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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,509
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by abbas View Post
    can only kill with limit break!.. oh wait.. melee won't have stun to do accurate lb anymore..
    You do know with the new system they can easily adjust damage and healing. Not to mention we don't know what actual skills healers have. They said games are faster. I expect that healers are seriously clipped from what they are now. Controlled gear, controlled skills, and controlled pvp abilities. Will this be fun is unknown. But I wouldn't be surprised if you almost never see culling time. Or that it is balanced that it is impossible to keep one person up when focused with one culling.
    (0)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Moonlite View Post
    I expect that healers are seriously clipped from what they are now.
    I doubt that. I very much doubt that in fact - Not only are healers the least affected by skill pruning, SE also received a lot of feedback of healing being "too hard" in PvP. Moreover, CC seems to be less prevalent with stormblood. I wouldn't be surprised if kills against competent healers end up completely impossible unless coordinating two LBs with the tanks CC.

    It's the same dev team that asks us to pull carefully in Xelphatol because the dungeon is dangerous. The same dev team that did not foresee Holy being used to AoE in dungeons. The same dev team that did not foresee nor understand the DPS meta resulting from their tank/healer tuning. The same dev team that just yesterday admitted on Stream that they did not take party DPS contribution into account so far when balancing jobs. How much faith can you have?

    I wholly expect them to screw it up big time.
    (4)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by itsoni View Post
    Looking at the DRG example they used in the live letter, I can tell you 100% it's impossible for it to even come close to solo-ing a half decent healer now..
    And how do you know?
    Have you seen the healer tool kit and potency? You sound like all the WHM screaming they can just delete their job even though we have no clue what the WHM can do.
    If you compare the 4.0 dragoon to 3.0 healer, yes you,re surely right.
    But since 4.0 dragoon has almost all his skill potency reworked with some of them having new effects, like Piercing talon doing up to 4x damage against low hp target.
    How can you be 100% sure that healer didn't receive some sever nerf?
    Did you get to play? Do you have healers' potency and skill list?

    Also, just by looking at the dragoon
    SpineShatter Dive : 500 +50%
    Nastrond : 3000
    Piercing talon : 500 up to 2000
    Wheeling Trust combo : last skill 1250 + 10% dmg for 18sec
    Jump: 400 + 50% (that you can do every 4sec)


    So, since Jump, Nastrond and Spineshatter are out of gcd, we can globally within that 2.5time frame of finishing the Wheeling trust combo do:
    750 + 3000 + 1250 + 600 = 5600
    if you add that 10% bonus from your combo that you should have had up while doing that, we get to 6160. (you can add 10% more litanny and 3% more from passive if you want)

    And that's not considering the DoT or any damage previously dealt through your combo. We're just considering "unleashing all out of gcd skill + last combo"
    So without any skill having more than 10sec cd, we can realistically burst 6500 within 2.5 which represents 50% of the melee dps health.
    From memory I recall the healer in the party having 12500hp like the Dragoon
    Assuming that Piercing talon scale lineary, we can then also deal at least another 1000 dmg. for a grand total of 7500
    And if we fail to kill the target, we can actually redo the same thing 10-15sec later.

    I don't know... unless healer will have 2000 potency spammable instant heal, which I highly doubt, being able to burst 2/3 of a healer healthpool in a small window seems fine to me.


    Quote Originally Posted by Koltik View Post
    I think you're missing the point. .
    I think you missed his point, he was trolling by saying that "people seem to love having more skill, perhaps in 6.0 they'll be happy with 70 skill on their action bar"
    (1)
    Last edited by Sylvain; 05-25-2017 at 01:28 PM.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sylvain View Post
    From memory I recall the healer in the party having 9500 hp.


    As for healing vs damage potency... healing typically has considerably higher potency and end numbers than damage in this game. I'd expect the baseline heal to have around 3k potency with the new potency system, cooldowns anywhere between 3k and 5k, Regen effects around 1000-1500 per tick. And it's scarcely far fetched to assume they'll have their cooldowns reduced a lot as well.

    Unless they do a full 180° turn on how they approach healers in content for the rework, I don't expect any severe nerf. Or any nerf, really. There's no precedent of such a direction (In terms of healing anyway) and from the HP they showcased (which is a clear relative buff compared to now), I think they're more likely to buff healers than nerf them.
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zojha View Post
    snip.
    I edited my post with the HP part to stay consistent.


    Well, current Healing has considerably higher potency.
    Until the game is realesed we don't know.
    If you expect the healers to have access to a 1500 hp/thick hot then I hope the dev working on the pvp system don't have your mindset, because giving healer a hot that can outheal any dps rotation will indeed make healer totally broken. Which is why I find your expectation a bit off. You're not expecting them to be hard to kill, you're expecting a healer to be able to whistand 3-4 dps just by using their basic heal+hot.

    On the cooldown part, it's not like healers have a lot of cooldown in general. But I also expect spell like Essential dignity to be reduced to 10-15sec.

    Quote Originally Posted by Zojha View Post
    Unless they do a full 180° turn on how they approach healers in content for the rework, .
    And again, how do you know they won't.
    They drastically reworked dps in pvp, why wouldn't they drastically change Healing in pvp? They reworked the entire pvp system and you say "Unless they change the way the approach healers"? Isn't there a better time to expect them to change the way they approach Something?

    If dps can't pop 50 cooldown to take down someone, it is safe to assume healer don't need as much potency to stay alive. They shouldn't receive more heal to heal less dmg.



    Btw, I don't think a single dps should easily be able to take down a healer. Taking down a healer should require the work of 2 well sync dps or 3 dps.
    At the same time, I don't believe a healer should be able to survive for an Extended period of time 2-3 dps.
    (2)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sylvain View Post
    And again, how do you know they won't.
    How do you know they will?

    It's a rhetorical question that goes both ways. Nobody knows, we're all just assuming - You included. And I expect the dev team to screw up the balance because they have a history of screwing up. I expect them to buff healers because healers are currently by far the least popular job in PvP and people were moaning about it being too hard. Moreover, they systematically under-tune healing requirements in their design throughout the entire game. And considering they weren't even considering synergy effects in PvE up until now, they more than likely will also fail to recognize the effects of CC in PvP.

    I don't know what your optimism is based on, but those are my reasons to assume bad things coming. You can disagree, of course, but please stop saying:"BUT YOU DON'T KNOW!", because you don't know the opposite either. We all have to wait and see and dwell in our hopes and dreads until then.
    (0)

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Sylvain View Post
    I think you missed his point, he was trolling by saying that "people seem to love having more skill, perhaps in 6.0 they'll be happy with 70 skill on their action bar"
    Indeed!

    10char
    (1)

  8. 05-26-2017 10:03 AM
    Reason
    who cares

  9. #9
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,256
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Also... what's the point of PvP rank now, if everyone will have the same number of points and traits. Yep, fresh lv30 and 3 year veteran pvper should have the same 'progression' and same stats, seems fair.
    (0)

  10. #10
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SuperZay View Post
    Also... what's the point of PvP rank now, if everyone will have the same number of points and traits. Yep, fresh lv30 and 3 year veteran pvper should have the same 'progression' and same stats, seems fair.
    PVP is about personal skill, not about grinding ranks and gear.

    With this change everybody will be equal, and your personal skill is what will determine a win or a loss.
    (1)

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