Maybe let you glamour anything as long as you can wear it already?
Say you have a lv45 caster robe you want on your IDK.... Warrior. Well to glamour it on the Warrior you will have to have the ability to wear it as a BLM. Your BLM is lv 60 so you can glam the robe over your WAR armor.

I'll never be able to express my disappointment when found out I would not be able to glamour the mogfork with culinarian AF onto DRG.
Yup, that's what we were talking about earlier in the thread. Seems pretty reasonable to me.Maybe let you glamour anything as long as you can wear it already?
Say you have a lv45 caster robe you want on your IDK.... Warrior. Well to glamour it on the Warrior you will have to have the ability to wear it as a BLM. Your BLM is lv 60 so you can glam the robe over your WAR armor.


The answer to the thread title is very simple. "No, with very specific lore-related exceptions."
Those exceptions are also very simple, job-specific gear such as artifact, relic, and so on. Gear that is locked to only a single job (like basically every end-game left-side piece for half the DPS classes) would not fall into this category, as those pieces of gear aren't tied into lore (the restriction is just mechanical).




I know there is already ridiculous outfits. It begets the desire for more of it. I'll even agree that some restrictions are also ridiculous and I firmly believe that if more freedom was given, players for the most part will still want to look like their roles. I think it would really help establish a player who mains this particular job (takes it seriously), opposed to someone who is just playing it for whatever other reason.
If anything, I wish the devs would be more consistent when they toss around words like "identity". But the way I see it is they have already offered a compromise to their otherwise strict standards of this identity. You already can look ridiculous, and like something other than the role/job you play. You just don't have access to everything. Your options are still plentiful.
I find the identity argument to hold less water as time goes on, as more sets are released that are shared between different roles via asset recycling. The only identity that's needed is through weapons, which are very easily distinguishable no matter what they are, and shouldn't be cross-glamoured for obvious reasons.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



