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  1. #1
    Player
    Jackel's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Jackel Ratsbane
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DRHaymaker View Post
    It seems like you're completely missing the point - anywhere in the middle of the US, or at least not the coast, is a better than this option. Even splitting to both coasts makes more sense than this. Ultimately we'll see how much this affects performance. Undoubtedly however, this makes people less happy, with at best the people who are affected take an apathetic view, which isn't representative of a majority.
    Why are so many people assuming that having a data center in the middle most part of a piece of land the most "optimal"?

    Unless SE has released a listing of where the majority of inbound connections are coming from there is no way to know where in North America the vast majority of the traffic is originating from.

    As I posted earlier, Boston to Sacramento is 2600 miles. Coast to Coast. It's still possible to get under 100 ms ping times.
    (6)

  2. #2
    Player
    ZephyrusVenti's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Zephyrus Venti
    World
    Coeurl
    Main Class
    Dragoon Lv 60
    I'm located in boston and pinging the IPs in OP I'm getting average 152ms with a 200mbps connection, be it SE, my ISP, other ISPs i'm hopping from, I am most definitely seeing a 100+ ms ping increase. I'm on the fence of waiting to see how it really plays out before doom and gloom.
    (1)

  3. #3
    Player
    DRHaymaker's Avatar
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    May 2017
    Posts
    71
    Character
    Hoosa Gudboi
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jackel View Post
    Why are so many people assuming that having a data center in the middle most part of a piece of land the most "optimal"?
    Because it is "optimal" for the widest amount of people. If the datacenter was on the east coast, it would be just as unfavorable to everyone from the center-west.

    As I posted earlier, Boston to Sacramento is 2600 miles. Coast to Coast. It's still possible to get under 100 ms ping times.
    Not all IPs are the same. Not everyone has the same access or type of connection to the internet. That chart is a moot point because some people are justifiably worried because when they choose a game server that's on the other side of the coast in ANY game, they can notice a change in speed. Again, "We'll see", but let's stop pretending there's baseless concerns.
    (0)
    Last edited by DRHaymaker; 05-17-2017 at 06:19 AM.

  4. #4
    Player
    Zojha's Avatar
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    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by DRHaymaker View Post
    Not all IPs are the same.
    Truth be told, that's likely the main issue for US gamers.

    I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
    (1)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    Truth be told, that's likely the main issue for US gamers.

    I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
    The truth is simple. For business customers with larger pockets and more options, they have great routing and low latency because they know that large business customers have more options available and more financial clout. For residential customers they know we have usually only a single choice of broadband ISP - the local cable TV monopoly - and so they can route us any which way they please to maintain their premium service for business customers. The end result is that we get reasonably fat data pipes in terms of band width (local infrastructure - 'last mile'), but crap routing and congested backbone segements causing packet loss. But since the ISPs know that we have no choice, they have next to no incentive to do anything to improve matters.

    Wish we had Net Neutrality for real, but now we can't even pretend we do.

    <resisting the urge to get on soap box>
    (6)
    Last edited by Kosmos992k; 05-17-2017 at 06:37 AM.

  6. #6
    Player
    Arcsol93's Avatar
    Join Date
    Jun 2014
    Posts
    117
    Character
    Brianna Blackburne
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zojha View Post
    Truth be told, that's likely the main issue for US gamers.

    I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
    What can I say, our providers like to rob from their customers and no one bats an eye...
    (4)

  7. #7
    Player
    HunterD's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Onion King
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Arcsol93 View Post
    What can I say, our providers like to rob from their customers and no one bats an eye...
    You have to take into consideration that all of USA isn't on fibre cabling, a lot of it is still on slow coppers, this is what the biggest issue would be, rather than just your service providers. Somehow I doubt there is a direct fibre link from east to west.
    (0)

  8. #8
    Player
    Jackel's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Jackel Ratsbane
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zojha View Post
    Truth be told, that's likely the main issue for US gamers.

    I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
    Comparing your 3600 mile / 120 ms ping (RTT) to that of a 2600 mile 80 ms ping (RTT) is virtually identical. Unless it wasn't worded correctly I may have missed the point being made? :-/
    (0)

  9. #9
    Player
    Jackel's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Jackel Ratsbane
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DRHaymaker View Post
    Because it is "optimal" for the widest amount of people. If the datacenter was on the east coast, it would be just as unfavorable to everyone from the center-west.[/B].
    I don't think people are pretending here. And "widest" amount of people only works if you have the login location data to support it.
    The ping/stability issue for coast to cast players isn't about location of the data center in this case. West Coast players have been down this road. If high latency and packet loss is occurring for players from origin to destination the issue lies somewhere in the middle, not necessarily because the server is X_distance from Y. Cut the distance and issues could still very much present themselves.

    This is a business move that had months of discussion in the pipeline before being deployed. For all we know this serves as the most beneficial for the current player base even if forum users freaking out in this thread are the majority.
    (3)