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  1. #10
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Pancakesplease View Post
    That reason is why a LOT of people aren't running healers in this game, the expectations on the healer are enormous, when compared to say a DPS class.
    This has never been my experience and I've healed a lot in this game. Healer DPS tends to be very rhythmic and easy to get the hang of, and damage that needs to be healed tends to come in very predictable spikes. If you're not familiar with when those spikes are, you can play it more cautious while you learn how far you can push your DPS, but I've never ever seen a healer called out for doing a conservative amount of DPS instead of an optimal amount. The only ones that get called out are the healers you see just standing around doing nothing most of the time or overzealously casting big heals on people with full or near-full HP already. Even those healers seldom get a word said in their direction.

    Quote Originally Posted by Tobalito View Post
    The Hypocrisy in this thread is hilarious to say the least. think about this for a second. please tell healers they should be dpsing and if they dont listen then, its ok to kick. How can you tell a healer what to do if they aren't listening I say kick em!!.... *does not listen to Yoshi P saying healer dps is not needed or necessary*
    "Healer DPS is not needed"... Sure and I don't have to use my AOEs... or keep my GCD spinning... or use buffs... Those are all technically "optional" but I'm bad if I play that way, just like healers are bad if they don't try to use the potential of their class. The fact that they're changing healer nukes to be MND-based to remove the need to stance dance, and are removing acc requirements so healers don't have to worry about melding acc anymore, only goes to prove that SE has embraced healer DPS and it's time to retire that argument. They're even getting a role ability that gives them a damage buff!

    Look at WHM's Heavensward job additions:
    - Stone III: Damage
    - Aero III: Damage
    - Assize: Hybrid Damage or Heal
    - Asylum: Extra HoT can keep ticking heals while you're in Cleric
    - Tetragrammaton: Instant cast big heal lets you push DPS even further before switching back out of Cleric

    3 of them explicitly do damage and the other 2 make DPS easier.
    (6)
    Last edited by Raikki; 05-23-2017 at 10:36 PM.

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