
You're pretty rude. You have no idea the amount of time I have put into the community, or the time I patiently taught people to be better pre-chat nerf. You probably played pvp for 10 minutes before this announcement was made. You're right though, because I'm upset about something I am passionate about, I shouldn't be displeased that I feel like I am getting the short end of the stick. Freedom of speech is overrated.
I like how this person was like "thank god we get these elitists out so we can have a good community" and then proceeded to be a complete jerk on three straight posts.You're pretty rude. You have no idea the amount of time I have put into the community, or the time I patiently taught people to be better pre-chat nerf. You probably played pvp for 10 minutes before this announcement was made. You're right though, because I'm upset about something I am passionate about, I shouldn't be displeased that I feel like I am getting the short end of the stick. Freedom of speech is overrated.
You're pretty ignorant. You have no idea what the difference between being an elitist and a straight up jerk is. Which I won't deny I was being a jerk, because people like him deserve it.
He's not ignorant. He's just stating the fact that you're a jerk. You even admit it yourself. If someone should see themselves out, it's pretty much you.
He's ignorant, and so are you because you can't even understand in what context i'm applying ignorance to him in lmao. Nice try though.
Be honest, current PvP is far from nice. Small community, stuck with 3/4 bad teammates day in and day out, lack of diversity in match ups, non-existent LP. All you need to do is watch 1 of Aviars' streams to see how bad it is and how frustrating current game play is.
If this is what it's going to take to breath life back into PvP, so be it. If the changes are as bad everyone is making it out to be, then we move on.
I'd take devs actually taking the time to look into PvP and giving it a face-lift over what we have right now any day. MOBA's have 4 abilities, yet are crazy competitive. Numbers of skills in game != skill ceiling.

Yea, but I doubt they will put time into balancing and fixing the issues with this new system. They never did in the past. MOBAs are good because the balance is kept up, new classes are released to keep it fresh, and the netcode is great. We most likely aren't getting any of these three things in FFXIV.Be honest, current PvP is far from nice. Small community, stuck with 3/4 bad teammates day in and day out, lack of diversity in match ups, non-existent LP.
If this is what it's going to take to breath life back into PvP, so be it. If the changes are as bad everyone is making it out to be, then we move on.
I'd take devs actually taking the time to look into PvP and giving it a face-lift over what we have right now any day. MOBA's have 4 abilities, yet are crazy competitive. Numbers of skills in game != skill ceiling.
I do agree that PvP right now is a mess, but I played some high level LP games against the best whm/mnk on the DC last season. During those games, it really made me see the potential of what PvP could be if time was put into it.
Initial reactions are that this is a lazy band-aid, much like the chat "fix" or all of the ast "balancing", but yes... I will still try it, I have put too much time into the community to not try it.
Last edited by TiramisuMacaron; 05-23-2017 at 04:59 AM. Reason: length


of course they didn't. PVP was such in a poor state that you'd be insane as a game developper to screw up PVE by trying to balance PVP.
Now, both system are totally separated. People should stop being salty, they finally splitted PVP and PVE skill, which means that they'll finally be able to adress any pvp balance issue without fearing affecting the PVE.
Your melee are too squishy? give them more hp. Ninja have trouble finishing off a target? Well boost a few skills, SMN DoT and run dominate the meta, well nurf the dots.
They could never do that with the old system.
I don't even understand how people cannot be happy about these changes.
PVP is a totally different beast than PVE, you cannot realistically hope to have both be balanced with the same Tools.
PVP is supposed to be unpredictable and reactive. PVP is not about doing a pve rotation with 6 buffs 3 debuff and 3 differnet combo trees.
Just take the freaking BLM, how can you hope to make that enjoyable in PVP? (I'm actually curious because Yoshida said BLM had one of the biggest change, without surprised)
Did people actually take look at the dragoon various jump cooldown and the offensive one TP cost?
They're short, they're not 90sec. The dmg jump had a 5sec CD with 500TP cost, which totally change the way you use the skill.
How is concentrating your combo into two skills a bad thing, spamming 12341234 isn't harder, it's just more annoying and take more space.
I however do agree that the absence of CC, stuns etc is a bit worisome. We'll have to see how it plays out. But still, if the game will need the introduction of some CC, it's not like it'll be hard for them to add another skill. They also pointed that some job had 10 which means they don't even have UI restrictions (like, only 9 skills would fit for instance)
You basically make it more accessible to new player and let's face it, PVP is in dire need of new players.
You'll have pvp burst but not as a "activate all your +20% dps buff" form, more as an active form.
We've only seen the dragoon but his dps jump and spear lance were the two only skill with a TP cost, (500 for jump, 100 for spear).
The jump had a 5sec CD (or close from it). Which means that if you properly time some out of GCD skills, like Geirskogul (my guess is that the red form will do even more dmg), + jump with your dps combo finisher you'll probably be able to remove a good chunk of someone's health.
And since these won't have 30-60sec CD, it won't be a hit or miss scenario. If the target survive, according to the time it took him to reach that red Geriskogul, you'll quickly be able to do the same burst without needing 4-5 90sec buff
From what I've seen from the video, these are indeed the "average" damage. +- some %.
Pretty neat imo, you can easily calculate how much dmg you can dish out
Last edited by Sylvain; 05-24-2017 at 10:42 PM.
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