Wasn't part of the rework's intent to raise the skill floor..?
Swapping to the '1 button wonder combo' would effectivly raise the floor and not really do much to the ceiling.
Just posting to show my support to this. Make it optional so the pseudo-elite players won't have any reason to *****. It's not about making the game easier; it's to make it handier.
I swear, looking at some of these naysayers, I'd think they used to pollute World of Warcraft forums before they came here. Exact same attitude and post quality.



As a Dragoon, I completely agree. Hell, at the beginning of HW I've macroed WT and F&C to the same button and made a exclusive hotbar to give me a visual cue of which one was activated.To me, Monk and Dragoon both are the only perfect candidates.Monk has the same number of options at every level, making it perfectly fit 3 slots.Given that Wheeling Thrust and Fang & Claw are identical save in their positions, they too could, and should, be part of the same single-slot combo line.
Dragoon has no branches, making each combo one slot and one slot only.
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Have no problem with this at all.


Why do many people say players have less skill if they want to press less buttons?
I'm using a Razer Naga MMO mouse with 12 side buttons which have buttons assigned to them, I have no issues with the many amount of buttons by using this and keyboard modifiers.
Say I have Fast blade on my first 3 buttons, I press any of those 3 buttons and then 1&2 would become savage blade and the 3th would become riot blade, then I press 1 or 2 and then 1 would change into Halone and 2 would change into Authority (3th would change back into fast blade as goring can't be used after savage), etc. (this won't reduce the amount of buttons but it would be helpfull as a PLD after I saw how the DRG had the ability changed in the hotbar), Dragoons can really benefit from this.
I just fail to see why I'm a bad player when I prefer to have less button's to mash then 46.
And this would help a lot of people who have certain disabilities in fingers or something.
Last edited by Fhaerron; 05-24-2017 at 07:46 PM.


The problem comes from what if I want to just Hard Slash -> Syphon Strike, to try and gain MP back as quickly as possible (apparently this is something that should be considered to allow more DA-AD)? How would that be resolved. Sometimes there are reasons for not doing the full combo each time due to the added effects of each move (such as gain back MP, or in the case of PLD, it goes normal attack -> MP -> DoT. What if I want to focus on getting MP back to do more Flash?)Some people here are oversimplifying this, also, is not that hard to understand. Let's use DK as an example:
1) Hard Slash-> Spinning Slash-> Power Slash = Key 1
2) Syphon Strike-> Delirium = Key 2
3) Souleater = Key 3
Do I want to do power slash combo? = Key 1 three times
Delirium Combo? = 1-2-2
Souletear combo? = 1-2-3
Done it myself. Even have it say something in /echo to let me know the abilities have changed (bit redundant but whatever)
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

Honestly it would be really great to be able to have a single button for combos, even ones with different enders would be easy. Imagine you can customize them so my 1-1-1 is 1 combo 2-2-2 is another. Personally this sounds like a nice QoL improvement to me. I just came back to the game after an extended break and I'm having a real difficult time relearning any of my old jobs, so much so I started a new character to get back into the swing of it.


For that what you need to do is:
1->2->1->2 (When you press key 2, key 1 go back to Hard Slash since Spinning Slash is no longer part of any current combo).
Anyway, the system I described is not something I create from the top of my head, is already used by games like Aion (the king of skill bloat with those 1h CD skills), Blade and Soul or TERA.



Not to question to much of the discussion of fixing the system to current game play rotations. If they were consolidated the overlapping ones could just add new skills and make them two separate combos. With space and amount of buttons creating new combos built around parts of old system allow them to add more skills with ZERO hot bar bloat. Which allows for more options. I use 24 keys on bard non stop in pvp. I use 6 situational. Some skills I don't even have on the bar. That feels like a lot of bloat. Bard doesn't even have all the other combos that some jobs have to manage.



I am against this idea. I'm from wow and like others I had experience "consolidation". It is one thing to consolidate a FEW buttons, but not at the cost of the jobs identity. Wow is so brain dead now that players are seriously unhappy with the gutting of their classes for the sake of "it's easier now". If you want fewer buttons than make a Macro, that is what they are for.
Last edited by Reaperking386; 05-24-2017 at 09:46 PM.



We are only on the SECOND expansion. We are already getting consolidation. Will have to wait a little bit to see whats gone. If memory is right we are getting 10 more levels and will have the same amount of skills we do now. Unless we are getting zero new skills, we have consolidation. Moving combos to one button means you keep skills don't lose them.I am against this idea. I'm from wow and like others I had experience "consolidation". It is one thing to consolidate a FEW buttons, but not at the cost of the jobs identity. Wow is so brain dead now that players are seriously unhappy with the gutting of their classes for the sake of "it's easier now".
Contrary to what at least a portion of this forum thinks. 36 is not the sweet spot for the amount of skills a player has to keep track of. 24 might be pushing it. The game needs to be balanced around the amount of movement you are expected to do during fights plus skills keep track of and maintain a min dps. While some people are quick to say that bad dps don't care. Other factors come into play.
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