No, that's not it at all. Please let me clarify a few things:

First, this thread is about the Feast. The matter you quoted me on is in regards to Frontlines.

There is absolutely zero issue with expectation of healers to both heal and DPS in PvP. You're a healer. You heal. PvP currently is all about high burst damage, so there's really little time for a healer to try to DPS, AND Cleric Stance isn't even usable in PvP. Hasn't been for a very long time either.

Ice, as I said before is 50% magic resistant. When you consider that healer damage would be lower than caster damage even if it weren't so resistant, it really is a waste of MP to have a healer trying to DPS ice. On top of that, if you have a near dead teammate in front of you and you're trying to attack ice, that's a huge problem in and of itself.

Kicking someone from a match is easy. But what do they learn that way? All that does is encourage the already negative stigmas about PvP. "I got kicked for no reason! I was even helping the team DPS and they kicked me anyways!" . . .Except the reason is that player wasn't doing what they should do, and perhaps didn't know any better besides. Kicking them doesn't fix that. Not only that, but I've been in a situation, recently too, where someone didn't listen/respond to calls on our team, and just as we started thinking they were a bot, they did respond, but in a nasty way. So we booted him. Same guy makes a reddit thread shortly after telling a one sided story about "How it's so unfair premades can just kick you and make you waste your time". . . Except we kicked him because he didn't pay attention, didn't listen to calls, mouthed off to us for no reason, and made things tougher for the team. Upon seeing it, we quickly figured out it was the same guy, and told our side of things. We had screenshots of his rude retorts to back us up too, but IF we didn't, it'd have been just another case of "PvP toxicity" but a one-sided falsehood in this case.

Again, kicking someone for doing it wrong is easy. But they don't learn that way. They learn either by actively seeking out the information - which is largely available IF you look for it - and from other players. Restricting the players' abilities to teach each other on the fly only allows for people to go actively seeking the information themselves, and if more players were willing to do so, we'd all have a better experience.