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  1. #1
    Player
    XhrysanthRubicant's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Xhrysanth Rubicant
    World
    Famfrit
    Main Class
    Bard Lv 70
    In general, I agree with what people have been saying. I want to comment specifically on what some have said about too much key item space...I am wondering if the new slots we are getting in main inventory are actually being taken away from key item inventory. It's like players (and retainers) have 175 main inventory slots, but in players 75 of them were reserved for key items (not sure what it means that only one page shows up in small inventory grid, but I doubt they'd show slots that weren't actually there in expanded view). Perhaps they did some analysis and determined that only 20 of them are necessary, so they will release the other 55. Maybe we'll get fewer open quests available in the journal as a result. I'm not sure if the key item slots are inherently different from normal slots on the back end, but it may prove the easiest way for them to expand our inventory within the existing system.
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  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by XhrysanthRubicant View Post
    In general, I agree with what people have been saying. I want to comment specifically on what some have said about too much key item space...I am wondering if the new slots we are getting in main inventory are actually being taken away from key item inventory. It's like players (and retainers) have 175 main inventory slots, but in players 75 of them were reserved for key items(not sure what it means that only one page shows up in small inventory grid, but I doubt they'd show slots that weren't actually there in expanded view). Perhaps they did some analysis and determined that only 20 of them are necessary, so they will release the other 55. Maybe we'll get fewer open quests available in the journal as a result. I'm not sure if the key item slots are inherently different from normal slots on the back end, but it may prove the easiest way for them to expand our inventory within the existing system.
    It just be imagery, that it is 75 spots because it just appears that way because of the expanded option. I do not think it works like that, taking off 40 items from key and putting them in our real. Maybe if ps3 limitations was still a thing....
    (1)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    It just be imagery, that it is 75 spots because it just appears that way because of the expanded option. I do not think it works like that, taking off 40 items from key and putting them in our real. Maybe if ps3 limitations was still a thing....
    There's no reason it wouldn't be 75 slots - it works just like a normal inventory up until at least 28 items (highest amount I've had at one time). Unless it arbitrarily stops at 30 or 50 or some other short of 75, it works just like the regular inventory.
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    Last edited by Berethos; 05-17-2017 at 09:18 AM.

  4. #4
    Player
    FeliciaTheSecond's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Felicia Vale
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I hear people complain about inventory all the time and I really don't get it. I use 3 battle jobs @ 60 and have every gathering/crafting job leveled to max (save fisher, because that is really boring) and I have zero problems running out of inventory space. I spend maybe a couple of minutes once or twice a week keeping my 2 retainers' inventories neat and tidy and getting rid of things.

    People all the time saying we need more inventory space, I think people just need to be a bit more organized.
    (0)