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  1. #331
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    I think this is pretty much the reason we don't have one in FFXIV.

    We have a wardrobe, why not just put a second section in it for "complete outfits", drop whatever gear you aren't wearing any more into it, and it gives you a "generate a glamour outfit" that takes one item slot in your "glamour" inventory instead of having to keep all the pieces around to generate it. Removing items from the outfits tab pulls the full outfit out. That at least reduces the complexity of this.
    (0)

  2. #332
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Naunet View Post
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    A simple solution to this would be for the glamour log to only absorb an item when you choose to do so. That is to say, add an option when right clicking to 'learn' that appearance. Until the appearance is 'learned,' you may still use the item.
    (2)
    Last edited by Lycieus; 05-28-2017 at 04:05 PM.

  3. #333
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lycieus View Post
    A simple solution to this would be for the glamour log to only absorb and item when you choose to do so. That is to say, add an option when right clicking to 'learn' that appearance. Until the appearance is 'learned,' you may still use the item.
    No, that would mean I wouldn't be able to glamour it until I'm willing to part with it. Glamour log doesn't have to destroy the item.

    IMO anything that lands in your inventory should auto-save in the glamour log (or if we want to be really picky, so long as it is soulbound). The player can then get rid of the item how they wish, or save it for use as actual gear on future alt classes if they'd like.
    (3)

  4. #334
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post
    No, that would mean I wouldn't be able to glamour it until I'm willing to part with it. Glamour log doesn't have to destroy the item.

    IMO anything that lands in your inventory should auto-save in the glamour log (or if we want to be really picky, so long as it is soulbound). The player can then get rid of the item how they wish, or save it for use as actual gear on future alt classes if they'd like.
    The problem I suspect is that this would inevitably let people access outfits they've never actually seen, or clone gear that they never had.

    From a data point of view, a table of "player has X" is much smaller than "player has X gear, it's stats are (250 different points of data)", so either the item needs to be destroyed when "logged", or the mechanism has to require the item to be removed from players inventory to a different kind of inventory that only cares about the item name and color (thus deleting durability, soulbinding, materia, etc.) If you haven't leveled up all your classes/jobs to where you want them, a lot of that gear has to stick around and take up space.

    Like another way SE could solve this is by creating a glamour closet as I said before, but instead bind the entire outfit as a glamour together together with the primary hand gear. That way the closet will have a list of outfits by class that they can use or re-bind to newer primary hand gear, and the actual gear the player has for that job becomes less important.

    But ultimately the concern is storage/networkbandwidth and the way you avoid both is by making the data not change nearly as often. I imagine that every outfit combination that players have "exists" in the field server's memory, and are written to disk every few seconds. Glamours actually make it safer to not keep this information in memory since the player is less likely to want to keep ugly gear around for Galmour purpose and can dispose of those, thus freeing up that network bandwidth in the inventory.

    There is nothing stopping SE from having unlimited inventory space, it's the network bandwidth. If you have 100 item slots and each slot took 8 bytes, that's 800 bytes that fit inside the packet, but if they decide to have 10,000 item spaces, that is 80KB that needs to be transferred every second the item window is open. Consider that players may only have 512Kb of upstream bandwidth, that is only 64KB that can be pushed every second. So while the inventory window is open, such a player would not be able to play the game at all if a 10,000 item inventory was available. Now consider that connections are measured in megabits or gigabits, and you can see how doubling the inventory, halves the number of players that can be on a server. At least if it's core inventory.
    (1)

  5. #335
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    The problem I suspect is that this would inevitably let people access outfits they've never actually seen, or clone gear that they never had.
    That doesn't make sense at all. It's how the systems work in other MMOs. If you get a piece of gear, it unlocks the appearance.
    (7)

