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  1. #1
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    So after reading through all the pages just some small cents from me since most have been already said (and I am kinda shocked at some posts): So why does Yoshida on one hand say that healers dont need to DPS and on the other hand they introduced DPS at the healer part of the newcomer hall? I mean this is at the beginning of the game and they already tell you in that "tutorial" that you should cast some damage spells if the other players dont need heals. These two sentences do kinda contradict each other. Also why create content where, if most of your other players know their job at least decently, the healer will stand around with a lot of downtime? Why are there barely any big heals necessary in most of the dungeons and yet they have so many DPS races? Why block mass pulls thanks to gating yet dont make the trash hit more harder at the same time? I mean if you are at least a decent healer with a decent group..you will have barely anything to do if there is no big pull.

    I wont kick someone for not DPSing as a healer, the same how I will not kick a tank or DD for not using their job in a good way unless we will not be able to clear the dungeon or if that person is really rude but you will not get an commendation from me and I will have my negative thoughts about your playstyle (and if you stand around and/or dance..well I will stand around too if a AOE is targeting me You will have more to do and I can DPS longer.)

    I am just getting really annoyed at pure healers that are standing around, doing dances while I as a DD try to give my best and on top of that have to handle mechanics too because somehow the healer does not want to do it. I remember a run in Alwaysweep where I also had to take care of all of the totems alone. The healer was just standing around doing nothing..so please dont go around and say that your job as a healer is the most stressful one because often we DD also have to do the mechanics on top of dishing out the DPS.

    I will not say that DPS healers are better skilled or something but at least in my experience those DD Healers can often react faster to some situations. Yes it did happen that someone died because the healer was healing in cleric (been there done that x)) but rarely was this a reason for wipe. At the same time I cant count the number of times that pure healers reacted too slow on sudden incoming damages. I can put some fault on the DD or tank if it was avoidable but I always facepalm at healers that cant keep people alive after unavoidable aoes..really we had a pure healer at the recent 60 dungeon..and if my paladin friend did not help with his heal and if I had not rezzed the dragoon as a summoner we would have wiped. Simply because the healer somehow was not able to heal us fast enough..with very good gear on every player...yet the next run we had a healer with barely minimum equipment. He wanted big pulls and nobody died in that run even though he was dpsing quite a lot.

    Anyway I would also kinda look forward to but also fear if they would make dungeons where everyone has to be quite good at their major role. First I am afraid of all the bad DDs but also all the healers that simply cant keep a decently equipped group alive. At the same time more dungeons like the vault or having those as standard dungeons might mean that the skill level might get higher since people would need to finally be at least good in their jobs.

    In the end I want dungeons where every role has to play at the fullest and if that means more healing for healers then thats fine by me. They are healers so I can understand wanting to heal and not DPS but as long as they keep the skill level of a dungeon where its right now..well healing often means lots of downtime and little healing while the others have to always do their best. And that simply not fair imo. I know that there are groups where you need to be on your toes constantly but dungeons should not be designed with the worst players in mind.

    All that is just my opinion. As someone that sometimes heals too I am kinda looking forward not needing cleric stance anymore. Means more fluid DPS healing changes without the fear of healing in cleric stance. x)
    (1)

  2. #2
    Player
    Fyce's Avatar
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    Fyce Alvey
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    Cerberus
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    Summoner Lv 100
    Quote Originally Posted by Alleo View Post
    So why does Yoshida on one hand say that healers dont need to DPS and on the other hand they introduced DPS at the healer part of the newcomer hall?
    He actually never said that. There was a question about how much Healers DPS was taken into account when balancing savage raid tiers. He said that the balance was made for healers doing 0 DPS... Which, was completly false considering how absurd DPS checks were in Alexander Gordias/Midas. This statement was made two years ago.

    But, somehow, people heard "Healers don't have to DPS, ever, in any content" and took it as a sacred text spoken by the god-of-all-things Yoshi-P.
    (12)
    Last edited by Fyce; 05-27-2017 at 06:27 AM.

  3. #3
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Fyce View Post
    He actually never said that. There was a question about how much Healers DPS was taken into account when balancing savage raid tiers. He said that the balance was made for healers doing 0 DPS... Which, was completly false considering how absurd DPS checks were in Alexander Gordias/Midas. This statement was made two years ago.

