Quote Originally Posted by javid View Post
Ahhh, I will agree with you on some ppl like the idea of a RISK REWARD of being trapped. HOwever its not personal skill; its party skill that is being displayed. YOu can pick when you want to activate the skill; but you can't pick when the party will or will not mess up during any particular activation. Moving forward skill healers will STILL be picking which gcds will be designated for healing and which will not; no changes there. ("can I skip this next cure? will the regen last long enough?" all these are still the same question we have now and will have moving forward)
There are absolutely places where personal skill applies. The has a fair share of unavoidable burst damage often packed in closely to periods of relative low healing, knowing these timings is skill. Similarly there are times damage is happening but at relatively constant rate not enough to demand-heal spam, aiming for the minimal amount of heal-time to deal with these is personal skill.Even what you call "party skill" is something it can take personal skill to judge and react to. "How often are these people taking avoidable damage", "How much can this person deal with using personal tools" these are questions a good healer knows how to ask themselves and answer with accuracy. You know only have to resolve them in 1 GCD, which is very generous in contrast to the current system.

I don't see the space for an argument that the current/old cleric stance simply boils down to how much avoidable damage your party takes. That's simply one piece of a larger and more complex puzzle. The simple fact is the new clerics space gives fewer places to make mistakes, and the reduces severity of those mistakes when you make them.