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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lycieus View Post
    Perhaps not an efficient solution, but I believe Warlords of Draenor was when WoW added a separate tab to character banks that you could purchase for gold that was only for crafting reagents. Square could feasibly add something similar and to save data make it so that all items placed in it are reduced to nq or somesuch. Not allowing any other item type to be placed in these slots would also save some memory.
    It doesn't even need to be that way.

    Everything comes down to two types of answers:

    A) A "log" where the item is destroyed, but you can use the appearance of that item indefinite. Considering that various other 'logs' already exist in the game, and doesn't seem to impair memory usage and bandwidth, this seems like a no-brainer for at least glamour'ing items. Maybe even a way to "dispose of expired quest/event items" where you just click "clean up my inventory" and anything that is junk and untradeable/unsellable/can't be turned in anywhere/you can't use, is dropped into a disposal log, so you can still look at the item, but it's no longer taking up space. Double-confirm those. Exception, V1.0 items still hanging around. If a player has the Tattoo, then they should be able to access all V1.0 unique items for glamour as well. If they don't, then they simply don't know about it.

    B) A "purse/wallet/sack" where all of X item types can be stacked without impacting the main inventory, but you also can't open these bags/wallets unless engaging in the matching activity.

    eg, Currency wallet - gil, tomes, and various things associated with hunting marks that are globally tracked
    Beast tribe wallet - An "item bag" that all of these things stack into, and can only be opened when talking to that tribe's vendors or quest givers.
    Gathering/Crafting inventory - An "inventory space" that only exists while the tool for gathering/crafting is equipped, potentially shared with summoned retainers. When that tool isn't equipped, (eg dungeon play) items gained go into main inventory. Add a "clean up" button while in a DoL/DoH to move all items that class can use in or out of the crafting inventory space. Now that I think about it, the ultimate fix for this is an instanced "crafting room" either in player housing, or a "workshop room" inside the matching guild.

    Also some kind of "clean up" button for retainers would also be useful, where items that are already logged, can be "deleted or turned in for seals"
    (2)
    Last edited by KisaiTenshi; 05-28-2017 at 05:28 AM.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    A) A "log" where the item is destroyed, but you can use the appearance of that item indefinite.
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    (3)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    I think this is pretty much the reason we don't have one in FFXIV.

    We have a wardrobe, why not just put a second section in it for "complete outfits", drop whatever gear you aren't wearing any more into it, and it gives you a "generate a glamour outfit" that takes one item slot in your "glamour" inventory instead of having to keep all the pieces around to generate it. Removing items from the outfits tab pulls the full outfit out. That at least reduces the complexity of this.
    (0)

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    I think this is pretty much the reason we don't have one in FFXIV.
    We do not have one because the devs never found it important to put effort in one yet. It needs to be demanded enough for them to change something.
    (6)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Hamada View Post
    We do not have one because the devs never found it important to put effort in one yet. It needs to be demanded enough for them to change something.
    The question is: How many more people need to post that they want something like that to make it a high priority for them? I mean in older interviews there was always the stance that it was not possible to do so and suddenly it is but not on high priority? Really somehow I get the feeling like they simply dont want or dont know how to do that thus the talk about player demand..because they could always just post that the demand was not high enough and we could not say anything about it.
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Alleo View Post
    The question is: How many more people need to post that they want something like that to make it a high priority for them? I mean in older interviews there was always the stance that it was not possible to do so and suddenly it is but not on high priority? Really somehow I get the feeling like they simply dont want or dont know how to do that thus the talk about player demand..because they could always just post that the demand was not high enough and we could not say anything about it.
    Maybe it was a ps3 limitation? no idea. We need them to comment about this, all there is to it. Same with your sig, it be nice for them to comment on that now that they are expanding the game.
    (1)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alleo View Post
    The question is: How many more people need to post that they want something like that to make it a high priority for them? I mean in older interviews there was always the stance that it was not possible to do so and suddenly it is but not on high priority? Really somehow I get the feeling like they simply dont want or dont know how to do that thus the talk about player demand..because they could always just post that the demand was not high enough and we could not say anything about it.
    It's obvious they're just looking for excuses not to do it, but I think that's silly and we need to not let up pressure on them at all.
    (6)

  8. #8
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Volk Kanis
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Naunet View Post
    It's obvious they're just looking for excuses not to do it, but I think that's silly and we need to not let up pressure on them at all.
    They have a financial incentive to do nothing about it. Of course they are going to drag their feet.
    (1)

  9. #9
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Volk Kanis
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Naunet View Post
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    A simple solution to this would be for the glamour log to only absorb an item when you choose to do so. That is to say, add an option when right clicking to 'learn' that appearance. Until the appearance is 'learned,' you may still use the item.
    (2)
    Last edited by Lycieus; 05-28-2017 at 04:05 PM.

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lycieus View Post
    A simple solution to this would be for the glamour log to only absorb and item when you choose to do so. That is to say, add an option when right clicking to 'learn' that appearance. Until the appearance is 'learned,' you may still use the item.
    No, that would mean I wouldn't be able to glamour it until I'm willing to part with it. Glamour log doesn't have to destroy the item.

    IMO anything that lands in your inventory should auto-save in the glamour log (or if we want to be really picky, so long as it is soulbound). The player can then get rid of the item how they wish, or save it for use as actual gear on future alt classes if they'd like.
    (3)

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