    But, somehow, people heard "Healers don't have to DPS, ever, in any content" and took it as a sacred text spoken by the god-of-all-things Yoshi-P.
    Yes the quote was misused, and they explained why they did it. They said they factor it as in 90% damage on dummies basically and depending how they are getting those numbers, may not even be possible for players to do. He also said Healers NEED to dps to meet the checks if people enter lower then the ilevel they calculated. So I do not get where people get the idea "yoshi-p said healers do not have to dps if they do not want to" If I am queued as tank does that mean I can play as a dps because I do not have to do something do not want to do? I do not understand how people can twist something so much.
    (6)

  4. #4
    Player
    Belhi's Avatar
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    J'talhdi Belhi
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    Bismarck
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    Conjurer Lv 90
    Quote Originally Posted by Fyce View Post
    He actually never said that. There was a question about how much Healers DPS was taken into account when balancing savage raid tiers. He said that the balance was made for healers doing 0 DPS... Which, was completly false considering how absurd DPS checks were in Alexander Gordias/Midas. This statement was made two years ago.

    But, somehow, people heard "Healers don't have to DPS, ever, in any content" and took it as a sacred text spoken by the god-of-all-things Yoshi-P.
    I believe they are refering to Yoshi P's comments at EU Fanfest when this question came up at the Q&A:

    Q: With the upcoming changes to cross class skills and the removal and retooling of actions, what will happen to healer DPS? Will we still have the same capacity to deal damage or are those days coming to an end?
    A: I hate cleric’s stance! If we take it away though I think people will get mad, so it’ll stay. But I want to reiterate too, you guys are supposed to be healers. So you still need to focus on healing, and then if you want to help your party with DPS you can. Don’t get so wrapped up in DPS that everyone in your party is dead. Please be careful.


    Quote Originally Posted by Ama_Hamada View Post
    Yes the quote was misused, and they explained why they did it. They said they factor it as in 90% damage on dummies basically and depending how they are getting those numbers, may not even be possible for players to do. He also said Healers NEED to dps to meet the checks if people enter lower then the ilevel they calculated. So I do not get where people get the idea "yoshi-p said healers do not have to dps if they do not want to" If I am queued as tank does that mean I can play as a dps because I do not have to do something do not want to do? I do not understand how people can twist something so much.
    Tanks have very clear and developed tank mechanics including enmity management, positioning and maundering targets and damage mitigation which is factor that features in most of their encounter time. They also have solid rotations and actual dps mechanics. Healers have underwhelming Healing mechanics which usually are solved by spaming overpowered spells at the right time which means a great deal of downtime where they don't have anything to heal and simplified dps rotations with cleric stance being the only real mechanic. Now they have removed that mechanic.

    I don't have a specific problem with dpsing. I do as a healer pretty much all the time anyway. Healing is under developed in this game. However I think it is a perfectly valid excuse to take issue with the fact there is so much opportunity to dps as it shows the healing gameplay is lacking and I think its fine to take issue with healers finding themselves in a situation where they have to dps to keep active in a fight but are given a tacked on dps system to do it with. They literally just removed the one interesting mechanic dpsing as a healer had.

    People obsess over wether healers should dps or not instead of asking the questions of if healer gameplay is actually being properly supported with encounter mechanics and if healers are expected to dps, why hasn't dps been incorporated into their class as a core feature tied to the Job mechanics rather than a thing tacked onto the side?
    (3)

  5. #5
    Player
    dlgc's Avatar
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    May 2016
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    Keiner Aeolux
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Belhi View Post
    Ultimate snipping jutsu
    Personally I don't find the dd skills used by healers being "tacked on". However for the sake of argument, can you give detailed, plausible, and workable examples of ways you would rework healers, so all their skills feel "whole"?

    Furthermore, even if we buy your premise of the healers' dd skills feel "tacked on", it is still far from being a valid reason for some "healers" to stubbornly refuse to contribute to the party's overall damage output whatsoever.

    Cheers,
    D.
    (1)

  6. #6
    Player
    Belhi's Avatar
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    J'talhdi Belhi
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    Bismarck
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    Quote Originally Posted by dlgc View Post
    Personally I don't find the dd skills used by healers being "tacked on". However for the sake of argument, can you give detailed, plausible, and workable examples of ways you would rework healers, so all their skills feel "whole"?

    Furthermore, even if we buy your premise of the healers' dd skills feel "tacked on", it is still far from being a valid reason for some "healers" to stubbornly refuse to contribute to the party's overall damage output whatsoever.

