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  1. #1441
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Well, I think the NIN dodged a bullet here, then.

    Seriously? Kicking someone from your static, and calling them "dead weight," because of their ping increase, which was a result of SE's decision to move NA data centers to California? And we're going to call this a "business decision?" You do realize that this is a game, right? A video game. Not a job. Were you kicking people from the West Coast before the move, too? :/

    Guess raiding really is srs bsns.
    (24)
    Last edited by HyoMinPark; 05-19-2017 at 07:32 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #1442
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I just glad I never gotten in world first crap stuff like this is good example....
    (4)
    Last edited by odintius; 05-19-2017 at 07:31 AM.

  3. #1443
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Shockingly, my group is bicoastal and we've been clearing content even when Level 3 was causing issues no matter what coast we were on.
    (8)

  4. #1444
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Well, I think the NIN dodged a bullet here, then.

    Seriously? Kicking someone from your static, and calling them "dead weight" because of their ping increase, which was a result of SE's decision to move NA data centers to California?

    Guess raiding really is srs bsns.
    The only raider who is trash is the one calling someone else dead weight or trash. Each and every person in this game has potential and if people work together as a team with patience any obstacle can be overcome (barring unplayable glitches). No one is trash, it's just the trashy mentality and elitism that gets in the way.
    (5)

  5. #1445
    Player
    AegisKiddo's Avatar
    Join Date
    Jan 2016
    Posts
    49
    Character
    Alpha R-type
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TheLastDream View Post
    It's a business decision, Sometimes you have to cut the dead weight...
    Only a mentor would be so cruel
    (1)
    "You can't tell me what to do, you dont pay my sub"

  6. #1446
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Alright, that's enough of this. Something happened, the community's overreacting, and people are making lots of threads about it.

    This just in: The sky is blue and water is wet.

    Let's just end the topic here and be done with it.
    (9)

  7. #1447
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    9/10. How did y'all not pick up on the obvious sarcasm/troll?
    (1)

  8. #1448
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    A mentor stole my FC's ping while ERPing in a house they were squatting!
    (2)

  9. #1449
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    This's looking up for me. Gonna be moving off Chaos after 4.0 drops, so I'm hopeful of the same latency. Funny enough, I was one of the ones NOT getting boned from lag, and thats comparing myself to EU players...
    (0)

  10. #1450
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by YitharV2 View Post
    I've translated a more concise version of the OP that someone else wrote up on Reddit and posted it in the JP General Discussionhere. Japanese isn't my native language but I think I at least got the message across.
    I do not know how speak in proper Japanese but I believe the reply ya got so far was "I have not had problems, but some have, will the maint fix this?"

    I do not think it is clear we are talking about the "intended" delays since they existed in 1.0 + (2.0 made it better but still existed in 2.0 - now) this game has to make it feel clunky, I have enough issues trying to get people understand that here.

    Maybe use Benediction as an example, Benediction, blood for blood, limit break, etc is too slow to use, by code, and with the increased ping people are getting, the problem is more noticeable. DoTs appear too slow like windbite, bio, bio II (miasma works for some unknown reason)

    http://forum.square-enix.com/ffxiv/t...-POTD.../page2

    I also did not like the treatment I got here from what I saw was more proof on it. I doono what the heck the TC was on about with the thread but when I saw the slow response in having the buff appear on the brd and the fact the monster should of attacked the brd, since the cast was completed before the SCH died, I just thought they where confused why that did not happen with the monster reset.

    It went straight shot completed, monster starts the wind up, attack buff wears off, attack completes (after a slight lag skating) SCH dies, monster goes on reset, Shield lob, straight shot FINALLY registers and hits the immune monster. How is the game that slow??? All that happening after the cast finished till the registered effect? We could also debate If the monsters see no animation delay when we do, I also think this is the case from the dodging problems we can see. If we assume no animation delays on the monster, the monster started to charge the attack (the rings on the feet) while keeping the buff on, before the straight shot was finished completing. It was in the very early stages (monster lifting arm up) when the straight shot did complete. So another question I have is, why do monsters get NO DELAY!!! when we do? When the monsters get no delay of animation, we end up with no time to react at times and need to start the mesmerizing and foreseeing movement things. This can lead to confusion at times on what killed you, since it is possible to be hit (or hit monsters) while dead already.


    Now if we assumed proper coding, the SCH should of been hit with an unbuffed attack(well debatable as it appears to charge at the last millisecond as it falls), while if the SCH still died, go for the BRD then PLD quickly after and not reset. I do not know why people jumped on my back for that, as I do not know what is funny about annoying coding issues.
    (4)
    Last edited by Ama_Hamada; 05-19-2017 at 08:33 AM.

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