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  1. #321
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by SenorPatty View Post
    Considering one of the questions asked during the recent live letter was if there were plans to increase the amount of retainers we could hire--which btw the response was that they have no plans on adding it cuz it seems fine atm--it seems that S.E. is not only confident that the retainer service works for the playerbase but also, potentially some of the playerbase actually don't mind and/or like the retainer service.
    Uh our posts are about these answers in the live letter? IMO SE seems to not understand that its "fine" right now because people are probably not willing to pay so much for retainers -> not buying them -> SE thinks there are enough retainers out there. I am also quite sure that nobody would say no to another free retainer, we just dont need another paid one. (Or more like we just simply dont want to pay even more for inventory issues that can be solved by SE)
    (13)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #322
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Nah, certain answers are a polite way to say no, like "if enough people ask will do it".
    (1)

  3. #323
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,498
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    So I know people won't like this. But I really like Zhloe turn ins. Making all GC's and levequests like Zhloe. Just go to npc grab unsellable mats make item turn it in. The gathering leve's already use unique items. Would it be so hard to have items like that in and out? It isn't a complete solution. But little steps help.
    (1)

  4. #324
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Moonlite View Post
    So I know people won't like this. But I really like Zhloe turn ins. Making all GC's and levequests like Zhloe. Just go to npc grab unsellable mats make item turn it in. The gathering leve's already use unique items. Would it be so hard to have items like that in and out? It isn't a complete solution. But little steps help.
    So I'm not really opposed to this, but I'm also not sure that it will have any more than a negligible effect on this problem. Care to elaborate?
    (1)

  5. #325
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Lycieus View Post
    So I'm not really opposed to this, but I'm also not sure that it will have any more than a negligible effect on this problem. Care to elaborate?
    Yeah I do not see that effecting item bloat much. Most of the time GC turn ins are stuff you are doing to level off anyway,
    (1)

  6. #326
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Perhaps not an efficient solution, but I believe Warlords of Draenor was when WoW added a separate tab to character banks that you could purchase for gold that was only for crafting reagents. Square could feasibly add something similar and to save data make it so that all items placed in it are reduced to nq or somesuch. Not allowing any other item type to be placed in these slots would also save some memory.
    (0)

  7. #327
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lycieus View Post
    Perhaps not an efficient solution, but I believe Warlords of Draenor was when WoW added a separate tab to character banks that you could purchase for gold that was only for crafting reagents. Square could feasibly add something similar and to save data make it so that all items placed in it are reduced to nq or somesuch. Not allowing any other item type to be placed in these slots would also save some memory.
    It doesn't even need to be that way.

    Everything comes down to two types of answers:

    A) A "log" where the item is destroyed, but you can use the appearance of that item indefinite. Considering that various other 'logs' already exist in the game, and doesn't seem to impair memory usage and bandwidth, this seems like a no-brainer for at least glamour'ing items. Maybe even a way to "dispose of expired quest/event items" where you just click "clean up my inventory" and anything that is junk and untradeable/unsellable/can't be turned in anywhere/you can't use, is dropped into a disposal log, so you can still look at the item, but it's no longer taking up space. Double-confirm those. Exception, V1.0 items still hanging around. If a player has the Tattoo, then they should be able to access all V1.0 unique items for glamour as well. If they don't, then they simply don't know about it.

    B) A "purse/wallet/sack" where all of X item types can be stacked without impacting the main inventory, but you also can't open these bags/wallets unless engaging in the matching activity.

    eg, Currency wallet - gil, tomes, and various things associated with hunting marks that are globally tracked
    Beast tribe wallet - An "item bag" that all of these things stack into, and can only be opened when talking to that tribe's vendors or quest givers.
    Gathering/Crafting inventory - An "inventory space" that only exists while the tool for gathering/crafting is equipped, potentially shared with summoned retainers. When that tool isn't equipped, (eg dungeon play) items gained go into main inventory. Add a "clean up" button while in a DoL/DoH to move all items that class can use in or out of the crafting inventory space. Now that I think about it, the ultimate fix for this is an instanced "crafting room" either in player housing, or a "workshop room" inside the matching guild.

    Also some kind of "clean up" button for retainers would also be useful, where items that are already logged, can be "deleted or turned in for seals"
    (2)
    Last edited by KisaiTenshi; 05-28-2017 at 05:28 AM.

  8. #328
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    A) A "log" where the item is destroyed, but you can use the appearance of that item indefinite.
    I'd rather the glamour log NOT destroy the item you learn. I wouldn't be able to use certain armors for outfits until I finished leveling the other jobs that use that same armor.
    (3)

  9. 05-28-2017 07:19 AM
    Reason
    incomplete

  10. #329
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    It doesn't even need to be that way.

    It doesn't need to be that way, true. I was being extremely generous and offering every possible avenue for Square to make it more efficient since their most common excuse for not fixing these problems is that they are too resource intensive.
    (0)

  11. #330
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lycieus View Post
    It doesn't need to be that way, true. I was being extremely generous and offering every possible avenue for Square to make it more efficient since their most common excuse for not fixing these problems is that they are too resource intensive.
    In other games, the larger the player inventory, the more latency is incurred by opening and closing inventory windows, or changing quantities of stacked items.

    Hence, the limitation is not arbitrary, it's based on the performance of the servers they had at launch. 100 items is reasonable. If there was a way to just drop things into a bank or a "sealed bag" that can only be opened somewhere not performance impacting (eg inside a bank instance, your room at the inn, your space in a house) then it becomes limitless, since it's only between you and the instance, that presumably the server can fork new ones or queue to prevent overloads like with the duty finder ("Sorry, the delivery guy hasn't come back with your stuff yet.")
    (0)

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