    Cheers,
    D.
    There are two issues and frankly at their core is the question of what healers are supposed to be in FF14. For example, are healers supposed to be true healers in the MMO sense with their focus on Healer gameplay ie. countering the onslaught of damage given by the boss? Or are they supposed to be more along the lines of healing support dps, were they provide group support and sustaining while dealing out as much damage as possible. The design seems to indicate that the devs are shooting for the first option but the mechanics and balance of the game push the reality more towards the second option.

    With the first option, healers exist as a distinctly different gameplay to dpsing. Their dpsing is a very minor feature of the Job and often not used in group content. Downtimes between healing is a lot shorter and healers have less long duration automated healing they can depend on. Simply put, the fight mechanics and group damage are often too low or too bursty in fights and healing spells are way too overpowered in FF14. I haven't played another MMO were I require so little direct casting to actually heal. You can with almost trivial ease heal a group from almost dead to max health in only a couple of GCDs in this game. At its core, that is why the healing mechanics in this game fall short. The issue is the healing Jobs are designed for this type of gameplay.

    With the second option, Healing is a monitored thing and dpsing mechanics and heal mechanics interact. Prior to Stormblood, Cleric stance creates a risk/reward situation which means healers have to be attentive when it comes to when damage is coming and be able to plan and adapt quickly if things went wrong. It wasn't great but it was something. The removal of Cleric stance removes this sole mechanic and replaces it with nothing. Healing dps is, for pretty much all the healing classes, maintaining a couple of dots and spamming one button. That's it. There is no mechanical interaction between your dps and heals. If they wanted to go for the second option they could make it that using particular dps spells makes certain healing spells cast faster or for less mana or for more healing. They could have spells that apply a leech effect to the target which allows allies attacking it to get hp back each time they use an ability on the boss. They could create actual rotation where you play of say the differences with water and earth elements in WHM. There are a myriad of possibilities. However all we have is a couple of dps dots and a single button spam with literally no interaction with the rest of the Job's abilities. Certainly none with their support/healing. DPS isn't part of the core design of the Job and more an addition so they aren't completely rekt when having to solo something. So, tacked on.

    AST is the only one to escape this partially and that is due to the fact their cards create an additional mechanic to the Job. Its very RNG based and that turns people off but it does add an extra layer. For Jobs like WHM and to a lesser extent SCH, there is no real secondary support gameplay. Its just 'how can I minimise my healing time so I can spam my crappy dps rotation'.
    (4)
    Last edited by Belhi; 05-27-2017 at 10:08 AM.

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
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    Sylvana Tenebri
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    Malboro
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    Marauder Lv 79
    Quote Originally Posted by Belhi View Post
    Snip.
    This really is why playing healer really does suck in this game. At least IMHO.
    (2)

  8. #8
    Player
    Fyce's Avatar
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    Fyce Alvey
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    Cerberus
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    Summoner Lv 100
    Quote Originally Posted by Belhi View Post
    I believe they are refering to Yoshi P's comments at EU Fanfest when this question came up at the Q&A:

    Q: With the upcoming changes to cross class skills and the removal and retooling of actions, what will happen to healer DPS? Will we still have the same capacity to deal damage or are those days coming to an end?
    A: I hate cleric’s stance! If we take it away though I think people will get mad, so it’ll stay. But I want to reiterate too, you guys are supposed to be healers. So you still need to focus on healing, and then if you want to help your party with DPS you can. Don’t get so wrapped up in DPS that everyone in your party is dead. Please be careful.
    That might also be part of it, but the question was asked by healers who actually DPS... So if someone were to take that as "hey, you're a healer, so don't DPS", they'd have to be complete idiots.

    Yoshi said that middle-ground answer for people not to think that he's saying that healers should DPS like crazy. The punishment for failing as a healer is often a wipe, so he had to be 'gentle'.

    Also, that answer told that "I hate Cleric Stance... but Cleric stance will stay". One might argue that it's technically correct, but the fact is that Cleric stance as we know it is gone.
    So if that doesn't make people take what Yoshi-P has to say about healers with a grain of salt, the I don't know what they need.
    (1)
    Last edited by Fyce; 05-27-2017 at 09:40 AM.

