Is it definite that WAR is losing Bloodbath? I know that it's not included in the list of Tank Role Skills, but couldn't that just mean it's now exclusive to WAR?
Is it definite that WAR is losing Bloodbath? I know that it's not included in the list of Tank Role Skills, but couldn't that just mean it's now exclusive to WAR?
This could easily just be the case and it's been renamed to something else. Along with any other skills that were "lost"/changed.
I have to agree here, WAR has been pretty OP for a good long time. Ever since they buffed the class back in 2.0 it's been increasingly more powerful, granted that buff was needed, given how awful the class was. Now it's gotten to the point where if it continued to grow, it would just continue to cause balance issues throughout every aspect of the game.Frankly WARs are in HW are rather unbalanced. They have little in the way of weaknesses and a lot of strengths over the other two tanks. One way or another, unless they aren't going to balance the tanks, either the other tanks are going to be pulled up to be on par or WAR is going to be brought down. Bloodbath isn't a real loss against the other tanks since both other tanks could get it anyway, though in a weakened form. The WAR cant be the best at almost everything.
Melee dps will be able slot blood bath now, as a drg its something that I did anyways but my pld is sad now.
Side note: if drk identity becomes the sustain tank then war has to be the dps tank I think most war would sometimes rather have rampart>bloodbath, it's just bloodbath feels cooler during a fight.
WAR niche is high DPS dude
Not really, at the highest level of play drk and war do similar dps, assuming your group optimizes for total raid dps instead of personal padding (or something stupid like fixed MT OT roles). In a9s drk usually does more than war thanks to their ogcd aoes. In a10s, a11s and a12s drk and war do really similar dps (by similar I mean something like 1-5% difference). The only fight where war clearly has better dps is faust z, since that fight lasts like 40-50s with a good group, so the dps spikes using berserk are more pronounced (even using the same group, the difference in personal dps between good crit roll and bad crit roll can be 10-20%).
In case anyone wondering, there aren't as many samples with pld, since they aren't preferable for speedkills, and some speed thresholds can't be surpassed without the perfect composition (killing refurbisher before faust without echo, for example) so it's hard to make a fair comparison. At similar kill speed usually pld does like 10% below war/drk.
Last edited by aleph_null; 05-27-2017 at 07:57 PM.
*3 IBs in a row
You could always do 2 (IB -> Infuriate -> IB).
Also WAR losing Bloodbath sucks, it had tons of synergy with our job and now that we've lost both that and Second Wind we have no sustain in Deliverance. That puts us on level ground with PLD/DRK in terms of self healing, but behind DRK in AOE tanking.
Last edited by SpookyGhost; 05-27-2017 at 08:26 PM.
I suspect they want to cut back on self healing. Currently, Warrior has an abundance of ways where it's own healing capabilities means the actual healer doesn't even need to touch them. A couple examples in A12S. After the first Punishing Heat and again during the add phase. If done properly, you'll need maybe a single regen. I doubt the devs like that we do that.
Simply WAR was OP. However we don't know the potency on fell cleave and if they added a new self healing move or more mitigation
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