They already are. People really exaggerate how bad the "weak" classes are. Every job can do every piece of content.Seems like PLD is getting a AoE with their sword, can block magical damage with it's shield (a expansion late), and it's "wings" ability lowers down damage by 15% for those that stand behind them in a cone. I'm hoping we'll get better things, if not I don't think much will really change in tank hierarchy in raids. But at least PLD will be a bit more viable in Dungeons.
People caught and translated some of the tank role skills
Rampart
>> Low Blow - Stun target // 5s duration // 25s cooldown
Provoke
>> Convalescence - Increased healing received by 20% // 20s duration // 120s cooldown
>> Anticipation
>> Reprisal - Reduce target’s outgoing damage by 10% // 5s duration // 60s cooldown
Awareness
>> Interject - Silence target for 1s // 30s cooldown
>> Ultimatum - AoE provoke in 5y radius around self // 90s cooldown
>> Shirk
No one said they weren't viable. No, lacking area damage that literately every other job in the game has had for the last four years is not a exaggeration, this made PLD horrible for Dungeons. Hopefully the rest of the new abilities will add something to the kit for actual raid utility other than over kill party mitigation.
Good catch.
Seems like low blow and reprisal cd reset proc by parry were removed? Did anyone notice anything about the slashing debuff? It seemed like maim gave slashing debuff. I wonder if the other two tanks will have slashing debuff as well.
Seems like a huge gain to Paladins, but a serious problem for Warriors considering what they lost out on. Having access to Reprisal and Low Blow (even if it doesn't reset) is huge for solidifying them for a MT position now, but I also feel like some of these skills were a bad choice. Similar to healer, it feels like 3-4 skills are outright mandatory for the role and leaves little room for actually choosing the new skills they took the time to make.
I made my own thread but nobody is really sayin does warrior lose blood bath and inner beast if so warriors can never do any solo content again this really makes me angry if they takin this away.

I'm pretty sure that's not the case. As a WAR main, it looks like we're changing to a mechanic where we gain stacks and use stacks. Inner Beast has moved from a skill to a stacking ability. We do lose Blood for Blood, so the AOE spam heals with Vengeance days are over. We'll still keep our self heal mechanics, after all, that's what we do. We have lots of HP, we're squishy, but we hit hard and we heal well. I doubt that's going to change too much. Just the Wrath/Abandon->5 stacks->Inner Beast/Fell Cleave, days are gone. We'll still be kicking arse and looking as firey as Bahamut. Don't worry!
They are losing a ton of self healing with no blood bath , essentially all they have now is thrill of battle and equilibrium , and storms path that is if it still heals after the redesign. Like gettin rampart instead of bloodbath and innerbeast is just horrible so they essentially nerfed warriors self healing. And now they will need the healers more than ever this just really sucks for warriors in my opinion, if they where gona do this they might as well just give defiance 20 percent extra defense like the other two tanks they destroyed their nicheI'm pretty sure that's not the case. As a WAR main, it looks like we're changing to a mechanic where we gain stacks and use stacks. Inner Beast has moved from a skill to a stacking ability. We do lose Blood for Blood, so the AOE spam heals with Vengeance days are over. We'll still keep our self heal mechanics, after all, that's what we do. We have !

As the stack system is called Inner Beast, and we're not sure what that stack does, I wouldn't say we're losing old Inner Beast with its self heal, damaging hit, and damage mitigation. We've not seen what the Defiance version of Fell Cleave is yet! Losing Blood for Blood is a bugger, I admit that, berserk/B4B was a tasty as hell combo. But... let's wait and see.
We still have the actual move IB. If you re-watch the broadcast bit where they show off WAR, you'll notice that when he switches from Defiance to Deliverance, IB and Steel Cyclone get replaced with FC and Decimate. Which is a great change and should've always been the way it worked (though the macro was a decent enough workaround).
We did, however, lose Bloodbath which means our self healing took a big hit especially in trash pulls in dungeons. There's still some stuff we don't know yet, though, so I guess we'll just have to wait and see.
e: Also Unchained turns into the new buff thing that makes all your energy-related stuff cost half.
Last edited by SpookyGhost; 05-24-2017 at 12:50 AM.
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