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  1. #1
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HakuroDK View Post

    At least 23 "monkeys" have a higher chance of doing well than just 7.
    You underestimate the power of the monkeys. Never underestimate the monkey power.
    (0)

  2. #2
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HakuroDK View Post
    With The Feast/The Fold, they need to all be upped to Level 70 and only be playable by people who have reached the Level cap.
    I would agree with 4v4 matches, but not with 8v8 matches. We already have 0 role restrictions in 8v8 so we can get teams of 8 DPS. It doesn't really matter if those 8 DPS know what their doing, but they will still have fun. I don't see how people who are unfamiliar with their jobs being in 8v8 will make things that bad since the mode is designed for those kind of people already.
    (0)

  3. #3
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Aside from leveling, I would love to see SE remove the level 30/50/60 barrier from PvP and allow low level players to just PvP. PvP doesnt have to give experience points (to the PvE side), but atleast allow the low levels to enjoy it.
    (3)

  4. #4
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Unless the developers create a totally separate PvP mode for this specifically, which would probably have some shitty queue time, away from the current/new 70 cap PvP that requires gear to be good. This would lead to a lot of under level players becoming achievement points for the level capped players. Think of this scenario, a player with a level 70 character want to level up a level 5 class, should this character be given instant max stat while being naked. I don't think so.
    Now, I'm sure someone gonna say "Well, they can create a system like PotD gear leveling.". Nope, we know that PotD gear rating isn't customizable (damn that spelling), for all we know it more likely effects primary stats. We all know that in PvP, secondary stats are king, because we can already cap our primary by using over the level cap gear gear. So sure let's add a system like this and it should come with a little icon indicating those that are in this mode..so I can go to them and BONNK! them in a few hits.
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really liked leveling up through PvP in WoW (was not very effective but I liked it lol).

    Although WoW had brackets so it didn't really sync you around, I'm not sure what it does now, but if they can make it so similar level players play with each other I'd like that. I'm concerned the sync up would just cause people not to enjoy PvP as much because they'd get tossed in with people who knew their job skills and it would be a guaranteed face roll lol. ("I'm still trying to read my tooltips" vs "1 2 3, 3 3, 4 5 6, alt 1, 2 1 3 4 2, get rekt").

    Of course there are people who seem like they don't know anything about their job in PvP already, but I believe it would increase the amount of people who get in and then have a bad taste because it would be very likely you'd lose in a bad way in a position like that, especially if it's 1 team v 1 team content that's more balanced to skill (1 v 1 v 1 is quite a bit of luck sometimes, less skill based).

    So yes I'd love to receive EXP from PvP, in a way that is feasible to level, but I'm not certain the PotD scale up is the best version of that. Part of that imo should be trying not to add too many different queue-able maps and just having one or two big roulette buttons tops (that also means changing achievements though, or have a really annoying achievement system). Might work better if they could cross data center the Duty Finder (don't want to make the queues too long).

    Other thing I considered - to avoid destroying the PvP queue with too many brackets or having to do some fancy cross data center stuff, is perhaps they add some ways for people to purchase powerful rested like EXP bonuses. The mechanic basically you buy "250% bonus EXP, to 100K EXP" and you could use that to go out and level (could be a scroll, but I honestly prefer it to be a rested like system without a timer because I find the timer on the buff obnoxious). So you can do your PvP, get some awesome EXP buffs and then go level that other job - you do that first time leveling dungeon roulette with that buff on and its like a level and a half EXP now lol. Of course PotD as always ignores all things, so you can't use it in PotD. However, they could add an exp scroll on a buff timer in the next update if they wanted - since that is already do-able in game. Wolf mark EXP scroll for all jobs, that could be a respectable item.
    (2)
    Last edited by Shougun; 05-11-2017 at 11:10 PM.

