Yea but we have accrued that much over years. If they did this, they'd probably want to release all at the same time so it'd be fair. Even a barebones release would require a lot of lore writing and then implementation.
Don't get me wrong, I'm all for this idea. And I'm assuming Derio means that's asking a lot of the Devs, rather than the players (in terms of grind). I could be wrong.
Honestly I'm just happy we have class quests which have been gotten rid of in other games to reduce content only experienced by a few(at a time). It might be more effective in this game where rolling multiple classes is the norm, but the question remains - what are we sacrificing for this content? Would it it be better spent on content that everyone can enjoy rather than split into 15 parts where most see only a fraction of that available content? I don't think you can blame most for not having all jobs leveled?
I hate this argument most of the time because I usually think emphasizing Job identity and lore is really important. But this game is made to have a lot of individual Jobs(especially since there's no sub-classing) and only more added on as we go forward. A system like this shouldn't be a one expansion thing, but if it's not then it will become very bloated.
So I'm not against the idea but it'd have to have that future consideration in thought. Not to mention, the sacrifice of development effort and writing on more universal content. If they could find that balance whole not creating an empty system, that would be wonderful. Doubtful though, since this game doesn't have anything without a lot of lore thrown in so the writing alone would be a huge undertaking.
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