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  1. #211
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Berethos View Post
    The UI changes that will impact pretty much every time you're in combat versus the times you come across appearances that you want to keep on hand but are running out of space to hold...a practice that not every player engages in anyway.

    Sorry chief, the UI changes have the bigger impact on the game.

    Sounds like they have their priorities in the correct order.
    As far as attracting new players goes, I'd agree, but for veterans who are already used to tracking their status buffs together on a single bar? Honestly, I'm going to be far more ticked than pleased if I have to start looking at both by character and my status bar to consider how my CDs are syncing up with my mechanical durations, or especially if I lose an exact timer on, say, Greased Lightning or Blood of the Dragon. I'm already very used to the status bar; I have zero need for the revision and worry that it may add to gaudy and obscuring character (e.g. oGCD buff) animations that I'd really like a little less of so that I could better the floor beneath me. Space, on the other hand, is what keeps me from leveling my crafters, as I'm apparently just far too stubborn in my principles to purchase an extra retainer, and don't want to regather glamours later. If anything, just increasing the graphical size and/or resolution of the status buffs icons would be plenty, so they're not minuscule by default or blurry if (gasp) we want our duration counters (e.g. at 110%) to be at least as large as the smallest possible size of our hotbar counters (mana/tp costs at 60%).
    (2)

  2. #212
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Berethos View Post
    Sorry chief, the UI changes have the bigger impact on the game.
    Mhm... we'll see about that. The UI changes do not change anything except display, so the impact they have on the game is measured by the amount of people who are able to keep their respective buffs up afterwards as opposed to before. It might even be negative. Time will tell!
    (4)

  3. #213
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    As someone who has been through several changes to UI features in other games and had to get used to the "new way" to do it...

    You may like how you do it now, but if they implement it well then the changes will improve your experience with the game, even if you don't like the idea of it now (some people are resistant to change, I get that). Also, the idea that vet players wouldn't gladly accept something that makes playing their job easier is kinda silly.

    And honestly, even if you don't like it because of preference, it still has a bigger impact on more people.

    It's a QoL style change that impacts everyone who plays the game and has been asked for in one way or another for almost 4 years.
    (3)

  4. #214
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    Mhm... we'll see about that. The UI changes do not change anything except display, so the impact they have on the game is measured by the amount of people who are able to keep their respective buffs up afterwards as opposed to before. It might even be negative. Time will tell!
    They change the display for everyone.

    Not everyone holds on to gear or items or spends time collecting glamour gear - a glamour log only really impacts the players that do engage in this practice. It's a major impact for those players, of course, and they should work on implementing it, but to act like it's going to have the bigger impact and should be higher on the list than certain other features is simply a case of misplaced priorities.

    Thus the bigger impact for QoL UI changes.
    (1)

  5. #215
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Berethos View Post
    They change the display for everyone.
    And whether that's gonna impact you or not depends on the individual. I can easily see it being pointless clutter for those who already get by with the current UI that people will try to remove in the UI settings ASAP. It might also obscure the vision to more important things compared to the previous display without being a significant improvement in visibility. It might actually distract you from more important things if it's flashy. It might also help people.

    Hence, why I reserve judgement.

    That said: I don't think something with questionable benefit in both scale and scope should have a high priority. I'd rather work on things that have a guaranteed benefit.
    (3)

  6. #216
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alleo View Post
    ...

    But I am somehow not surprised that inventory and glamour is so low on their list..I mean it was Yoshida himself that said that we just should throw the glamour away and not hoard it because we can just get it again..like its totally easy and fast to get it again >_>. (Even unsynch you really need good RNG to even see a certain item..lets not talk about all the instances with synch..)
    ...
    Once, I wanted the doctore hora for monk glamor when leveling that job...
    (Before we had emperor's new hora)

    Did halatali unsynched more than 35 times before getting it...
    (4)

  7. #217
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Berethos View Post
    The UI changes that will impact pretty much every time you're in combat versus the times you come across appearances that you want to keep on hand but are running out of space to hold...a practice that not every player engages in anyway.

    Sorry chief, the UI changes have the bigger impact on the game.

    Sounds like they have their priorities in the correct order.
    In a game like WoW, where the UI can actively obfuscate things from you, this sort of move makes more sense. I feel like XIV does a pretty good job as is communicating what you need to do when, or that anyone who cares to know how to do their rotation can find the resources needed to help with this.

    The priority here seems to be new players, which in a sense is logical, since you are going to have player churn in any MMO. It's a double-edged sword though. If you alienate your existing player base, you will actively contribute to this churn.

    Anecdotally, most existing players engage with the glamour system. You seem to be enforcing the false dichotomy that content to one group of players necessitates that you lose content in some area you care about. This can be the case, but usually isn't. The development team is divided into sub-groups that each have a project to work on, devoting resources to one project, does not necessarily mean it will starve other areas of content. All of that being said, this job specific UI would compete with a glamour log for resources, but only because I suspect Square would just modify the armoire UI to accommodate a glamour log.
    (4)

  8. #218
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lycieus View Post
    In a game like WoW, where the UI can actively obfuscate
    That only happen if your interface is badly configured, like a player using add-ons similar to bigwigs with default settings. Of course it's going to do more harm than good.

    FFXIV lack a lot of important options, especially to track personal buff/procs/CDs in a more consolidate (and clear) way. There is a reason why hardcore guilds request a screenshot of your interface, the impact in your performance is there.

    Sure some players don't care about this, hate changes or don't want to put some extra effort into setting up their UI... bad luck to be them.
    (1)

  9. #219
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Have to agree with Driavna.. if your interface is set up poorly in WoW sure you have a problem, but once you set it up.. imo WoW UI is much much better. (But you have to consider that is in part to adding and using addons correctly). FFXIV is the iPhone here and WoW the android- you get a lot if you learn it vs it being pretty easy right out the gate.
    (0)
    Last edited by Shougun; 05-14-2017 at 09:50 AM. Reason: Wow autocorrect on phone

  10. #220
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    The only complaint I've ever heard anyone I have played with in game with the buffs, etc. is that in 24 person bosses you can't keep track of your buffs bc they don't even show up on the bar for you to see. That has nothing to even do with buffs it is damage skills so I hope this new UI is not a huge waste of time.

    With that being said inv space is a bigger problem to gameplay than 24 person dots not showing up.
    (6)

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