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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Every job in this game is essentially already a DPS. It isn't new, and tanks specifically have it built in. I hate to reference FFXI, but if you've ever tanked endgame content in that game, you know that some games make tanks' rotations almost entirely focused on survival and threat management.

    In this game, threat is brain-dead easy to hold (and swap), and survival just boils down to routine tank busters that are easily predictable once you learn the timings. While I would love for tanking to actually be more about tanking, it will be a long time, if ever that we see that happen.

    The part where I'm perplexed is why we even still have tank stances. It's like the developers want us to tank with tank stance, so they keep making it harder for us to do so without it, but they don't wanna simply balance our jobs without them.
    (0)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DWolfwood View Post
    The part where I'm perplexed is why we even still have tank stances. It's like the developers want us to tank with tank stance, so they keep making it harder for us to do so without it, but they don't wanna simply balance our jobs without them.
    Probably so that when tanks aren't in dungeons or main tanking in raids, they don't have to deal with killing things 20% slower because their damage is reduced.

    Not everything is about endgame. Feels like a lot of people miss that these days.
    (5)