can only kill with limit break!.. oh wait.. melee won't have stun to do accurate lb anymore..Looking at the DRG example they used in the live letter, I can tell you 100% it's impossible for it to even come close to solo-ing a half decent healer now. Removing such damage potential from a Job makes it stale and boring. For those that doubt me, I know you'll agree the day you're playing and your co-dps is spamming 1 combo all game on the wrong targets. You won't be able to kill a single thing.
Well.. As I'm 99,99% sure I can't enjoy new PvP at all. I don't like casual stuff. I made a suggestion for PvE changes to make PvP players interested other stuff and keep playing FFXIV.
Go check it out![]()
: http://forum.square-enix.com/ffxiv/t...59#post4153759
As myself. I've been playing PvP in dozens of different games over a decade and even been paid to go play some game and balance PvP. I talk as experienced PvP Player and these changes are not made for MMORPG. If FFXIV tries to create in-game minigame DotA, they should create it very well and invest huge money to make it work.
- Queen of Heal 2022 -
You do know with the new system they can easily adjust damage and healing. Not to mention we don't know what actual skills healers have. They said games are faster. I expect that healers are seriously clipped from what they are now. Controlled gear, controlled skills, and controlled pvp abilities. Will this be fun is unknown. But I wouldn't be surprised if you almost never see culling time. Or that it is balanced that it is impossible to keep one person up when focused with one culling.
I doubt that. I very much doubt that in fact - Not only are healers the least affected by skill pruning, SE also received a lot of feedback of healing being "too hard" in PvP. Moreover, CC seems to be less prevalent with stormblood. I wouldn't be surprised if kills against competent healers end up completely impossible unless coordinating two LBs with the tanks CC.
It's the same dev team that asks us to pull carefully in Xelphatol because the dungeon is dangerous. The same dev team that did not foresee Holy being used to AoE in dungeons. The same dev team that did not foresee nor understand the DPS meta resulting from their tank/healer tuning. The same dev team that just yesterday admitted on Stream that they did not take party DPS contribution into account so far when balancing jobs. How much faith can you have?
I wholly expect them to screw it up big time.
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