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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Shougun View Post
    Concerned that boss placement on cleaving attacks and stuff while tanking might be weird to have it "behind" you (when normally you face the boss away from everyone else on the opposite side), but I guess we'll just have to adapt.
    MTing Paladins will probably stay in position and use it as a defensive cooldown. OTing Paladins are likely going to use it to protect everyone when the boss turns around to use an AoE.

    Wonder if Paladin didn't get a self sustain for their TP, and if that's because all melee DD have Goad now.
    If we need TP, I suspect we will just start casting Holy Spirit and Clemency.
    Quote Originally Posted by Makeda View Post
    The skill will likely see use in one encounter somewhere where a boss does a room wide 100% of your health attack against everyone - and this skill will instead leave all those behind it with 15% health left.
    Otherwise... it will be 'say hello to the cleave damage everybody' as Paladins use the skill at particularly bad moments.
    No one actually needs to be standing behind you to get 100% block effect and it even then it give the Paladin more OT utility.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Makeda View Post
    The skill will likely see use in one encounter somewhere where a boss does a room wide 100% of your health attack against everyone - and this skill will instead leave all those behind it with 15% health left.
    Otherwise... it will be 'say hello to the cleave damage everybody' as Paladins use the skill at particularly bad moments.
    Quote Originally Posted by Ultimatecalibur View Post
    MTing Paladins will probably stay in position and use it as a defensive cooldown. OTing Paladins are likely going to use it to protect everyone when the boss turns around to use an AoE.
    Definitely great points to use it! I suppose I was being a bit selfish and trying to imagine using it at every possible point ever at maximum effectiveness lol. The 100% block rate will be nice even out of protecting your fam as you guys said. And obviously the moments where the boss does his big aoe untargetable moments are good points for even the MT.. Just my greed lead to the comment :P.

    Interesting too because Warrior has the 100% Parry (20seconds) but Paladin now has 100% block (18seconds).. wonder if we're going to see shield options again (like tower shields) or if they're just done with that sort of thing.

    Quote Originally Posted by Ultimatecalibur View Post
    If we need TP, I suspect we will just start casting Holy Spirit and Clemency.
    Clemency casting times.. yum... :P. Holy Spirit and other oath consumers could be the help though yeah, like Dark Knight lasts longer due to their spells.

    Depending on what the bar did to the build of Dark Knight, and I already had some interest in Warrior.. so now I'm stuck in a first world pickle. Not enough game time, want to do all things. xD. I was quite pleased with the job video, really want to see more! Eee, lol, this is the last live letter before release isn't it? Have to wait till early access >.<
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    Definitely great points to use it! I suppose I was being a bit selfish and trying to imagine using it at every possible point ever at maximum effectiveness lol. The 100% block rate will be nice even out of protecting your fam as you guys said. And obviously the moments where the boss does his big aoe untargetable moments are good points for even the MT.. Just my greed lead to the comment :P.

    Interesting too because Warrior has the 100% Parry (20seconds) but Paladin now has 100% block (18seconds).. wonder if we're going to see shield options again (like tower shields) or if they're just done with that sort of thing.
    I would love to see shield options again. But it would depend on how they did it. To be frank, I'd hope that they would use the opportunity to vary the protection offered with the size of the shield, so a Tower offers the best and Buckler the worst, but at the same time the size and 'weight' of the shield would also impact on damage dealt, or perhaps skill speed. So that a lighter shield allows you to move faster and do more damage, while the heavier shield reduces that but increased damage mitigation vs a smaller shield. That said, I am probably in a minority with that, but I like the idea of having that choice.

    Quote Originally Posted by Shougun View Post
    Clemency casting times.. yum... :P. Holy Spirit and other oath consumers could be the help though yeah, like Dark Knight lasts longer due to their spells.

    Depending on what the bar did to the build of Dark Knight, and I already had some interest in Warrior.. so now I'm stuck in a first world pickle. Not enough game time, want to do all things. xD. I was quite pleased with the job video, really want to see more! Eee, lol, this is the last live letter before release isn't it? Have to wait till early access >.<
    LOL! Well, Kos will happily stick with Paladin. I liked the way our skills developed in HW, and it seems I will like it even more with Storm Blood. Adding a layer of complexity to the shields as you and I appear to wish for would make things even better for me.

    Quote Originally Posted by Dyvid View Post
    Well I'll give credit where credit is due. Summon Bahamut make up for that trouble "Bahamut Bust" from 3.0. Having said that....Garuda or more specifically Contagion is still broken, pets still need some rounding out to make each one useful, and the community is still waiting on Shiva, Leviathan, and Ramuh Egi's.
    Um...what of the often repeated claim by Summoners rejecting requests for Scholar Faerie glamours that the Egi glamour was compensation for the absence of Shiva, Leviathan and Ramuh summons?

    Quote Originally Posted by Duelle View Post
    No disrespect meant, but you wanted to spam spells from range and sometimes swing a sword? You could remove the sword and replace it with a bigger nuke that consumes Black/White mana and you'd have a job that has a cohesive concept and a solid spot on the battlefield. Bonus being that at least then they'd have to call that job something else.
    Let's not lose sight of the fact that this is in effect the first draft of RDM *and* SAM in FFXIV, there will be balancing and perhaps some changes to come as there has been with others. I worry sometimes that many players dispassionately analyze the theorycraft underlying jobs/classes/roles, and ignore the passion of the player who wants to be a Red Mage, Samurai, Paladin, White Mage, Black Mage, Warrior, etc...

