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  1. #1
    Player
    Mudcat's Avatar
    Join Date
    Mar 2012
    Posts
    41
    Character
    Grael Holister
    World
    Jenova
    Main Class
    Ninja Lv 60

    Suggestion: Job Specific Gear

    I'm not sure if this is the place to post suggestions, but I couldn't figure where else to do so. If it's the wrong area could one of the mods put it where it belongs please? Thank you.

    My suggestion for the developers is to implement a system similar to the Beastmen Quest system, except that it would be for job specific quests. You do a set number of daily quests for the quest givers, you earn rank and Gil, and you rank up. Eventually you can buy job specific gear (good only for glamour), mounts, minions, et cetera.
    (8)

  2. #2
    Player
    Mudcat's Avatar
    Join Date
    Mar 2012
    Posts
    41
    Character
    Grael Holister
    World
    Jenova
    Main Class
    Ninja Lv 60
    Herp derp, thread title should read as Job Specific Quests.
    (3)

  3. #3
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I kind of which our class/job guild halls actually served some sort of meaningful function such as being a source for daily quests.
    (12)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    For 15 jobs thats a bit excessive dont you think
    (2)

  5. #5
    Player
    Mudcat's Avatar
    Join Date
    Mar 2012
    Posts
    41
    Character
    Grael Holister
    World
    Jenova
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Derio View Post
    For 15 jobs thats a bit excessive dont you think
    Considering the amount of grinding that occurs in your typical Final Fantasy game? No, not really.
    (3)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,846
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    For 15 jobs thats a bit excessive dont you think
    It can be if done just for the purpose of giving balanced access to each in some particular, structured manner, but this kind of thing can also be done more loosely, spread throughout the plotline, with different alignments and so forth. Marauders might bring pirate quests, complete with boarding, isle-hopping, infiltrations, or whatever else, but who's to say that another job couldn't get involved in their daily shenanigans? Aim the fights somewhat and any reputation gains or gear primarily at the class or job around which the quests are themed, but there's no need to hold back just to maintain that system. Strike up a fun relationship with Carvallain or w/e his name is before SB, do some stylish dragon hunting, act as a blackguard/bodyguard, and win some brawls. Use the quests and activities to further the world, rather than detracting from it, and they should be plenty worthwhile.

    Heck, you could tie in ladders and score-boards of sorts to each of the class halls, regardless of whether one has to use the intended class on in the challenge designed around it. Tie in some teasing by which NPCs could seem to acknowledge that you're not the only player character in the game and so forth, and you could really liven those areas up.

    Not that expanding on them would hurt either, nor would seeing their key NPCs abroad... or those NPCs actually being interesting.
    (1)
    Last edited by Shurrikhan; 05-26-2017 at 11:46 AM.

  7. #7
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mudcat View Post
    Considering the amount of grinding that occurs in your typical Final Fantasy game? No, not really.
    yeah, we're getting close to about that number of tribes with SB, so why not? It's basically specialized levequests.
    (0)
    Last edited by savageink; 05-26-2017 at 11:49 AM.

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by savageink View Post
    yeah, we're getting close to about that number of tribes with SB, so why not? It's basically specialized levequests.
    Yea but we have accrued that much over years. If they did this, they'd probably want to release all at the same time so it'd be fair. Even a barebones release would require a lot of lore writing and then implementation.

    Don't get me wrong, I'm all for this idea. And I'm assuming Derio means that's asking a lot of the Devs, rather than the players (in terms of grind). I could be wrong.

    Honestly I'm just happy we have class quests which have been gotten rid of in other games to reduce content only experienced by a few(at a time). It might be more effective in this game where rolling multiple classes is the norm, but the question remains - what are we sacrificing for this content? Would it it be better spent on content that everyone can enjoy rather than split into 15 parts where most see only a fraction of that available content? I don't think you can blame most for not having all jobs leveled?

    I hate this argument most of the time because I usually think emphasizing Job identity and lore is really important. But this game is made to have a lot of individual Jobs(especially since there's no sub-classing) and only more added on as we go forward. A system like this shouldn't be a one expansion thing, but if it's not then it will become very bloated.

    So I'm not against the idea but it'd have to have that future consideration in thought. Not to mention, the sacrifice of development effort and writing on more universal content. If they could find that balance whole not creating an empty system, that would be wonderful. Doubtful though, since this game doesn't have anything without a lot of lore thrown in so the writing alone would be a huge undertaking.
    (2)

  9. #9
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,226
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    It would be a great way to teach people what specific actions do in their given job, or rotations.

    I think job specific dailies could be a hoot.
    (1)

  10. #10
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    One thing that could be nice about something like this, is that the older job teachers are in currently underutilized map areas. Placing more upper level content in lower level maps keeps the whole world experience from going away and being replaced by everyone clustering in whatever the current expansion's hub is.
    (0)

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