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  1. #1
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by carraway View Post
    I don't save my stronghold parses because lol, strongholds, but:



    This is by no means representative of the best we can do, but it's an average Ifrit kill with an average amount of Crimson Cyclones. Blindside is the predominant factor in determining overall crit rate because you can force crits on all of your Chaos Thrust hits. The Harpoon that placed lower than Hart +2 is due to player error, not the weapon. I'm using this parse simply to demonstrate that Hart +2 does not magically have insanely higher crit rate or overall damage output just because it has materia in it. Going from zero Savage Might to one Savage Might III/IV does not boost crit rate by an observable amount, nor does going from one to two.
    Question, but when you reference Blindside, I assume you mean the II version? I've noticed lackluster impact with just regular Blindside (Mind you this was 1.18 Darkhold runs rockin' an ARC), or has the ability changed much in 1.19?
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  2. #2
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Belial View Post
    Question, but when you reference Blindside, I assume you mean the II version? I've noticed lackluster impact with just regular Blindside (Mind you this was 1.18 Darkhold runs rockin' an ARC), or has the ability changed much in 1.19?
    After 1.19, Blindside I and II both force a crit on your next active attack. For Chaos Thrust, it affects all hits of Chaos Thrust.
    (1)

  3. #3
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by carraway View Post
    After 1.19, Blindside I and II both force a crit on your next active attack. For Chaos Thrust, it affects all hits of Chaos Thrust.
    See that little tidbit wasn't post in patch notes so I was oblivious. Thanks though, I assume that the second tier has a higher crit strength? Time to level PGL.
    (0)