Quote Originally Posted by magnanimousCynic View Post
After a quick look over all of your posts in this thread, the ONLY "reasons" you gave about Ranged DPS being easy is "lack of liability", which makes it "easier to play". You don't elaborate further than that because you probably don't have any other "reasons" to support your opinion that all ranged dps are lazy.
By design, ranged DPS do not deal with mechanics as much.

In this genre of gaming, "too many melee dps" is a real thing where as "too many ranged DPS" just isn't ideal. This is because melee DPS with their high mobility and need to always move for positional attacks can cause too much congestion in one area for the Tanks and other melee DPS and can cause a melee heavy composition to lose an exorbitant amount of damage through fatalities or wildly sporadic movement patterns which can result in loss of boss or buff uptimes on top of the latter.

For example, it is easier for all ranged players to strategically avoid mechanics like Titan's weight of the land by all stacking together since they do not need to move anyway so that the mechanic in it's entirety is isolated to one small area instead of potentially being spread out in a wide area, trapping players who will not be able to avoid the mechanic in time.

ranged DPS is the safe choice. it's just so lax by comparison. there is no rush or high risk decision making to playing ranged DPS. So that's definitely one of the appealing things about playing melee DPS. It feels really rewarding when people are fucking everything up and making your job hard to do, but you manage to slip through this tiny crack of open space that is barely even visible and you are still fisting the shit out of that enemy that needs to die and putting in that extra 10%.

For a ranged dps that is as simple as walking out of an aoe. As you could imagine, it is a lot less stimulating.

This is but one example, however.