielleLavandre View Post
    It is supposed to focus a little attention on how 'dps centered' the game has become, in my mind to it's detriment.
    That's a change in the community, not the game. Gordias certainly didn't help, though.

    What you're seeing is an increase in player awareness. Whether it be of game mechanics, or their Job, people are starting to fully understand what limits can be pushed to create the path of least resistance for the best results. And once "Advanced" players find how to push those limits, the community isn't far behind, wanting to replicate that success. It's "Meta", and it happens in every game. It was bound to be inevitable, but it took about a whole expansion, AND Gordias speeding it up, to get to this point. THAT is why you didn't notice it in 1.0. There wasn't enough time (or content) to experiment and find a Meta.
    (4)

  2. #112
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nominous View Post
    That's a change in the community, not the game. Gordias certainly didn't help, though.

    What you're seeing is an increase in player awareness. Whether it be of game mechanics, or their Job, people are starting to fully understand what limits can be pushed to create the path of least resistance for the best results. And once "Advanced" players find how to push those limits, the community isn't far behind, wanting to replicate that success. It's "Meta", and it happens in every game. It was bound to be inevitable, but it took about a whole expansion, AND Gordias speeding it up, to get to this point. THAT is why you didn't notice it in 1.0. There wasn't enough time (or content) to experiment and find a Meta.
    I would actually posit Creator impacted the DPS meta more so than Gordias. Although Gordias Savage actually forced healers to DPS, we saw a downturn in content difficulty at the lower levels that eventually led to even EX and Savage being considerably easier than previous. The result is players as a whole found they could push significantly more. Consider for a moment, no Heavensward outside maybe Solm Al and Baelsar's Wall were remotely as difficult as The Aery or Vault. Until the devs move away from making everything simple enough you don't need healing for half a fight or tank stance outside the pull, we're going to see increased demands on DPS.

    Unfortunately, whenever people have brought up difficulty lately, they immediately assume we want Savage. We don't. We, or at least I, want fights that emphasise my healing and tanking capabilities not just how much damage I do.
    (6)

  3. #113
    Player
    cporter's Avatar
    Join Date
    May 2017
    Posts
    34
    Character
    Casey Porter
    World
    Jenova
    Main Class
    Paladin Lv 70
    What I don't really get about Tank DPS is why don't they just natively do as much damage as DPS if we are gonna be forced to DPS? Like why do we have to work extra hard and equip gear that was never meant for us to try and keep up. I don't understand how it's fun to do as much damage as you possibly can and still come out below every dps.
    (2)

  4. #114
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by cporter View Post
    What I don't really get about Tank DPS is why don't they just natively do as much damage as DPS if we are gonna be forced to DPS? Like why do we have to work extra hard and equip gear that was never meant for us to try and keep up. I don't understand how it's fun to do as much damage as you possibly can and still come out below every dps.
    I take it you haven't played tanks since 3.1? Tanks have been using vit this entire time since it impacts their dps and hp as well.
    (2)

  5. #115
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by cporter View Post
    What I don't really get about Tank DPS is why don't they just natively do as much damage as DPS if we are gonna be forced to DPS? Like why do we have to work extra hard and equip gear that was never meant for us to try and keep up. I don't understand how it's fun to do as much damage as you possibly can and still come out below every dps.
    Because if tanks do as much damage as actual dps jobs, there'll be no point in bringing them, and every group would just run 6-7 tanks with 2-1 healers? Pushing dps as a tank is a matter of contributing as much to the group as you can, it's a secondary goal you strive for after you're good with aggro, mitigation and positioning. Like it or not currently there's not a single content that requires tanks and healers to play defensively, so we try to contribute more damage instead.
    (9)

  6. #116
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MirielleLavandre View Post
    At this point - everyone should play a true dps class as it seems 'damage per second' is all anyone cares about in roles anymore.
    No. That would be a dps loss in most fights.

    Every game is centered around its long-term output. Were that a fight in which you heal a boss to full, then it'd be healing. Since its always the death of a boss in XIV, here it's always DPS.

    If the game feels abnormally DPS centric, it's only because there's proportionately less expected, baseline, of healers and tanks in their respective roles. In other words, these auxiliary or short-term outputs/windows of mitigation, shielding, and regeneration are generally built for the lowest denominator of player, as not to so risk failure in the short term, while tanks and healers actually have abnormally high simultaneous output in this game. Lower skilled players aren't frustrated by deaths as much as would otherwise be the case, but there's a huge amount of extra output in the form of DPS that lower skilled players may not tap into. Because the short-term is capped whereas the long-term cannot be, DPS becomes the predominant goal. As it should be. Not because it's DPS per se, but because it's the long-term (or the only "real") goal.

    So long as death(s) do not cost more time than their aggression would gain, fight harder/smarter to clear faster. That's hardly XIV-exclusive.
    (10)

  7. #117
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Every job in this game is essentially already a DPS. It isn't new, and tanks specifically have it built in. I hate to reference FFXI, but if you've ever tanked endgame content in that game, you know that some games make tanks' rotations almost entirely focused on survival and threat management.

    In this game, threat is brain-dead easy to hold (and swap), and survival just boils down to routine tank busters that are easily predictable once you learn the timings. While I would love for tanking to actually be more about tanking, it will be a long time, if ever that we see that happen.

    The part where I'm perplexed is why we even still have tank stances. It's like the developers want us to tank with tank stance, so they keep making it harder for us to do so without it, but they don't wanna simply balance our jobs without them.
    (0)

  8. #118
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DWolfwood View Post
    The part where I'm perplexed is why we even still have tank stances. It's like the developers want us to tank with tank stance, so they keep making it harder for us to do so without it, but they don't wanna simply balance our jobs without them.
    Probably so that when tanks aren't in dungeons or main tanking in raids, they don't have to deal with killing things 20% slower because their damage is reduced.

    Not everything is about endgame. Feels like a lot of people miss that these days.
    (5)

  9. #119
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MirielleLavandre View Post

    At this point - everyone should play a true dps class as it seems 'damage per second' is all anyone cares about in roles anymore.
    Healer COULD do dmg when free, and Tank COULD swap to DPS stance is something i accept and like to do when i have confident, but i would not force it
    when the COULD become MUST is what we need to start worrying
    but luckily this forum is only represent a small fraction of the whole FFXIV community
    (2)

  10. #120
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aleph_null View Post
    run 6-7 tanks
    https://www.youtube.com/watch?v=50kFN0bnXBQ
    (2)

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