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  1. #21
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Seku View Post
    Seems like PLD is getting a AoE with their sword, can block magical damage with it's shield (a expansion late), and it's "wings" ability lowers down damage by 15% for those that stand behind them in a cone. I'm hoping we'll get better things, if not I don't think much will really change in tank hierarchy in raids. But at least PLD will be a bit more viable in Dungeons.
    They already are. People really exaggerate how bad the "weak" classes are. Every job can do every piece of content.
    (7)

  2. #22
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    People caught and translated some of the tank role skills

    Rampart

    >> Low Blow - Stun target // 5s duration // 25s cooldown

    Provoke

    >> Convalescence - Increased healing received by 20% // 20s duration // 120s cooldown

    >> Anticipation

    >> Reprisal - Reduce target’s outgoing damage by 10% // 5s duration // 60s cooldown

    Awareness

    >> Interject - Silence target for 1s // 30s cooldown

    >> Ultimatum - AoE provoke in 5y radius around self // 90s cooldown

    >> Shirk
    (0)

  3. #23
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RaizeGraymalkin View Post
    They already are. People really exaggerate how bad the "weak" classes are. Every job can do every piece of content.
    No one said they weren't viable. No, lacking area damage that literately every other job in the game has had for the last four years is not a exaggeration, this made PLD horrible for Dungeons. Hopefully the rest of the new abilities will add something to the kit for actual raid utility other than over kill party mitigation.

    Quote Originally Posted by Ultimatecalibur View Post
    Also gives the Paladin a 100% Block Rate.
    Good catch.
    (0)

  4. #24
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Seems like low blow and reprisal cd reset proc by parry were removed? Did anyone notice anything about the slashing debuff? It seemed like maim gave slashing debuff. I wonder if the other two tanks will have slashing debuff as well.
    (0)

  5. #25
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    770
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Seems like a huge gain to Paladins, but a serious problem for Warriors considering what they lost out on. Having access to Reprisal and Low Blow (even if it doesn't reset) is huge for solidifying them for a MT position now, but I also feel like some of these skills were a bad choice. Similar to healer, it feels like 3-4 skills are outright mandatory for the role and leaves little room for actually choosing the new skills they took the time to make.
    (0)

  6. #26
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I made my own thread but nobody is really sayin does warrior lose blood bath and inner beast if so warriors can never do any solo content again this really makes me angry if they takin this away.
    (0)

  7. #27
    Player
    Drudwyn's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    28
    Character
    Drudwyn Alphus
    World
    Shiva
    Main Class
    Dragoon Lv 70
    I'm pretty sure that's not the case. As a WAR main, it looks like we're changing to a mechanic where we gain stacks and use stacks. Inner Beast has moved from a skill to a stacking ability. We do lose Blood for Blood, so the AOE spam heals with Vengeance days are over. We'll still keep our self heal mechanics, after all, that's what we do. We have lots of HP, we're squishy, but we hit hard and we heal well. I doubt that's going to change too much. Just the Wrath/Abandon->5 stacks->Inner Beast/Fell Cleave, days are gone. We'll still be kicking arse and looking as firey as Bahamut. Don't worry!
    (0)

  8. #28
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Drudwyn View Post
    I'm pretty sure that's not the case. As a WAR main, it looks like we're changing to a mechanic where we gain stacks and use stacks. Inner Beast has moved from a skill to a stacking ability. We do lose Blood for Blood, so the AOE spam heals with Vengeance days are over. We'll still keep our self heal mechanics, after all, that's what we do. We have !
    They are losing a ton of self healing with no blood bath , essentially all they have now is thrill of battle and equilibrium , and storms path that is if it still heals after the redesign. Like gettin rampart instead of bloodbath and innerbeast is just horrible so they essentially nerfed warriors self healing. And now they will need the healers more than ever this just really sucks for warriors in my opinion, if they where gona do this they might as well just give defiance 20 percent extra defense like the other two tanks they destroyed their niche
    (0)

  9. #29
    Player
    Drudwyn's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    28
    Character
    Drudwyn Alphus
    World
    Shiva
    Main Class
    Dragoon Lv 70
    As the stack system is called Inner Beast, and we're not sure what that stack does, I wouldn't say we're losing old Inner Beast with its self heal, damaging hit, and damage mitigation. We've not seen what the Defiance version of Fell Cleave is yet! Losing Blood for Blood is a bugger, I admit that, berserk/B4B was a tasty as hell combo. But... let's wait and see.
    (0)

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    We still have the actual move IB. If you re-watch the broadcast bit where they show off WAR, you'll notice that when he switches from Defiance to Deliverance, IB and Steel Cyclone get replaced with FC and Decimate. Which is a great change and should've always been the way it worked (though the macro was a decent enough workaround).

    We did, however, lose Bloodbath which means our self healing took a big hit especially in trash pulls in dungeons. There's still some stuff we don't know yet, though, so I guess we'll just have to wait and see.

    e: Also Unchained turns into the new buff thing that makes all your energy-related stuff cost half.
    (2)
    Last edited by SpookyGhost; 05-24-2017 at 12:50 AM.

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