  9. #9
    Player
    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Astrologian Lv 90
    Quote Originally Posted by Belhi View Post
    I don't have a specific problem with dpsing. I do as a healer pretty much all the time anyway. Healing is under developed in this game. However I think it is a perfectly valid excuse to take issue with the fact there is so much opportunity to dps as it shows the healing gameplay is lacking and I think its fine to take issue with healers finding themselves in a situation where they have to dps to keep active in a fight but are given a tacked on dps system to do it with. They literally just removed the one interesting mechanic dpsing as a healer had.
    I disagree that Cleric Stance was in any way interesting. It was a laggy toggle button with a boring effect and deciding to use it was just a question of, "Do I want to dps now?"

    God what I wouldn't do for a healer whose spells aren't just "single target", "stronger single target", "aoe", though... for the healing jobs to be fully distinct from one another in style and flavor and healing spells. I know I mention WildStar a lot, but as a comparison, this is a general description of some of the main healing abilities for the three classes that can heal:

    Esper: Healing revolves around generating Psi Points and spending them for "big" healing spells. Bread and butter is Soothe, a charge-up spell (press and hold to charge, can charge up to 3 levels for varying healing intensity/focus cost) that heals anyone in its long-line telegraph (can be modified to add a HoT to the targets hit). Reverie is the main spender, which is a basic AoE heal, but its potency and cost changes depending on how many Psi Points it uses (can be modified to place a beacon on players hit that increases healing taken). Warden is a ground-based aoe HoT centered around the first person it hits (can be modified to grant defense to players healed). There's also a spender that is an aoe HoT centered around you (follows you) that lasts 6 seconds. There's a single target HoT builder. There's an attack that places a healing circle around the monster it hits, plus anyone who hits the monster with it gains an attack and support buff. There's a seed-like builder that is a delayed heal on one person... and some others and many utility abilities.

    Spellslinger: Telegraphs are fairly narrow for the most part, as opposed to the Esper's circular AoEs. Their main mechanic is Spell Surge, which is a toggleable status that regenerates over time and is spent by spells cast when Spell Surge is on. Casting a spell with Spell Surge on can change its focus cost, cooldown, or even how the spell functions. They have an AoE shield, and a charged conal heal (3 tiers of charge) whose cooldown changes depending on the level of charge it was when you used it. There's also an AoE buff that triggers healing when the person takes damage for 12 seconds. Runic Healing is a channeled, focused HoT. I know there are several other abilities, but I'm not as familiar with slinger healing as esper healing.

    Medic: They're short-range healers unique in that they can heal player health as well as player shields (a special mechanic in WildStar that is essentially a second layer of HP but comes from a piece of gear called an Energy Shield). The way they're balanced now, it's very important to manage your Actuators to stay under a certain number so that your main heal costs very little/no focus. They've got some fun abilities like Fusion Probe that launches forward and heals people it hits, plus explodes after a bit and heals folk in range. Shield Surge restores shield instead of HP, which is especially powerful for tank healing. Barrier is a long CD ability that restores Shield to 100% and sets Shield Mitigation at 100% for you and 3 other people. A few abilities become available if you land a multi-hit (based on a stat called Multi-hit which essentially has a chance to duplicate your heals/attacks). Dual Shock does both damage and heals, but if you modify it you can convert some of the damage done to healing. Flash is a short-range AoE heal whose cooldown is reduced when you cast Emission (a basic channel that builds Actuators).

    Anyway, I'll stop there cause it's getting a bit long. Doesn't cover all of the spells, nor any of the utility that the different healers also bring. But the main point is that, while there are a few similarities here and there, each class is highly distinct from one another. Their spells also have a lot more that goes into using them besides just Cure, Cure II, Medica (and the equivalents for AST and SCH). SE really designed themselves into a corner with healing by simplifying things so much that any other spell they design will have players think, "Well, I wouldn't I just use Cure/Cure II/Medica?"
    (0)

  10. #10
    Player
    Felis's Avatar
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Alleo View Post
    So after reading through all the pages just some small cents from me since most have been already said (and I am kinda shocked at some posts): So why does Yoshida on one hand say that healers dont need to DPS and on the other hand they introduced DPS at the healer part of the newcomer hall? I mean this is at the beginning of the game and they already tell you in that "tutorial" that you should cast some damage spells if the other players dont need heals.
    "You can", not "you should". And only if you don't have anything else to do at that time (not only healing, but also buffing, pet management or playing with cards).
    Neverless healer damage only count as a extra bonus, because the contents are balanced around healers not doing damage.
    (0)
    Last edited by Felis; 05-27-2017 at 08:14 PM.

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