  6. #336
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    12: Beast tribe currency/ any currency that fills space. (or quest items like you need x drop from a fate)
    Key item/currency tab. (count all the different currencies in the game including alex parts, all this can be reduced, Those Void ark coins? mico tomestone? gobcoat? gobtwine? totems for mounts, fate items like Proto Ultima Exoplating, heat shielding for weekly) all these fall under as currency. Put them in a currency TAB!
    Yes. Basically I think we get too many currencies. Alexander alone represent 35 different currencies (Head/Chest/Gloves/Belt/Pant/Accessories x3 + weapon x2 all normal mode, 12 different tome for the 12 savage floors), then we have the 7 primals which make a total of 42 doing end game content, add to this mhach matter and demi-matter, coin x3, proto-ultima thingy, diadem tokens gatherer/war, PotD's tokens, tribe, micro-memo.... here we have a total of 57 currencies in Heavensward alone and I probably forgot some. Don't they realize how insane it is?

    Hey dev, at some point I think you should check out how Gw2 work instead of just wanted to be WoW's little rival.
    https://wiki.guildwars2.com/wiki/Currency
    (11)
    Last edited by Arutan; 05-28-2017 at 11:01 AM.

  7. #337
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by KisaiTenshi View Post
    I think this is pretty much the reason we don't have one in FFXIV.
    We do not have one because the devs never found it important to put effort in one yet. It needs to be demanded enough for them to change something.
    (6)

  8. #338
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    A) A "log" where the item is destroyed-
    Just soul-bind the item to the player upon manually adding it into the glamour log. Why do people always want to make things needlessly complicated and restrictive for? It can and has been done elsewhere, and from what I heard, people seem to like it pretty much. So pray tell why, we need to have these silly suggestions everytime we touch on a glamour log in a thread. Like, seriously.


    Quote Originally Posted by SokiYagami View Post
    I stand firm on no destruction of gear because and only because of two reasons; redundancy aka higher workload for developers and more importantly, restrictions for players.

    Got a relic you fancy? Wait months for the new relic patch to be release before you got the replica to glamour the current stage.

    Upgraded weekly-cap tome gear comes with a glow that you despise? Spent more weekly-cap tome to repurchase a pre-upgraded gear so you can denote it as you add it to the glamour log.

    BiS change because you got a different loot but your upgraded gear already exploded last night? Rip or repurchase and re-upgrade the gear again. Or wait for the weekly tome cap to be removed so it doesn't hinder your gearing progression.

    *Update:

    Quote Originally Posted by KisaiTenshi View Post
    From a data point of view, a table of "player has X" is much smaller than "player has X gear, it's stats are (250 different points of data)", so either the item needs to be destroyed when "logged", or the mechanism has to require the item to be removed from players inventory to a different kind of inventory that only cares about the item name and color (thus deleting durability, soulbinding, materia, etc.) If you haven't leveled up all your classes/jobs to where you want them, a lot of that gear has to stick around and take up space.
    Erm... Nope. Upon manually adding the gear into the glamour log, the item should be soul-binded to prevent reselling, then the players will be able to glamour directly from the glamour log instead of the original item itself. Both "storing" and "applying" of glamour skin will need an update into a new system. Just think of the armorie we have now, but instead of putting the gear in, we just copy the look of said item inside. Then we apply glamour directly from the armorie itself instead. The only concern is if the color-state (dye) should be save as well. But it's a small trade off that I (and I believe many others) can live with in exchange for a glamour log and updated glamouring system.
    (5)
    Last edited by SokiYagami; 05-29-2017 at 03:08 AM.

  9. #339
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Naunet View Post
    That doesn't make sense at all. It's how the systems work in other MMOs. If you get a piece of gear, it unlocks the appearance.
    If you refund the item, you also lose the appearance, at least in WoW.
    (0)

  10. #340
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lycieus View Post
    If you refund the item, you also lose the appearance, at least in WoW.
    That's only if you buy something and return it to a vendor for a "full refund". You can still vendor or disenchant the item after you unlock the appearance without losing the saved appearance.
    (3)

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