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  1. #501
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    OK, so to get away from the argument over Healer DPS and get back to the original question ab out suggestions to get more people to play healer. Here are a couple more suggestions to go with the ones i made before about specific rewards for playing healer, and the introduction of a physical healer job that would bring completely new gameplay to the role...

    1) Doctors
    2) Nurses

    OK, I know people will laugh, but hear me out. Glamour in this game influences gear choice and appearance a lot. Getting away from the stress of savage raiding and EX content, I would guess that there are many players who might be tempted to give healer a go in non-stressful content. So, provide those players with an incentive for trying it out in the form of unique healer glamours.

    1 - Doctors - a relatively normal Doctor outfit complete with white coat, stethoscope and so forth, include a male and female variant, which are very similar, with female having a skirt option as well as pants, and guys having an option for shorts and therefore bare legs also to equalize things.
    2 - Nurses - a relatively normal nursing outfit, once again with male and female variants as well as an optional piece or two that accentuate the masculine or feminine nature of the gender wearing it. People like options.

    Go ahead and laugh. Heck, let's add in some slightly sexier options for both genders too, but make them healer specific. It's about as effective and relevant as any of the suggestions regarding changing/removing CS, actually it might be more effective, you never know.
    (0)

  2. #502
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Sebazy View Post
    Uhm, objection? =(
    i mean you dont need even need to play ff xiv to callout that what this guy saying is false, having a principle understanding of holy trinity gameplay is enough. Healer that only heal, being it a white mage without dmg or priests in other games, always* results in "correcting" player mistakes when they receive dmg, if they dont they have no basic function until someone fucks up and/or the raid wide unavoidable dmg cames in (which imo is pretty bullshit encounter design that come popular in the recent years)


    * There are mmos which jumbled debuff and buff mechanics (support) and healing together to give something for the healer to do besides healing but im pretty sure that couldnt work in ff xiv wiithout a complete rework of the combat system
    (0)

  3. #503
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sebazy View Post
    Uhm, objection? =(

    https://youtu.be/BLGUMzl2cV0?t=8m55s

    This isn't a mere 10 seconds of idling, nuhuh. Going from 9:00 to 9:35 in my replay requires nothing beyond a live fairy and a couple of regens. That's 35 seconds of quality standing around time good sir. Thinking about it I genuinely reckon I could make myself a coffee in the gap between second inception and first fountains

    Whilst most of them aren't quite to this magnitude, this entire tier is full of pretty similar windows TBH =/
    uhm, also objection. I could've used that time to buff for the oncoming aoe, and if I was a astro, I'd be choosing a good card for optional buffs I could use for the fight.

    Ah right, Warriors and Pallys can self heal XP Point taken on that part. All heals and dps is still a no go at this point (since the Summoner nerf anyway.)

    I do mean variation by roles btw. Healers are always in the composition as well as Tanks. The class only thing was impressive even though we already have high gear made to clear that stuff easier now.

    POTD is an exception to this and is why I like this mode the most in the entire game.
    (0)

  4. #504
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    849
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kurogaea View Post
    Not to mention every dungeon in this game is heal heavy.
    Don't know what game you're playing, but its not FFXIV lol
    (7)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  5. #505
    Player
    Tirekyll's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Kyana Rose
    World
    Goblin
    Main Class
    Reaper Lv 90
    Better training would be a great start. Going from solo play to a group even as simple as sastasha is a hell of a jump in mindset. The novice guild "training" really doesn't set you up for anything useful when the only spells you'll use are stone and cure.
    (1)

  6. #506
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Kurogaea View Post
    uhm, also objection. I could've used that time to buff for the oncoming aoe, and if I was a astro, I'd be choosing a good card for optional buffs I could use for the fight.
    But there's a limit to how much you can heal and buff without them going to waste. In theory, if you cover the minimum requirement for healing, you're healing in the best possible way (you're being optimal). Anything else is unnecessary overhealing (in practice there's often a safety cushion, but that too has its limits). If tank only needs regen and one cure 1 within next 20 seconds, I can keep that regen up and cast that one cure and spend the rest of the time doing DPS. Or I can spend all the cooldowns casting cure 1 or stoneskin and be active - but all that will be unnecessary. AST does have extra cooldowns to use on cards, yes, but there are limits to how many times you can draw within one fight.

