Unlike everyone else here I guess, I did feel a bit underwhelmed by samurai. This isn't reality, it's literally Final "Fantasy," so it seems odd to me that people would really want realistic animations for one class while others (coughPLDcough) bust out literal magic wings and even monk, the classically understated melee class, can rain a beam of energy from their fists...

Sure, things like the new Bahamut summon seem like they might be obnoxiously large/flashy, and sometimes AST moves can literally blind you, but SAM's moves look like you won't be able to see a single one of them in a full party duty with everyone else's more flashy animations flying around you. To me, this job feels like it's going to get lost in the crowd badly. I don't need to see SAM cutting buildings in half ala the trailer, but compared to what we were shown for new moves with other jobs, the "wow" factor just isn't here on this one for me.

I'm sure I should wait and see if there are any more nifty looking moves hidden up samurai's sleeve before dismissing it, but as things are now, SAM will definitely be behind RDM in my priorities.