    I understand that for min max raiders who are striving for world firsts, performance is the only thing that matters. But, for the general population, that's not really the case, aesthetics matter to a lot of people.
    (1)
    Last edited by Kosmos992k; 05-24-2017 at 02:53 AM.

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Um...what of the often repeated claim by Summoners rejecting requests for Scholar Faerie glamours that the Egi glamour was compensation for the absence of Shiva, Leviathan and Ramuh summons?
    1) I'm not a SCH so not making a post about SCH.
    2) SMN was told in 2.0 we would get those 3 egi's in the future
    3) Egi Glamour is a thing
    4) I honestly don't care if SE adds new fairy glamours, again I'm not making a post about SCH.
    (0)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dyvid View Post
    1) I'm not a SCH so not making a post about SCH.
    2) SMN was told in 2.0 we would get those 3 egi's in the future
    3) Egi Glamour is a thing
    4) I honestly don't care if SE adds new fairy glamours, again I'm not making a post about SCH.
    I think you missed my point. The Egi glamour was specifically added to compensate Summoners for the lack of additional Egi. I don't think you'll be seeing Shiva, Leviathan or Ramuh, though I think Shiva would be universally approved, so long as she actually resembles Shiva - more or less...
    (0)

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I think you missed my point. The Egi glamour was specifically added to compensate Summoners for the lack of additional Egi. I don't think you'll be seeing Shiva, Leviathan or Ramuh, though I think Shiva would be universally approved, so long as she actually resembles Shiva - more or less...
    Oh, well i think we both missed the point. I meant SMN are waiting for Shiva, Leviathan, and Ramuh Egi to glamour over summon 1, 2, 3. Sure some want new pets but I just don't see it happening.
    (0)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dyvid View Post
    Oh, well i think we both missed the point. I meant SMN are waiting for Shiva, Leviathan, and Ramuh Egi to glamour over summon 1, 2, 3. Sure some want new pets but I just don't see it happening.
    I don't disagree with you. I would rather Summoner and Sch had more pets, or pet appearances. Either way, more is better.
    (1)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kosmos992k
    Let's not lose sight of the fact that this is in effect the first draft of RDM *and* SAM in FFXIV, there will be balancing and perhaps some changes to come as there has been with others.
    Changing RDM into something different from what has been shown would require a revamp that's even bigger than the WAR revamp from ARR, requiring a lot of damage reshuffling and mechanic changes (right down to the core White and Black mana systems). And I personally do not believe the devs would do something like that again.
    I worry sometimes that many players dispassionately analyze the theorycraft underlying jobs/classes/roles, and ignore the passion of the player who wants to be a Red Mage, Samurai, Paladin, White Mage, Black Mage, Warrior, etc...
    This is terribly misguided, since by your logic I can design a class that throws concentrated poo at enemies from range, but as long as I give it a red hat with a plume and a popping-collar-like-a-douchebag emote, it should happily be accepted as a Red Mage.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    This is terribly misguided, since by your logic I can design a class that throws concentrated poo at enemies from range, but as long as I give it a red hat with a plume and a popping-collar-like-a-douchebag emote, it should happily be accepted as a Red Mage.
    That's not what was being said in my post at all. So much anger over nothing.
    (7)

  10. #10
    Player
    Saito_S's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Ciel Rosemont
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Big THANK YOU from my corner!

    Sweet Shiva, I was already pretty hyped for Stormblood in terms of what I knew I could count on to be good based on past experience - amazing music, a good storyline, and gorgeous new locales to experience. But I was a little cautious about class and battle system changes, until I saw this unprecedented gigantic Live Letter presentation. Now I'm going to have even more trouble deciding which class(es) to main, since so many of them look amazing! And I'm really impressed with things like adding an actual Summon to SMN, abolishing BowMage, etc.

    Quote Originally Posted by Duelle View Post
    This is terribly misguided, since by your logic I can design a class that throws concentrated poo at enemies from range, but as long as I give it a red hat with a plume and a popping-collar-like-a-douchebag emote, it should happily be accepted as a Red Mage.
    No you couldn't. That's a ridiculous misreading of what Kosmos was saying. I don't know if you're doing that intentionally or not but that's silly. "Flinging poo" would be so far removed from what would make any kind of sense for ANY class to be doing that it's obviously nonsense. The point she is making isn't "you can just throw ANY old idea at the wall for how a class plays, slap the right look on it, and give it the right name, and boom, you're done!"

    The point she IS making is that it's sometimes a bit much how people get caught up in specific details. "Red Mage must do specifically X/Y/Z or it's not a TRUE Red Mage" - this mindset precludes the devs from putting their own spin on a classic class. I mean, they're not making a new game and designing it around RDM, they have to fit the class into the existing FFXIV framework. This is its own game. It has a set of rules that all classes must abide by. Expecting Red Mage or any class to play a specific way based on previous games in the series is just setting yourself up for disappointment, and as I said, it disallows the devs from taking the IDEA of an old class, putting it in the game, and putting a new spin on it.

    "Red Mage" is a class that uses both magic and melee attacks (check), mixes multiple types of magic in some way (check), and has an incredibly sharp sense of style (check). That's what it is to me. As such, I'm stoked to try it out, and so are a lot of other people. The particulars of HOW it accomplishes all of that don't matter, as long as they are fun to play.

    Now, I'm not saying you HAVE to like it. You're free to not agree, you can dislike the look of RDM, but your posts have an air of condescension suggesting that SE somehow got Red Mage "wrong" and that people shouldn't enjoy it, or that they should see exactly what you see in the class from its section of the Job Actions video.
    (7)

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