
Originally Posted by
HyoMinPark
It's a valid concern. In exchange for decreased mobility, Bards received a 30% damage increase with Wanderer's Minuet. And even then, at 3.0 launch, they were much unwanted because statics preferred their ranged physical DPS to be MCH. After receiving a buff in 3.2 and changing Warden's Paeon to an Esuna, BRDs damage increased and they were once more sought after for statics. As someone who is seeking a static for 4.0 and Omega Savage, as a BRD, I am concerned about us getting the short end of the stick again with this expansion.
With the return of mobility, there is going to have to be some sort of sacrifice. And since Minuet gave a permanent 30% damage buff, its removal could potentially mean lowered personal DPS. I don't want to see BRD go through what it went through prior to our Heavenward buff, where we were the weakest job, and MCHs were favored because they could do the same things BRD could (TP/MP regens PLUS the physical vulnerability debuff) with regards to statics. We had to get buffed to get on the same level, and get back into static comps. Now, with BRDs having some of the highest potential for DPS, it feels like even more of a nerf than a "good change." Because I doubt SE will let us have both mobility and the current damage output we have now. That would be "too OP" in their eyes.
Not to mention, B4B is going to be locked to LNC/DRG only, so we are also losing that as a buff. Buffs are an intergral part of a DPS's rotation. Take away too many, and our DPS suffers. Especially if they don't give us viable replacements.
I, personally, do not see the need for endless kiting of mobs, and most AOEs don't take more than a GCD to move out of. So the need for some extreme, high mobility is minuscule, and I really can't understand why so many BRDs feel the need to bounce around everywhere while attacking. That's just me, though.