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  1. #71
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I would be down with them just letting us fish off of it
    (1)

  2. #72
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    (Didn't read the whole thread)
    The bridges were placed there to help with Hard Drives with a more "normal" speed.
    My HD is Slightly faster than average, but still slow enough, it takes longer than I would like to load up the game.
    I'm sure others, such as my friends, have more normal HDs, and if they ran across the bridges too fast, this would most likely cause loading problems.

    I'm pretty sure the Dev team won't allow this, until many years go by, when they think the average players HD speed is fast enough.
    (1)

  3. #73
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    This is a follow up post to my last post regarding the use of chocobo whistles within the city.

    This post has taken a while for us to prepare because we are also looking into a warp feature within the city-state of your Grand Company as a type of Grand Company reward.

    What has made this a bit difficult is the fact that these features have a lot of overlap, so we decided that we will work towards implementing these features with some adjustments.
    • Moving around within the city-state of your Grand Company: Introduce a warp feature as a Grand Company reward.
      *We will also look into implementation for use in other city-states
      However, the warp feature for other cities will be different from that in your own city.
    • Allow players the option to ride their chocobo out from the chocobo stable
      *This is in response to players wishing to be able to watch the cool chocobo cutscene again
    These features are planned to be implemented sometime after patch 1.20, but we will let you know if there are any updates.
    (46)
    Matt "Bayohne" Hilton - Community Team

  4. #74
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bayohne View Post
    Allow players the option to ride their chocobo out from the chocobo stable
    *This is in response to players wishing to be able to watch the cool chocobo cutscene again
    I like this option, teleporting around town seems rather silly though... they aren't that big to really justify it.
    (8)

  5. #75
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roaran View Post
    I like this option, teleporting around town seems rather silly though... they aren't that big to really justify it.
    Ul'Dah and Limsa are about the size of Windy, which had teleport NPCs. Grid is smaller, but the hallways (all cities have this effect to some degree) make it seem just as large since the travel time is still about the same through the city.
    (4)

  6. #76
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    None of the cities in FFXIV are the size of Windurst...

    Windurst had several districts and each one was huge.
    (8)

  7. #77
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Roaran View Post
    I like this option, teleporting around town seems rather silly though... they aren't that big to really justify it.
    I think it means warping to the city of your GC whilst having your home point elsewhere and not needing to teleport.
    (4)

  8. #78
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Alhanelem View Post
    I think it means warping to the city of your GC whilst having your home point elsewhere and not needing to teleport.
    This is also what I understood from the quote.
    (2)

  9. #79
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    "Moving around within" definitely seemed to imply... moving within the city, to me. Which in the case of LL or Grid (or, heck, even Uldah) would be a real gift from the Twelve.
    (2)
    7UP!


  10. #80
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fated View Post
    None of the cities in FFXIV are the size of Windurst...

    Windurst had several districts and each one was huge.
    Windhurst had 3 districts, and none were "huge" except the port. Navigating LL and Ul'dah still take quite a while that's not really necessary. LL is constant ramps and docks over water. Ul'dah is constant hallways unless you're in the main circle. Grid is constant hallways. I'm not saying the cities are bad, I'm saying that the travel time is largely due directly to their layout. I cannot get from point A to B quickly if it's in another area of the city, because I have to usually take an elevator somewhere along the way or run through a lot of detours just to get there.

    Yes, it's realistic, but it's also insanely boring and time-consuming when you're doing quests that mainly consist of walking to the other end of the zone, then walking back, then going to to another person, then walking back again, then turning in the quest and have to walk across the zone again on the next quest. It's as if many of the quests are designed specifically to make you walk to the furthest point in that city as possible and then have to return.

    Call it laziness or whatever, but I never felt as though I was limited to corridors in XI EXCEPT in Windhurst.

    I think a major problem is that you have to go to a certain part of the zone to buy a certain item because there isn't usually more than one vendor in the same city with the same things. If I need some vendor material, I am forced to go to this one location in the city instead of there being another vendor who also sells it in another area that is closer to me. Stuff like that will hopefully be changed in 2.0, because sometimes, realism should not trump gameplay. I hardly even call navigating corridors just to find a vendor gameplay, because I'm not usually playing, I'm running while thinking, "Why is this chick the only person in the entire city with a carrot?"
    (1)

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