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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Belhi View Post
    What is the point of having powerful new heals if there is almost no where they are actually needed?
    That is exactly what we've been trying to say for 18 pages now lol. The extra healing their toolkit provides is completely unnecessary for nearly all of the content we have, if not ALL of it. It comes off as extra overhealing that benefits no one at all. This is exactly why a pure healing identity will never work. It's simply not needed.
    To be fair Balance is not "needed" either, but what would you prefer? Overhealing, or a 20% buff to everyone?
    (4)

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    That is exactly what we've been trying to say for 18 pages now lol. The extra healing their toolkit provides is completely unnecessary for nearly all of the content we have, if not ALL of it. It comes off as extra overhealing that benefits no one at all. This is exactly why a pure healing identity will never work. It's simply not needed.
    To be fair Balance is not "needed" either, but what would you prefer? Overhealing, or a 20% buff to everyone?
    Well I am confrontationally agreeing with you then! :P

    Need is probably the wrong word. Of value is probably a better one. Overhealing is little value. The 20% buff is of major value. I think there are several ways they could go to fix the current situation but they need to have a clear vision of what they want the healers classes to be that matches the gameplay design provided.

    For example if they decided to have this hybrid healing/dps design be the norm, they could integrate dps spells into core mechanics (ie. Stone 3 gives a stacking buff that lowers the cast time on Cure or increases the potency of the next Medica.) If they went this way they could perhaps turn WHM into the WAR of healers, giving it a noticeable advantage in actual dps so that while the other healers could bring support WHM could maintain a noticeably higher dps contribution.

    Alternatively they could pull back to focus on healing, nerfing the strength of healing spells across the board, so it is costly to heal an entire party up to full in 2 GCDs and add more mechanics to healing gameplay. This would actually push it more to a model like WoW has, particularly where you can balance healers around their ability to tackle particular mechanics.

    The other option I could see is just generally filling out the support role in the sense of buffs. There is some issue with the potential of class homogenisation there but at least your going to have something closer to a balanced set up and they can be at least mechanically different.

    Regardless at the moment their design vision and the reality of gameplay in game just isn't matching up.
    (0)

  3. #3
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Belhi View Post
    For example if they decided to have this hybrid healing/dps design be the norm, they could integrate dps spells into core mechanics (ie. Stone 3 gives a stacking buff that lowers the cast time on Cure or increases the potency of the next Medica.) If they went this way they could perhaps turn WHM into the WAR of healers, giving it a noticeable advantage in actual dps so that while the other healers could bring support WHM could maintain a noticeably higher dps contribution.
    Probably not for WHM. If Yoshida decides to implement his Onmyouji (Yin-Yang Priest) that would be the perfect mechanic. Or something similar to the Loremaster from LOTR:O (DPS to get more powerful DPS abilities and reset for healing and get more healing.) Though I think it could be cool to have something where you DPS 3-5 times and get an ability that unleashes a heal and heal 3-5 times and unleash a powerful DPS ability... but that's off topic.
    (1)