It doesn't even need to be that way.
Everything comes down to two types of answers:
A) A "log" where the item is destroyed, but you can use the appearance of that item indefinite. Considering that various other 'logs' already exist in the game, and doesn't seem to impair memory usage and bandwidth, this seems like a no-brainer for at least glamour'ing items. Maybe even a way to "dispose of expired quest/event items" where you just click "clean up my inventory" and anything that is junk and untradeable/unsellable/can't be turned in anywhere/you can't use, is dropped into a disposal log, so you can still look at the item, but it's no longer taking up space. Double-confirm those. Exception, V1.0 items still hanging around. If a player has the Tattoo, then they should be able to access all V1.0 unique items for glamour as well. If they don't, then they simply don't know about it.
B) A "purse/wallet/sack" where all of X item types can be stacked without impacting the main inventory, but you also can't open these bags/wallets unless engaging in the matching activity.
eg, Currency wallet - gil, tomes, and various things associated with hunting marks that are globally tracked
Beast tribe wallet - An "item bag" that all of these things stack into, and can only be opened when talking to that tribe's vendors or quest givers.
Gathering/Crafting inventory - An "inventory space" that only exists while the tool for gathering/crafting is equipped, potentially shared with summoned retainers. When that tool isn't equipped, (eg dungeon play) items gained go into main inventory. Add a "clean up" button while in a DoL/DoH to move all items that class can use in or out of the crafting inventory space. Now that I think about it, the ultimate fix for this is an instanced "crafting room" either in player housing, or a "workshop room" inside the matching guild.
Also some kind of "clean up" button for retainers would also be useful, where items that are already logged, can be "deleted or turned in for seals"



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