dont worry , there are some pure healers to compensate ...

dont worry , there are some pure healers to compensate ...

Couldn't disagree more. For me it's always been...
WAR-high HP, Self healing, good DPS
PLD-Great mitigation, decent DPS (Probably needs more love in the form of better DPS utility.)
DRK- Good mitigation(some in the form of evasion buffs and blind debuffs if I'm not mistaken), some self healing, good DPS
Though to each their own I suppose.

or even those moments in a four man dungeon where the healer bites it on some random mechanic with the boss at 30% and I manage to keep myself alive long enough for the DPS to finish the fight. That's what warriors do.I suspect they want to cut back on self healing. Currently, Warrior has an abundance of ways where it's own healing capabilities means the actual healer doesn't even need to touch them. A couple examples in A12S. After the first Punishing Heat and again during the add phase. If done properly, you'll need maybe a single regen. I doubt the devs like that we do that.
But that's what draws so many towards the job. Why not continue to buff the other tanking jobs rather than nerfing warrior by taking blood bath away?
I really hope I'm blowing this out of proportion but I can't see it not being a nerf.


WAR has always had solid mitigation. Infact in some ways its stronger since Inner beast triggers of a built resource rather than a CD and WARs could maintain a 10% damage reduction on targets. Infact its only real edge in self healing came from Inner Beast heals and the CD it got in HW. Both other tanks could get Bloodbath, PLD has clemency and DRK has a health leech as part of its rotation. In magic situations WAR was perhaps even superior in a lot of scenarios to PLD in mitigating. PLD has had jack all to mitigate magic damage with.Couldn't disagree more. For me it's always been...
WAR-high HP, Self healing, good DPS
PLD-Great mitigation, decent DPS (Probably needs more love in the form of better DPS utility.)
DRK- Good mitigation(some in the form of evasion buffs and blind debuffs if I'm not mistaken), some self healing, good DPS
Though to each their own I suppose.
Warrior just got to "gud", which is a funny idea with the "git gud" mentality of game developers.
It just seems though the target on their back was to big. For Warriors going forward.....
![]()

I wouldn't worry about WAR. From what we're given, WAR is already looking to be top tank again, both MT and OT. PLD gets a Shield that stops all their actions and a very paltry MT DPS buff in the form of Requiescat as of now. WAR gets Rampart on top of the strongest mitigation toolkit in the game. Reprisal basically replaces WAR's Storm's Path, and since it's oGCD, it will be even easier to use when needed.
PLD looks like it will be a much stronger OT than before at least. Unless they make changes to its casting, it will making the most use of Requiescat, Holy Spirit, and Clemency as OT. Outside of phase transition damage which sometimes doesn't even have a direction, Passage of Arms also makes more sense for an OT to use, to prevent possible cleave damage on the party.


PLD OT since the SwO changes have put them very close, if not on par with WAR and DRK, maybe slightly behind but not much. PLD's big DPS problems was when they were MTing. That's where they were miles behind a DRK MT and WAR MT DPS, because both can stance dance or had powerful DPS cooldowns. The only cooldown PLD had for dmg was FoF and Spirits Within.
pali is the self healing tank now potency got cut in half
Eh, no. Drk has way bigger issues with aggro while main tanking compared to pld, since pld at least has savage blade in their dps rotation. Stance dancing is a nonfactor in current raid tier, neither pld nor drk are expected to even turn their tank stance on during an optimized run.PLD OT since the SwO changes have put them very close, if not on par with WAR and DRK, maybe slightly behind but not much. PLD's big DPS problems was when they were MTing. That's where they were miles behind a DRK MT and WAR MT DPS, because both can stance dance or had powerful DPS cooldowns. The only cooldown PLD had for dmg was FoF and Spirits Within.
The only reason pld is bad is due to their dps compared to drk and war, and in a12s' case their magic mitigation is way weaker than the other two tanks. Meanwhile in a9s-a11s, even with the amount of physical damage on the tanks, pld still isn't optimal since their extra physical mitigation doesn't afford the healers as much dps as the dps loss from bringing pld instead of drk.
Dps cooldowns alone, fof (30% dmg up, 30s duration, 90s cd) is nearly as powerful as berserk (50% dmg up, 20s duration, 90s cd, 5s pacification), though that's not the only factor that determines a tank's dps. War has maim (20% dmg up, near full uptime), drk has darkside (15% dmg up, full uptime), and other stuffs that buff their dps (dark arts, blood weapon, deliverance/abandon crit buffs).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





