And what do you think is "fun" content other than dodging aoes and doing organized memory dances on bosses to win?
This is pretty clever. It gives players a new way to experience the game, especially for those who think the midcore content is too easy. Savage mode is made for 8 players, and is strictly singles to one type of play style, raiding (which means trial and error and memory game)
Adding mechanics that give your character things to worry about could be more engaging. The hunger meter effecting my gear would be weird though. Debuffs could give more visual effects like actually being blinded with stuff covering the screen, your character suddenly bawling when misery is casted on you etc. Enemy mobs can no longer have follow limits as they can follow you anywhere in a zone (besides towns and other zones).
It'd have to be generally different than what we already have. Making enemies hit harder is a very poormans version of effort for a "hardcore" mode. More hp is just the same. It just takes longer and THAT is tedious. If enemies hit harder then that just means I need a tank or healer with me 24/7 and thats a pain in itself, I won't be able to get anywhere regardless of how much food I have stocked! (also it'd be funny if inventory items could drop upon death lol, actually make that thing. Yeshhhh)
To make it fair if enemies get a damage boost, don't force players to work together but make it funner or rewarding like removing potion cool downs so players can heal themselves faster in the over world since things are harsher.
Also if your adding a tired effect, allow players to counter it by drinking or eating caffeinated items like coffee and stuff. Or give a rest feature in towns so players can re-gain some points when traveling long distances. Dare me to say, if they remove DUTY FINDER (Gasping and expletives ensues) Shut your mouths! this is for fun! XD We'd be walking allll the way to those dungeons.
And that's all I got on this. Fun brainstorming X)