  6. #6
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    If pvp would give exp, what would it h based on? If it was only for win, some people would think it unfair. If it was like marks and PvP exp now, even losing the battle would give some. How many people would queue just to get in, and practically afk it for free exp? The monkeys mentioned above at least supposedly try to play. But if people have zero interest to actually doing anything worthwhile...
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  7. #7
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Natashio View Post
    Now, I'm sure someone gonna say "Well, they can create a system like PotD gear leveling.".
    Just because a system isn't in the game now doesn't mean it can't be added. We didn't have cutscenes in fights until Cruise Chaser in A11. We didn't have PotD level scaling until PotD. Giving people who sync upwards by being below the item level/level a basic set of stats should be perfect as a new system. Kind of like as if they were wearing tome gear synced to whatever the requirement is. Secondary stats might be king in PvP, but there are still many people who don't play the meta that much and just use what ever gear they have on for PvE.

    Quote Originally Posted by Shougun View Post
    Part of that imo should be trying not to add too many different queue-able maps and just having one or two big roulette buttons tops
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.

    Quote Originally Posted by Shougun View Post
    perhaps they add some ways for people to purchase powerful rested like EXP bonuses.
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Quote Originally Posted by Sida View Post
    If pvp would give exp, what would it h based on? If it was only for win, some people would think it unfair. If it was like marks and PvP exp now, even losing the battle would give some. How many people would queue just to get in, and practically afk it for free exp? The monkeys mentioned above at least supposedly try to play. But if people have zero interest to actually doing anything worthwhile...
    Wins could give extra EXP. How many people just afk right now? How many do you actually vote kick?
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuma_aus View Post
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.
    Oh sorry I was off shooting with "not syncing people, or at least not significantly" idea. In that case you'd have brackets like 0-30, 30-50, 60-70. Or something, which of course has the issue of reducing the number of players in the PvP pool.. So I was talking about roulette.

    If you do a pure sync like wherever you are you get put to 70, then yeah you're 100% correct you don't need more roulette.

    I like the scale up "PotD" idea IF they can at least give a quick guide to people, this might be helpful in general too because they said they were going to make separate PvP abilities instead of PvE abilities also slapped into PvP and having balance issues. So perhaps the guide is just a good thing in general.

    My concern is just that you'd get a level 15 player sync up to 70 and be like "WHAT ARE ALL THESE BUTTONS?!!?!?!" and proceed to spend the next 10 matches dying horribly and having no fun. Like if it was your first MMO and you got tossed into Savage content at max level, and everyone in your team expected you to not suck lol.

    To be honest SE could probably make the PvP set of skills smaller than the PvE as well, and if they give you a quick "These are your summoner PvP abilities", and so it might not matter at all (a really solid 8-16 ability kit for example, get rid of anything that doesn't work in a compelling way in PvP). So I do like the "PotD" like idea if it is designed not to be gut punch lol (which it doesn't have to be, I'm not saying the idea is automatically no).

    Quote Originally Posted by kuma_aus View Post
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Same, I would like to get levels from PvP. Both could perhaps exist, one to encourage PvP the other to remind PvPers that the outside content exists (but to also come back to get more goodies).
    (0)
    Last edited by Shougun; 05-12-2017 at 03:04 AM.

  9. #9
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shougun View Post
    Snippy.
    Your bracket idea would work just fine here, that's how it works in SWTOR and there is no shortage of fairly good PvP queues over there (they'd be even better here, as their queues are on a server by server basis; ours are the entire data center).
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  10. #10
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroneko_Jutah View Post
    Your bracket idea would work just fine here, that's how it works in SWTOR and there is no shortage of fairly good PvP queues over there (they'd be even better here, as their queues are on a server by server basis; ours are the entire data center).
    I'm not sure a bracket system will work that well here. Level 1>50 is already so fast here and in 4.0 it'll be even faster since a lot of people will have the exp earring. And if you do something like 1>50 = able to sync into level 50 frontlines, it'll still be bad since most people don't care much for older frontlines. Most people just care about (Shatter) right now since it has achievements and rewards people want. When new PvP comes out they will most likely have rewards people want as well which means most people will queue for them.

    I still think that level 50+ can sync into every frontlines (Or at least every frontlines from now on) is the best option. It prevents the problems of newer people or people unfamiliar with their jobs suddenly getting 30 skills at once.
    (0)

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