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  1. #1
    Player
    Sherufanir's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    39
    Character
    Iris Valkyrie
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I'm sure this game mode will be fun in it's own way. I'm open to it, but I am disappointed that with all the new abilities introduced, I may not be able to try any of them in PvP.

    Quote Originally Posted by Chiramu View Post
    These reactions from the changes is so LUL-worthy XD. Good PVP games don't require you to have 30 abilities to PVP, League of Legends is based on Defense of the Ancients mod for Warcraft 3 and you have 4 abilities, look at the PVP and fanbase for LOL.
    League has a lot more depth to it than just that. There's 5 heroes all trying to coordinate theirs together, they have text chat to help that, there's lanes, jungle, towers, creeps, several buffs, ganking, ward placement, etc. It's depth comes from map control more than anything. In Feast we have coins, stacks, lb, and boxes and no way to effectively communicate. In fact yoshi p told us to coordinate pvp abilities, but there's no chat to do so. So if I recognize someone who likes to burst melee or whatever right off the bat, i cant tell my melee, hey watch out for that try and take attune or something.

    MMO PvP is its own very unique beast. With expansions come new abilities and new ways to play your class. This may keep things stagnate is my main concern. The way we play in PvE may change but PvP may become stale with only new jobs to shake it up. As well quick chat is nice as an additional method for quick communication without need for macros, but is VERY far from being an effective way to coordinate and communicate with your team and will hinder the ability to play around with your team comp versus theirs like you can in games like League of Legends or World of Warcraft.

    My biggest concern is we won't see big changes to abilities or rotations or anything much. I wish they would've gone more in-depth. I'm okay with going back to basics and seeing what works and what doesn't, and building off of there, slowly introducing more abilities, or more options overall to customize the job more than it seems you will be able to. Again it looks fun but it's not what I or many expected, we will have to play it to see how it feels, but from an outsider look, it feels very basic. Will the jobs be unique enough with so few options to feel like they bring much or even matter? Will the tp cost on special abilities be a fun resource management? Will the game mode feel a lot more enjoyable to play? Anyways point was we can't know how it will work out, but comparing it to LoL is apples to oranges. League is not only about the heroes but the map itself. World of Warcraft is about what your kit offers to counter and play against the enemy's kit. Will our kits be enough to matter is my main concern.
    (3)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sherufanir View Post
    League has a lot more depth to it than just that. There's 5 heroes all trying to coordinate theirs together, they have text chat to help that, there's lanes, jungle, towers, creeps, several buffs, ganking, ward placement, etc.
    Not to mention quite different hero roles and functions - There were times in league where "burst" strategies weren't even viable. Then times where they were meta. They also got skillshots of all kinds, so the ability usage is a lot different.

    If we were to merge MOBA gameplay with MMO gameplay, we'd end up getting something like SMITE.
    (0)