Quoting yourself to supplement your argument. Classy. (tongue in cheek-- not dissing you, just a bit of a tease)
I would like to, however, remind you and some of the others arguing this point that this thread is a suggestion for how to get more people to become healers and how this argumentative attitude towards new healers is contributing to people avoiding the role. If you want more healers to play, you're going to have to relax your standards a bit especially for the newer players. Many players like you and Bourne_Endeavor seem to believe that healers shouldn't have a spare moment to breathe. Others think that the only duty of a healer is to heal-- there are plenty of other games out there where that's all healers are expected to do as mentioned a few pages back. There should be a middle ground of tolerance or at least more healing intensive content or more things for healers to do besides dps. That's why some of us are arguing this point of less intensive healer DPS attitude.
It'll be interesting to see what the devs are changing about cleric stance. (One of the dev blogs did mention it would be changing) I have a feeling it's going to make or break the healing role for a lot of people depending on what it is.
Yep. I totally agree. This is a problem. IF the devs truly want healers to have a choice between DPSing or not in their down time, healers NEED to have something else to do instead. Short-term Buffs, playing tetris to give the whole group/raid a dps buff, twiddling their thumbs for haste, whatever. AST has the buffs in their cards which probably makes them closer to the ideal healer that can either dps or not, while WHM has squat >.<;
Edit: (I hope I don't need to mention that the tetris thing and that was not a serious suggestion)