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  1. #151
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zojha View Post
    How do you know they will?
    I have no freaking clue! But the game steadily improved over time, patch after patch. And I'm expecting it to keep improving.
    They obviously invested a lot of time and thought in this new system. Being worried is a thing, calling it broken before launch is another.
    For fuck sake, we don't even know what everyjob can do. We just know dragoons...

    I'm actually expecting that the team working on PVP has thought about these things and balanced this stuff a little better than what you proposed with your 2000 hots and 5000 heal. You're not concerned about 3-4% unbalanced gameplay here...

    The number you've guess are so gruesome that they don't even make sens. I actually took the time to look at what the DRG can do and made some guess according to that and what would make sens. A healer able to overheal a dps with 1 single hot only isn't a balance scenario and doesn't make any sens. Nor does the ability to spam 5000hp skill. Does it make sens for a healer, with all his tools, to be able to overheal a single dps? I believe yes, 2 dps, perhaps if they're not unleashing everything at the same time. Does it make sens for a healer to be able to whistand 4-5 dps? well... maybe not.

    Concerning the CC in PvP I share some of your concern too, but again, I won't make any doomday claim until the game is released.
    Maybe they tried giving 1 stun to dps and realised it did more harm than good, which is why only tank (with probably lower dps than melee) will be the stunning player.
    You sound like all the WHM on the healing forum, they're all about to commit seppuku.
    I'm not saying it will be fantastic and super balance on day one, happy butterfly and rainbow unicorn stuff.

    But I believe the core change they did will improve the state of PvP by allowing more players to dive in it.
    PvP is currently overwhelming, and if your reply is "but they dont take the time to learn it", well possibly, but if the vast majority of player don't wanna take the time to learn it because "it's overwhelming". Then perhaps they should do something to adresse the issue, and this is what they did.

    And btw, to everyone valuing pvp in FF14, when it get released, you guys should make constructive feedback on what to improve, why it doesn't work and what could be done (realistically)to adress the issue.
    Because if there's something people are good at on forum, it's to complain everything is broken without even saying what is (which obviously is immensly helpful to the dev). The devs do read our feedback, the removal of the casting time on bard and mach are a proof. When you hear Yoshida speaking, you can see that he's aware of many of the current issue.
    (10)
    Last edited by Sylvain; 05-26-2017 at 06:38 PM.

  2. #152
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    To each their own in terms of what they think of the changes... but I'm excited for this.

    I was never one who thought more buttons = more skills. In fact more buttons annoyed me despite being proficient with them.

    I'm a huge dota head admittedly, so the few buttons attract me even more. Completely different game I know but I'm in love with what I see.

    Always enjoyed PvP. Going to enjoy it more. Just wish they'd bring chat back
    (4)

  3. #153
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Keramory View Post
    Just wish they'd bring chat back
    This is it.
    (1)

  4. #154
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Khalithar View Post
    Hopefully to counter the "nobody dies - ever" scenario, they'll either give healing in PVP a severe nerf and/or just limit teams to a single healer only.
    But they did give some form of CC to all jobs so maybe this was their way to compensate healing in SB? cant really say anything for sure untill we see the numbers. PLD lost hes chain stunning tho and WAR might not be that OP anymore ;___;
    (0)

  5. #155
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Synestra View Post
    PLD lost hes chain stunning tho
    Source, or just making stuff up?
    (0)

  6. #156
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BloodRubyXII View Post
    asd.
    Indeed and it was just example. I tried que with tank, healer and dps and que times are pretty dead. Mainly i wanna que with my summoner because it have been my main class that i have played since 2.0, but those ques take usually something between 20 - 40minutes. Because feast have been active in the first weeks, that not mean it is popular at all. I really like feast lot more than frontline, but these que times make me wonder why I even play this game. Pvp is like last reason play this game if it is like this. We need huge improvements for pvp make it more active. This can not stay like this.
    (0)

  7. #157
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sylvain View Post
    I'm actually expecting that the team working on PVP has thought about these things and balanced this stuff a little better than what you proposed with your 1000-1500 hots and 5000 heal. You're not concerned about 3-4% unbalanced gameplay here...
    Turns out I wasn't even far off...

    http://na.finalfantasyxiv.com/pr/blog/002069.html

    Cost sounds hefty, but if I recall correctly, so did the TP costs of DPS skills.

    Yep, still concerned. Open questions include the amount of manareg and potencies/TP costs of other skills. So far, it bodes ill.
    (0)

  8. #158
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    It takes a little bit more than a second to cast to restore 5k HP, and to do 5k damage with new dps skills when bursting you need around 5 seconds or more. Nothing will die. It'll be long, dull, uneventfull fights with multiple culling times.
    (0)

  9. #159
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Not so much a mechanical matter, but the new PvP gear looks pretty nice.

    (0)

  10. #160
    Player
    SabinStryfe's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Sabin Stryfe
    World
    Midgardsormr
    Main Class
    Rogue Lv 62
    So all the competitive aspects of higher end pvp has now been handicapped because people didn't want to take the time and effort to practice and improve so they can roll with the big boys? Oh well i suppose all good things have to come to an end sometime.
    (0)

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