So after reading through all the pages just some small cents from me since most have been already said (and I am kinda shocked at some posts): So why does Yoshida on one hand say that healers dont need to DPS and on the other hand they introduced DPS at the healer part of the newcomer hall? I mean this is at the beginning of the game and they already tell you in that "tutorial" that you should cast some damage spells if the other players dont need heals. These two sentences do kinda contradict each other. Also why create content where, if most of your other players know their job at least decently, the healer will stand around with a lot of downtime? Why are there barely any big heals necessary in most of the dungeons and yet they have so many DPS races? Why block mass pulls thanks to gating yet dont make the trash hit more harder at the same time? I mean if you are at least a decent healer with a decent group..you will have barely anything to do if there is no big pull.
I wont kick someone for not DPSing as a healer, the same how I will not kick a tank or DD for not using their job in a good way unless we will not be able to clear the dungeon or if that person is really rude but you will not get an commendation from me and I will have my negative thoughts about your playstyle (and if you stand around and/or dance..well I will stand around too if a AOE is targeting meYou will have more to do and I can DPS longer.)
I am just getting really annoyed at pure healers that are standing around, doing dances while I as a DD try to give my best and on top of that have to handle mechanics too because somehow the healer does not want to do it. I remember a run in Alwaysweep where I also had to take care of all of the totems alone. The healer was just standing around doing nothing..so please dont go around and say that your job as a healer is the most stressful one because often we DD also have to do the mechanics on top of dishing out the DPS.
I will not say that DPS healers are better skilled or something but at least in my experience those DD Healers can often react faster to some situations. Yes it did happen that someone died because the healer was healing in cleric (been there done that x)) but rarely was this a reason for wipe. At the same time I cant count the number of times that pure healers reacted too slow on sudden incoming damages. I can put some fault on the DD or tank if it was avoidable but I always facepalm at healers that cant keep people alive after unavoidable aoes..really we had a pure healer at the recent 60 dungeon..and if my paladin friend did not help with his heal and if I had not rezzed the dragoon as a summoner we would have wiped. Simply because the healer somehow was not able to heal us fast enough..with very good gear on every player...yet the next run we had a healer with barely minimum equipment. He wanted big pulls and nobody died in that run even though he was dpsing quite a lot.
Anyway I would also kinda look forward to but also fear if they would make dungeons where everyone has to be quite good at their major role. First I am afraid of all the bad DDs but also all the healers that simply cant keep a decently equipped group alive. At the same time more dungeons like the vault or having those as standard dungeons might mean that the skill level might get higher since people would need to finally be at least good in their jobs.
In the end I want dungeons where every role has to play at the fullest and if that means more healing for healers then thats fine by me. They are healers so I can understand wanting to heal and not DPS but as long as they keep the skill level of a dungeon where its right now..well healing often means lots of downtime and little healing while the others have to always do their best. And that simply not fair imo. I know that there are groups where you need to be on your toes constantly but dungeons should not be designed with the worst players in mind.
All that is just my opinion. As someone that sometimes heals too I am kinda looking forward not needing cleric stance anymore. Means more fluid DPS healing changes without the fear of healing in cleric stance. x)


You will have more to do and I can DPS longer.)
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