Nope, I was on the node while the Aoe hit me, I can't put on stealth again while on the node. It did aoe while I was on it, took my stelth away, reset, aggro me because the aoe took my stealth, then MPK.Mob AoEs can only hit you through stealth if you aren't actually interacting with a gathering node, unless you happened to aggro a mob just as you use stealth. Neither of these are an issue by game design, and just mean you'll have to be more careful.
And like Aramina stated, I can also confirm that there aren't any folklore nodes that don't have a safe way of landing and going into stealth near the node.
Deep Vigor is meant to be used with the other ability you get at 25.
It's also good paired with Luck of the Mountaineer/Pioneer.
Last edited by MomomiMomi; 05-28-2017 at 01:47 AM.
1100- 1350 gp is what you need before it becomes worth using.
Also you need a +1 node and 300 gp to make it work outside leves (not worth it)
for the last line no it is not, you are better off with blessed harvest II + leaf turn + field mastery
I forgot about ageless words, that ability is even more useless then Deep Vigor is. See how useless it is? It is so unused I forgot it's existence to complain about it.
Last edited by Hamada; 05-28-2017 at 03:11 AM.
Blessed Harvest II does nothing for Luck of the Pioneer.
It's the exact same ability.I forgot about ageless words, that ability is even more useless then Deep Vigor is. See how useless it is? It is so unused I forgot it's existence to complain about it.
That sounds like you simply didn't have stealth up. There's been numerous occasions where I ended up in the AoE of the mobs near the adamantite node (due to one of the many other mines forgetting stealth), and I've never actually been hit by it, as long as I was in stealth and interacting with the node.
If for some odd reason (a bug perhaps?), you still get hit, I guess you could always just summon your chocobo to act as a distraction.
As for Deep Vigor, that ability is great for the unspoiled nodes (since those are 6 hits by default), if you're aiming to get 1-2 HQ materials for a craft. It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools.
So? more often then not you will average more HQs doing what I said, or at least more items to craft with. There is no reason in the world to use ageless words, making Deep Vigor/brunt force useless. (Unless you get SUPER lucky on collectables, guess you use it then)
No it is not.
I know what I had on, the Aoe broke stelth, and I do not even think the adamantite node has AoE? This happened on the Lumythrite Ore node, and Old-growth Camphorwood Log node. Yes I had stealth up, the AoE broke it.That sounds like you simply didn't have stealth up. There's been numerous occasions where I ended up in the AoE of the mobs near the adamantite node (due to one of the many other mines forgetting stealth), and I've never actually been hit by it, as long as I was in stealth and interacting with the node.
If for some odd reason (a bug perhaps?), you still get hit, I guess you could always just summon your chocobo to act as a distraction.
As for Deep Vigor, that ability is great for the unspoiled nodes (since those are 6 hits by default), if you're aiming to get 1-2 HQ materials for a craft. It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools.
Why care about 1-2 HQ? what I said nets 3 average, hell i got 12/15 once.
Last edited by Hamada; 05-28-2017 at 03:26 AM.
I got no clue what you are getting at then. ageless words/solid reason and deep vigor/brunt force are not worth using, ever, outside lucky collectables and leves.
When you get it at 25 you need spend gp on the field masters. The reason you can use deep vigor/brunt force on leves because the nodes have enough hits to use it without needing ageless words/solid reason (I was told that was the amount of hits you use to get on normal nodes before some change which means that change had an oversight effect on deep vigor/brunt force.)
The only way to actually use deep vigor/brunt force is wasting GP on +1 nodes, wasting GP on rare nodes, and IF SUPER LUCKY legitimately be able use it on collectables on rare nodes . (I think this is only applies for red scrip collectables off folklore nodes) the abilities need reworking or flat out removed since it confuses people to get an ability they cant reasonably use?
Last edited by Hamada; 05-28-2017 at 04:09 AM.
If you were getting hit through stealth while already interacting with a node, then you clearly didn't have stealth on.
The adamantite was the most popular for capping red scrips, for a long time. One of the spawns had a mob very close to it, and out of the army of miners, one would always manage to forget about stealth and pull aggro. This is also one of the numerous occasions where I ended up in the mob's AoE, without getting interrupted, as I was in stealth and interacting with the adamantite node.Originally Posted by Hamada
, and I do not even think the adamantite node has AoE?
Back when I still cared about getting the raw HQ mats, I didn't have enough gathering to push the base gathering to 95%. If I wanted to get 2 HQ meteorite or crystallized sap, I simply used Toil (300) + Field Mastery II (100) + Bountiful Harvest/Yield (200) to receive 2 HQ mats. If I used GP food to reach 700gp, I'd also be able to add a Leaf Turn/Unearth (100). Sure, your suggested rotation might average out at 3 HQ per node, but I've had plenty of nodes without getting a single HQ, or getting a miss due to not being at 100% gathering, due to only being able to use Field Mastery.Originally Posted by Hamada
Why care about 1-2 HQ? what I said nets 3 average, hell i got 12/15 once.
You also completely glanced over the part where I said "It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools." The bolded part being the most important part. It was a consistent, but slightly slower way of getting the HQ items for turn ins during ARR, due to the complete lack of RNG in that rotation.
I also have no idea what you're getting at with this normal node change. Normal (non-leve) nodes have always been 4 hits, unspoiled nodes have always been 6 hits.
Last edited by Nezerius; 05-28-2017 at 05:06 AM.
Uhhhhh because without any gear equipped your max GP is ONLY 400? CP doesn't count on that argument since it regenerates after every single craft. Gathering is done out there on the dangerous field, crafting is done in safe areas, unless you're a badass.
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