    The key to being a great healer is knowing the fights and how much damage is incoming and when. If there's a tank buster coming and I know my tank will survive it safely just fine without me doing anything, there's no point in me buffing them for it.
    (1)
    Last edited by Taika; 05-16-2017 at 06:55 AM.

  7. #507
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kurogaea View Post
    uhm, also objection. I could've used that time to buff for the oncoming aoe, and if I was a astro, I'd be choosing a good card for optional buffs I could use for the fight.
    Which? The incinerating heat that did 8k without any shields or bubbles present? The fairy's got that covered, if you're running without a SCH then fair enough, that's 1 GCD down if you want to play it safe. If you mean the damage from the fountains then I accounted for that (and over healed somewhat in that replay just to play it safe for holy bleed). As for the card thing, I am Astro in the replay, that's 2 to 4 button pushes that aren't on the GCD. Lets go with a reasonable 5 seconds for cards and an Aspected Helios? That leaves 30 seconds on the table here, I'm not sure I can make a coffee now but that's a leisurely stroll for a cold drink still!
    (3)
    Last edited by Sebazy; 05-16-2017 at 07:00 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #508
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sebazy View Post
    Which? The incinerating heat that did 8k without any shields or bubbles present? The fairy's got that covered, if you're running without a SCH then fair enough, that's 1 GCD down if you want to play it safe. As for the card thing, I am Astro in the replay, that's 2 to 4 button pushes that aren't on the GCD. Lets go with a reasonable 5 seconds for cards and an Aspected Helios? That leaves 30 seconds on the table here, I'm not sure I can make a coffee now but that's a leisurely stroll for a cold drink still!
    Well sure, though if your not healing your always doing one other thing, reserving mana. Which is always important.

    Just so you know I'm not saying dpsing while healing is bad, because you can. Saying healing alone is not something is what bothers me.
    (1)

  9. #509
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Youkulm View Post
    Don't know what game you're playing, but its not FFXIV lol
    When i say heal heavy i mean you need heals. DO you not run every synched dungeon with a healer? give me a video and prove me wrong on that.
    (0)

  10. #510
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    if you want to get more people to heal and bring more unquieness, here is a good starting point to achive that


    Quote Originally Posted by Vexander View Post
    What if... MND was adapted to increase Healer DPS, and Cleric Stance were instead altered to affect each healer uniquely via Talents?
    So for a SCH, perhaps the newly designed Cleric Stance would transform Eos/Selene into Helios/Oberon, essentially, DPS Fairies? The fairy plays a big role in the SCH playstyle, and I think if SCHs had the opportunity to alternate between them Healing or DPS'ing, and their fairies healing or DPS'ing, it'd open up a new route for SCH players to focus on one aspect or the other while their Fairy can do the opposite, or supplement the pure DPS style during solo play, or Pure Heal style during progression raiding? My guess is we'd still end up seeing pure DPS SCHs in groups though, and any SCH who doesn't DPS while their Fairy is DPS would be considered low skill...
    For WHM we'd see what we saw in Amdapor Hard Mode with Kiribu. Their Healing Spells would become DPS spells, but also make their DPS spells into buffing spells for their party.
    I'm not really sure how this could play out for AST in a way that would make it unique other than perhaps making the cards slap debuffs onto enemies instead of buffs onto allies...
    Quote Originally Posted by Kurogaea View Post
    uhm, also objection. I could've used that time to buff for the oncoming aoe, and if I was a astro, I'd be choosing a good card for optional buffs I could use for the fight.

    No you couldn't, that is a waste of MP and cast time for no results, see what Sebazy said. Casting buffs cost too much mp, unless you are specifically casting stoneskin to save a tank from a tankbuster, you shouldn't be doing it

    https://en.wikipedia.org/wiki/The_be...a_good_offense
    (0)
    Last edited by Hamada; 05-16-2017 at 07:17 AM.

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