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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsunenori View Post
    Snip
    I agree with just about everything you said lol. I mean, why can't WHM, for example, get some channeled ability that channels onto a mob and when the DPS kill it, it bursts into an Assize like spell which damages nearby mobs and heals the players for a little bit. Maybe during the channel the mob get slowed or has a DMG down effect or something.

    Why can't we have abilities like Dia from FFXI? A light elemental debuff that was a DoT + Armor down debuff on a mob? I mean, there you have both a DoT and a utility spell in one.
    (2)

  2. #2
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reiryuu View Post
    Why can't we have abilities like Dia from FFXI? A light elemental debuff that was a DoT + Armor down debuff on a mob? I mean, there you have both a DoT and a utility spell in one.
    There's definitely room to expand there, and debilitating is a design space that has been almost completely untouched in XIV so far. Rain of Death used to reduce all affected targets' damage dealt by 10%, but that was removed because groups would just keep 100% uptime on it. I assume situations like that are their biggest concern, but I'm sure they can find a way to work those kinds of effects in more. I'm trying to finish this WHM relic I locked myself into before the expansion ends, but I love playing AST for that reason. Having things to do other than just DPS or Heal is a lot more engaging to me.
    (0)